Module: wine
Branch: master
Commit: afaf061edeb93ea98dff73121a791455e4567f95
URL: https://source.winehq.org/git/wine.git/?a=commit;h=afaf061edeb93ea98dff7312…
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Fri Mar 4 10:05:07 2022 +0100
windows.gaming.input: Add an internal WineGameControllerProvider runtimeclass.
Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/windows.gaming.input/Makefile.in | 4 ++-
dlls/windows.gaming.input/provider.idl | 55 ++++++++++++++++++++++++++++++++++
2 files changed, 58 insertions(+), 1 deletion(-)
diff --git a/dlls/windows.gaming.input/Makefile.in b/dlls/windows.gaming.input/Makefile.in
index d7f93283bec..24b5fb226b2 100644
--- a/dlls/windows.gaming.input/Makefile.in
+++ b/dlls/windows.gaming.input/Makefile.in
@@ -8,4 +8,6 @@ C_SRCS = \
manager.c \
vector.c
-IDL_SRCS = classes.idl
+IDL_SRCS = \
+ classes.idl \
+ provider.idl
diff --git a/dlls/windows.gaming.input/provider.idl b/dlls/windows.gaming.input/provider.idl
new file mode 100644
index 00000000000..dc67a94acaa
--- /dev/null
+++ b/dlls/windows.gaming.input/provider.idl
@@ -0,0 +1,55 @@
+/*
+ * Copyright 2022 Rémi Bernon for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#pragma makedep header
+
+#ifdef __WIDL__
+#pragma winrt ns_prefix
+#endif
+
+import "inspectable.idl";
+import "asyncinfo.idl";
+import "eventtoken.idl";
+import "windowscontracts.idl";
+import "windows.foundation.idl";
+import "windows.gaming.input.idl";
+import "windows.gaming.input.custom.idl";
+
+namespace Windows.Gaming.Input.Custom {
+ interface IWineGameControllerProvider;
+ runtimeclass WineGameControllerProvider;
+
+ [
+ exclusiveto(Windows.Gaming.Input.Custom.WineGameControllerProvider),
+ uuid(8967b6ef-a4de-4b9a-984a-9f920b4d1b26)
+ ]
+ interface IWineGameControllerProvider : IInspectable
+ requires Windows.Gaming.Input.Custom.IGameControllerProvider
+ {
+ }
+
+ [
+ marshaling_behavior(agile),
+ threading(both)
+ ]
+ runtimeclass WineGameControllerProvider
+ {
+ [default] interface Windows.Gaming.Input.Custom.IWineGameControllerProvider;
+ interface Windows.Gaming.Input.Custom.IGameControllerProvider;
+ }
+}
Module: wine
Branch: master
Commit: 482b6a6dea4f73db84354ff31c5cde20998aaa81
URL: https://source.winehq.org/git/wine.git/?a=commit;h=482b6a6dea4f73db84354ff3…
Author: Martin Storsjö <martin(a)martin.st>
Date: Fri Mar 4 18:15:56 2022 +0200
ntdll: Zero-initialize the syscall_frame used for starting threads on ARM/ARM64.
This fixes an inconsistency since
fed7e7a78b4bea183d0cbb107953e275f17baa4f (ntdll: Simulate a syscall
return when starting a thread); in that commit, on i386 and
x86_64, the syscall_frame used for starting the thread was
zeroed with a memset, while it wasn't on arm and arm64.
This had a noticable effect on float maths, where the
uninitialized frame->restore_flags field could have the
CONTEXT_FLOATING_POINT bit set. (call_init_thunk only ORs in
CONTEXT_INTEGER into the restore_flags field, on all architectures).
If that bit was set, it would restore uninitialized data into the
fpscr register, possibly setting the FPU in a nondefault rounding
mode.
Signed-off-by: Martin Storsjö <martin(a)martin.st>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/ntdll/unix/signal_arm.c | 1 +
dlls/ntdll/unix/signal_arm64.c | 1 +
2 files changed, 2 insertions(+)
diff --git a/dlls/ntdll/unix/signal_arm.c b/dlls/ntdll/unix/signal_arm.c
index a1bcb0ddd32..1fea76f6563 100644
--- a/dlls/ntdll/unix/signal_arm.c
+++ b/dlls/ntdll/unix/signal_arm.c
@@ -1105,6 +1105,7 @@ void DECLSPEC_HIDDEN call_init_thunk( LPTHREAD_START_ROUTINE entry, void *arg, B
ctx = (CONTEXT *)((ULONG_PTR)context.Sp & ~15) - 1;
*ctx = context;
ctx->ContextFlags = CONTEXT_FULL;
+ memset( frame, 0, sizeof(*frame) );
NtSetContextThread( GetCurrentThread(), ctx );
frame->sp = (DWORD)ctx;
diff --git a/dlls/ntdll/unix/signal_arm64.c b/dlls/ntdll/unix/signal_arm64.c
index 94f280e218a..1df97f16f13 100644
--- a/dlls/ntdll/unix/signal_arm64.c
+++ b/dlls/ntdll/unix/signal_arm64.c
@@ -1202,6 +1202,7 @@ void DECLSPEC_HIDDEN call_init_thunk( LPTHREAD_START_ROUTINE entry, void *arg, B
ctx = (CONTEXT *)((ULONG_PTR)context.Sp & ~15) - 1;
*ctx = context;
ctx->ContextFlags = CONTEXT_FULL;
+ memset( frame, 0, sizeof(*frame) );
NtSetContextThread( GetCurrentThread(), ctx );
frame->sp = (ULONG64)ctx;