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Henri Verbeet : vkd3d-shader/dxbc: Pass a vkd3d_shader_dxbc_section_desc structure to the parse_dxbc() section handler.
by Alexandre Julliard
23 Feb '23
23 Feb '23
Module: vkd3d Branch: master Commit: e2825f7658966ba2949614f6587243357fccfda3 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/e2825f7658966ba2949614f658724…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Feb 20 14:44:53 2023 +0100 vkd3d-shader/dxbc: Pass a vkd3d_shader_dxbc_section_desc structure to the parse_dxbc() section handler. --- libs/vkd3d-shader/dxbc.c | 39 ++++++++++++++++++++------------------- 1 file changed, 20 insertions(+), 19 deletions(-) diff -
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-git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 8fd2fc7c..50c73ec6 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -1727,7 +1727,7 @@ static const char *shader_get_string(const char *data, size_t data_size, DWORD o static int parse_dxbc(const char *data, size_t data_size, struct vkd3d_shader_message_context *message_context, const char *source_name, - int (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) + int (*section_handler)(const struct vkd3d_shader_dxbc_section_desc *section, void *ctx), void *ctx) { const struct vkd3d_shader_location location = {.source_name = source_name}; uint32_t checksum[4], calculated_checksum[4]; @@ -1792,6 +1792,7 @@ static int parse_dxbc(const char *data, size_t data_size, for (i = 0; i < chunk_count; ++i) { + struct vkd3d_shader_dxbc_section_desc section; uint32_t chunk_tag, chunk_size; const char *chunk_ptr; uint32_t chunk_offset; @@ -1822,7 +1823,10 @@ static int parse_dxbc(const char *data, size_t data_size, return VKD3D_ERROR_INVALID_ARGUMENT; } - if ((ret = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx)) < 0) + section.tag = chunk_tag; + section.data.code = chunk_ptr; + section.data.size = chunk_size; + if ((ret = section_handler(§ion, ctx)) < 0) break; } @@ -1916,12 +1920,11 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s return VKD3D_OK; } -static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) +static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section, void *ctx) { - struct vkd3d_shader_dxbc_section_desc section = {.tag = tag, .data = {.code = data, .size = data_size}}; struct vkd3d_shader_signature *is = ctx; - if (tag != TAG_ISGN) + if (section->tag != TAG_ISGN) return VKD3D_OK; if (is->elements) @@ -1929,7 +1932,7 @@ static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) FIXME("Multiple input signatures.\n"); vkd3d_shader_free_shader_signature(is); } - return shader_parse_signature(§ion, is); + return shader_parse_signature(section, is); } int shader_parse_input_signature(const void *dxbc, size_t dxbc_length, @@ -1944,13 +1947,12 @@ int shader_parse_input_signature(const void *dxbc, size_t dxbc_length, return ret; } -static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *context) +static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section, void *context) { - struct vkd3d_shader_dxbc_section_desc section = {.tag = tag, .data = {.code = data, .size = data_size}}; struct vkd3d_shader_desc *desc = context; int ret; - switch (tag) + switch (section->tag) { case TAG_ISGN: case TAG_ISG1: @@ -1959,7 +1961,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont FIXME("Multiple input signatures.\n"); break; } - if ((ret = shader_parse_signature(§ion, &desc->input_signature)) < 0) + if ((ret = shader_parse_signature(section, &desc->input_signature)) < 0) return ret; break; @@ -1971,7 +1973,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont FIXME("Multiple output signatures.\n"); break; } - if ((ret = shader_parse_signature(§ion, &desc->output_signature)) < 0) + if ((ret = shader_parse_signature(section, &desc->output_signature)) < 0) return ret; break; @@ -1982,7 +1984,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont FIXME("Multiple patch constant signatures.\n"); break; } - if ((ret = shader_parse_signature(§ion, &desc->patch_constant_signature)) < 0) + if ((ret = shader_parse_signature(section, &desc->patch_constant_signature)) < 0) return ret; break; @@ -1990,8 +1992,8 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont case TAG_SHEX: if (desc->byte_code) FIXME("Multiple shader code chunks.\n"); - desc->byte_code = (const uint32_t *)data; - desc->byte_code_size = data_size; + desc->byte_code = section->data.code; + desc->byte_code_size = section->data.size; break; case TAG_AON9: @@ -2003,7 +2005,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont break; default: - TRACE("Skipping chunk %#x.\n", tag); + TRACE("Skipping chunk %#x.\n", section->tag); break; } @@ -2534,15 +2536,14 @@ static int shader_parse_root_signature(const struct vkd3d_shader_code *data, return VKD3D_OK; } -static int rts0_handler(const char *data, DWORD data_size, DWORD tag, void *context) +static int rts0_handler(const struct vkd3d_shader_dxbc_section_desc *section, void *context) { struct vkd3d_shader_versioned_root_signature_desc *desc = context; - struct vkd3d_shader_code code = {.code = data, .size = data_size}; - if (tag != TAG_RTS0) + if (section->tag != TAG_RTS0) return VKD3D_OK; - return shader_parse_root_signature(&code, desc); + return shader_parse_root_signature(§ion->data, desc); } int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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Henri Verbeet : vkd3d-shader/dxbc: Pass a vkd3d_shader_dxbc_section_desc structure to shader_parse_root_signature().
by Alexandre Julliard
23 Feb '23
23 Feb '23
Module: vkd3d Branch: master Commit: 5020781f7603f5147887558c7c8cac92f4b513dc URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/5020781f7603f5147887558c7c8ca…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Feb 20 14:23:53 2023 +0100 vkd3d-shader/dxbc: Pass a vkd3d_shader_dxbc_section_desc structure to shader_parse_root_signature(). --- libs/vkd3d-shader/dxbc.c | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/libs/vkd3d-shader/
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dxbc.c b/libs/vkd3d-shader/dxbc.c index 0042f538..8fd2fc7c 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -2451,21 +2451,21 @@ static int shader_parse_static_samplers(struct root_signature_parser_context *co return VKD3D_OK; } -static int shader_parse_root_signature(const char *data, unsigned int data_size, +static int shader_parse_root_signature(const struct vkd3d_shader_code *data, struct vkd3d_shader_versioned_root_signature_desc *desc) { struct vkd3d_shader_root_signature_desc *v_1_0 = &desc->u.v_1_0; struct root_signature_parser_context context; unsigned int count, offset, version; - const char *ptr = data; + const char *ptr = data->code; int ret; - context.data = data; - context.data_size = data_size; + context.data = data->code; + context.data_size = data->size; - if (!require_space(0, 6, sizeof(DWORD), data_size)) + if (!require_space(0, 6, sizeof(uint32_t), data->size)) { - WARN("Invalid data size %#x.\n", data_size); + WARN("Invalid data size %#zx.\n", data->size); return VKD3D_ERROR_INVALID_ARGUMENT; } @@ -2537,11 +2537,12 @@ static int shader_parse_root_signature(const char *data, unsigned int data_size, static int rts0_handler(const char *data, DWORD data_size, DWORD tag, void *context) { struct vkd3d_shader_versioned_root_signature_desc *desc = context; + struct vkd3d_shader_code code = {.code = data, .size = data_size}; if (tag != TAG_RTS0) return VKD3D_OK; - return shader_parse_root_signature(data, data_size, desc); + return shader_parse_root_signature(&code, desc); } int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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Henri Verbeet : vkd3d-shader/dxbc: Pass a vkd3d_shader_dxbc_section_desc structure to shader_parse_signature().
by Alexandre Julliard
23 Feb '23
23 Feb '23
Module: vkd3d Branch: master Commit: 6c64f8a2175a5f103373b101ae7b402e0765e9b9 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/6c64f8a2175a5f103373b101ae7b4…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Feb 20 14:14:52 2023 +0100 vkd3d-shader/dxbc: Pass a vkd3d_shader_dxbc_section_desc structure to shader_parse_signature(). --- libs/vkd3d-shader/dxbc.c | 31 +++++++++++++++++-------------- 1 file changed, 17 insertions(+), 14 deletions(-) diff --git a/libs/
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vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 4b692337..0042f538 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -1829,18 +1829,19 @@ static int parse_dxbc(const char *data, size_t data_size, return ret; } -static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size, +static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *section, struct vkd3d_shader_signature *s) { bool has_stream_index, has_min_precision; struct vkd3d_shader_signature_element *e; + const char *data = section->data.code; const char *ptr = data; unsigned int i; uint32_t count; - if (!require_space(0, 2, sizeof(DWORD), data_size)) + if (!require_space(0, 2, sizeof(uint32_t), section->data.size)) { - WARN("Invalid data size %#x.\n", data_size); + WARN("Invalid data size %#zx.\n", section->data.size); return VKD3D_ERROR_INVALID_ARGUMENT; } @@ -1849,9 +1850,9 @@ static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size, skip_dword_unknown(&ptr, 1); /* It seems to always be 0x00000008. */ - if (!require_space(ptr - data, count, 6 * sizeof(DWORD), data_size)) + if (!require_space(ptr - data, count, 6 * sizeof(uint32_t), section->data.size)) { - WARN("Invalid count %#x (data size %#x).\n", count, data_size); + WARN("Invalid count %#x (data size %#zx).\n", count, section->data.size); return VKD3D_ERROR_INVALID_ARGUMENT; } @@ -1861,8 +1862,8 @@ static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size, return VKD3D_ERROR_OUT_OF_MEMORY; } - has_min_precision = tag == TAG_OSG1 || tag == TAG_PSG1 || tag == TAG_ISG1; - has_stream_index = tag == TAG_OSG5 || has_min_precision; + has_min_precision = section->tag == TAG_OSG1 || section->tag == TAG_PSG1 || section->tag == TAG_ISG1; + has_stream_index = section->tag == TAG_OSG5 || has_min_precision; for (i = 0; i < count; ++i) { @@ -1874,9 +1875,9 @@ static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size, e[i].stream_index = 0; read_dword(&ptr, &name_offset); - if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset))) + if (!(e[i].semantic_name = shader_get_string(data, section->data.size, name_offset))) { - WARN("Invalid name offset %#x (data size %#x).\n", name_offset, data_size); + WARN("Invalid name offset %#x (data size %#zx).\n", name_offset, section->data.size); vkd3d_free(e); return VKD3D_ERROR_INVALID_ARGUMENT; } @@ -1887,7 +1888,7 @@ static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size, read_dword(&ptr, &mask); e[i].mask = mask & 0xff; e[i].used_mask = (mask >> 8) & 0xff; - switch (tag) + switch (section->tag) { case TAG_OSGN: case TAG_OSG1: @@ -1917,6 +1918,7 @@ static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size, static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { + struct vkd3d_shader_dxbc_section_desc section = {.tag = tag, .data = {.code = data, .size = data_size}}; struct vkd3d_shader_signature *is = ctx; if (tag != TAG_ISGN) @@ -1927,7 +1929,7 @@ static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) FIXME("Multiple input signatures.\n"); vkd3d_shader_free_shader_signature(is); } - return shader_parse_signature(tag, data, data_size, is); + return shader_parse_signature(§ion, is); } int shader_parse_input_signature(const void *dxbc, size_t dxbc_length, @@ -1944,6 +1946,7 @@ int shader_parse_input_signature(const void *dxbc, size_t dxbc_length, static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *context) { + struct vkd3d_shader_dxbc_section_desc section = {.tag = tag, .data = {.code = data, .size = data_size}}; struct vkd3d_shader_desc *desc = context; int ret; @@ -1956,7 +1959,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont FIXME("Multiple input signatures.\n"); break; } - if ((ret = shader_parse_signature(tag, data, data_size, &desc->input_signature)) < 0) + if ((ret = shader_parse_signature(§ion, &desc->input_signature)) < 0) return ret; break; @@ -1968,7 +1971,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont FIXME("Multiple output signatures.\n"); break; } - if ((ret = shader_parse_signature(tag, data, data_size, &desc->output_signature)) < 0) + if ((ret = shader_parse_signature(§ion, &desc->output_signature)) < 0) return ret; break; @@ -1979,7 +1982,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont FIXME("Multiple patch constant signatures.\n"); break; } - if ((ret = shader_parse_signature(tag, data, data_size, &desc->patch_constant_signature)) < 0) + if ((ret = shader_parse_signature(§ion, &desc->patch_constant_signature)) < 0) return ret; break;
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Henri Verbeet : vkd3d-shader/dxbc: Rename the dxbc_writer_section structure to vkd3d_shader_dxbc_section_desc.
by Alexandre Julliard
23 Feb '23
23 Feb '23
Module: vkd3d Branch: master Commit: bf3c012834cb54d7e14d5d6c34cf9318a43db6ad URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/bf3c012834cb54d7e14d5d6c34cf9…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Feb 20 13:50:22 2023 +0100 vkd3d-shader/dxbc: Rename the dxbc_writer_section structure to vkd3d_shader_dxbc_section_desc. In preparation of exposing it in the public API. --- libs/vkd3d-shader/dxbc.c | 2 +- libs/vkd3d-shader/
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vkd3d_shader_private.h | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index a0be8d74..4b692337 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -33,7 +33,7 @@ void dxbc_writer_init(struct dxbc_writer *dxbc) void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void *data, size_t size) { - struct dxbc_writer_section *section; + struct vkd3d_shader_dxbc_section_desc *section; assert(dxbc->section_count < ARRAY_SIZE(dxbc->sections)); diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 56100e46..eeb1626b 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -1308,7 +1308,7 @@ static inline void *vkd3d_find_struct_(const struct vkd3d_struct *chain, #define TAG_SHEX VKD3D_MAKE_TAG('S', 'H', 'E', 'X') #define TAG_TEXT VKD3D_MAKE_TAG('T', 'E', 'X', 'T') -struct dxbc_writer_section +struct vkd3d_shader_dxbc_section_desc { uint32_t tag; struct vkd3d_shader_code data; @@ -1319,7 +1319,7 @@ struct dxbc_writer_section struct dxbc_writer { unsigned int section_count; - struct dxbc_writer_section sections[DXBC_MAX_SECTION_COUNT]; + struct vkd3d_shader_dxbc_section_desc sections[DXBC_MAX_SECTION_COUNT]; }; void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void *data, size_t size);
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Henri Verbeet : vkd3d-shader/dxbc: Store DXBC section data as a vkd3d_shader_code structure.
by Alexandre Julliard
23 Feb '23
23 Feb '23
Module: vkd3d Branch: master Commit: b59de4de5ce89de46fc9b5961771981ba65cf310 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/b59de4de5ce89de46fc9b59617719…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Feb 20 13:47:03 2023 +0100 vkd3d-shader/dxbc: Store DXBC section data as a vkd3d_shader_code structure. --- libs/vkd3d-shader/dxbc.c | 8 ++++---- libs/vkd3d-shader/hlsl_sm4.c | 2 +- libs/vkd3d-shader/vkd3d_shader_private.h | 3 +--
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3 files changed, 6 insertions(+), 7 deletions(-) diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 4041e0f5..a0be8d74 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -39,8 +39,8 @@ void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void section = &dxbc->sections[dxbc->section_count++]; section->tag = tag; - section->data = data; - section->size = size; + section->data.code = data; + section->data.size = size; } int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *out) @@ -67,8 +67,8 @@ int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *out) { set_u32(&buffer, offsets_position + i * sizeof(uint32_t), bytecode_get_size(&buffer)); put_u32(&buffer, dxbc->sections[i].tag); - put_u32(&buffer, dxbc->sections[i].size); - bytecode_put_bytes(&buffer, dxbc->sections[i].data, dxbc->sections[i].size); + put_u32(&buffer, dxbc->sections[i].data.size); + bytecode_put_bytes(&buffer, dxbc->sections[i].data.code, dxbc->sections[i].data.size); } set_u32(&buffer, size_position, bytecode_get_size(&buffer)); diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index b95aab4e..3e1769ac 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -2519,6 +2519,6 @@ int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun if (!(ret = ctx->result)) ret = dxbc_writer_write(&dxbc, out); for (i = 0; i < dxbc.section_count; ++i) - vkd3d_free((void *)dxbc.sections[i].data); + vkd3d_shader_free_shader_code(&dxbc.sections[i].data); return ret; } diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 6c5a1917..56100e46 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -1311,8 +1311,7 @@ static inline void *vkd3d_find_struct_(const struct vkd3d_struct *chain, struct dxbc_writer_section { uint32_t tag; - const uint8_t *data; - size_t size; + struct vkd3d_shader_code data; }; #define DXBC_MAX_SECTION_COUNT 5
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Zebediah Figura : vkd3d: Remove a double space in a trace message.
by Alexandre Julliard
23 Feb '23
23 Feb '23
Module: vkd3d Branch: master Commit: dea212688a00cf8ef8ba1f202ac6a10b2fbb0eb2 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/dea212688a00cf8ef8ba1f202ac6a…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Thu Dec 8 15:41:49 2022 -0600 vkd3d: Remove a double space in a trace message. --- libs/vkd3d/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index d81adc55..39a5ca01 100644 --- a/libs/vkd3d/
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device.c +++ b/libs/vkd3d/device.c @@ -3714,7 +3714,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Devi struct d3d12_resource *object; HRESULT hr; - TRACE("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, " + TRACE("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, " "optimized_clear_value %p, iid %s, resource %p.\n", iface, heap_properties, heap_flags, desc, initial_state, optimized_clear_value, debugstr_guid(iid), resource);
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Nikolay Sivov : vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'float' type.
by Alexandre Julliard
23 Feb '23
23 Feb '23
Module: vkd3d Branch: master Commit: dd36215a00174a1db560021562bad84cd37e3071 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/dd36215a00174a1db560021562bad…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Tue Feb 21 23:59:04 2023 +0100 vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'float' type. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/hlsl.c | 3 ++- tests/hlsl-type-names.shader_test | 19 +++++++++++
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+++++--- 2 files changed, 18 insertions(+), 4 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index c2c694ba..d15abe50 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -609,6 +609,7 @@ static const char * get_case_insensitive_typename(const char *name) static const char *const names[] = { "dword", + "float", }; unsigned int i; @@ -2838,7 +2839,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) effect_types[] = { {"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 1}, - {"FLOAT", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1}, + {"float", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1}, {"VECTOR", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1}, {"MATRIX", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4}, {"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1}, diff --git a/tests/hlsl-type-names.shader_test b/tests/hlsl-type-names.shader_test index f90ea587..e88f1cda 100644 --- a/tests/hlsl-type-names.shader_test +++ b/tests/hlsl-type-names.shader_test @@ -1,20 +1,25 @@ [pixel shader] typedef float2 Dword; typedef float3 dWord; +typedef float2 fLoat; float4 f() { typedef Dword dword; + typedef fLoat float; dword v1 = {1, 2}; + float v2 = {2, 3}; DWORD v4 = 4; - return float4(v1.x, v1.y, 3, v4); + return float4(v1.x, v2.x, v2.y, v4); } float4 f2() { typedef dword dword; - dword v = 1; - return float4(v, v, v, v); + typedef float float; + dword v1 = 1; + float v2 = 1; + return float4(v1, v2, v1, v1); } float4 main() : SV_TARGET @@ -42,3 +47,11 @@ float4 main() : sv_target { return float4(0, 0, 0, 0); } + +[pixel shader fail] +typedef float2 float; + +float4 main() : sv_target +{ + return float4(0, 0, 0, 0); +}
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Nikolay Sivov : vkd3d-shader/hlsl: Use unsigned type for the 'dword' alias.
by Alexandre Julliard
23 Feb '23
23 Feb '23
Module: vkd3d Branch: master Commit: df2d6d35e21f8ca698741bd65f1900d7e9fc9571 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/df2d6d35e21f8ca698741bd65f190…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Tue Feb 21 12:55:08 2023 +0100 vkd3d-shader/hlsl: Use unsigned type for the 'dword' alias. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/hlsl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/
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hlsl.c b/libs/vkd3d-shader/hlsl.c index 2ed63043..c2c694ba 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -2837,7 +2837,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) } effect_types[] = { - {"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1}, + {"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 1}, {"FLOAT", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1}, {"VECTOR", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1}, {"MATRIX", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
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Nikolay Sivov : vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'dword' type.
by Alexandre Julliard
23 Feb '23
23 Feb '23
Module: vkd3d Branch: master Commit: 891217664a41b7f24bd535c821978d8fb8650c48 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/891217664a41b7f24bd535c821978…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Sun Feb 19 01:44:20 2023 +0100 vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'dword' type. --- Makefile.am | 1 + libs/vkd3d-shader/hlsl.c | 39 +++++++++++++++++++++++++++++----- libs/vkd3d-shader/hlsl.h | 2 +
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- libs/vkd3d-shader/hlsl.l | 2 +- libs/vkd3d-shader/hlsl.y | 4 ++-- tests/hlsl-type-names.shader_test | 44 +++++++++++++++++++++++++++++++++++++++ 6 files changed, 83 insertions(+), 9 deletions(-) diff --git a/Makefile.am b/Makefile.am index ebda192d..29692432 100644 --- a/Makefile.am +++ b/Makefile.am @@ -115,6 +115,7 @@ vkd3d_shader_tests = \ tests/hlsl-struct-assignment.shader_test \ tests/hlsl-struct-semantics.shader_test \ tests/hlsl-transpose.shader_test \ + tests/hlsl-type-names.shader_test \ tests/hlsl-vector-indexing.shader_test \ tests/hlsl-vector-indexing-uniform.shader_test \ tests/lit.shader_test \ diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 42a1d52f..2ed63043 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -604,15 +604,44 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim return type; } -struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive) +static const char * get_case_insensitive_typename(const char *name) +{ + static const char *const names[] = + { + "dword", + }; + unsigned int i; + + for (i = 0; i < ARRAY_SIZE(names); ++i) + { + if (!ascii_strcasecmp(names[i], name)) + return names[i]; + } + + return NULL; +} + +struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive, bool case_insensitive) { struct rb_entry *entry = rb_get(&scope->types, name); if (entry) return RB_ENTRY_VALUE(entry, struct hlsl_type, scope_entry); - if (recursive && scope->upper) - return hlsl_get_type(scope->upper, name, recursive); + if (scope->upper) + { + if (recursive) + return hlsl_get_type(scope->upper, name, recursive, case_insensitive); + } + else + { + if (case_insensitive && (name = get_case_insensitive_typename(name))) + { + if ((entry = rb_get(&scope->types, name))) + return RB_ENTRY_VALUE(entry, struct hlsl_type, scope_entry); + } + } + return NULL; } @@ -807,7 +836,7 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old, bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type) { - if (hlsl_get_type(scope, type->name, false)) + if (hlsl_get_type(scope, type->name, false, false)) return false; rb_put(&scope->types, type->name, &type->scope_entry); @@ -2808,7 +2837,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) } effect_types[] = { - {"DWORD", HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1}, + {"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1}, {"FLOAT", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1}, {"VECTOR", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1}, {"MATRIX", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4}, diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 6fa627ed..62049e8d 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -1005,7 +1005,7 @@ void hlsl_free_var(struct hlsl_ir_var *decl); struct hlsl_ir_function *hlsl_get_function(struct hlsl_ctx *ctx, const char *name); struct hlsl_ir_function_decl *hlsl_get_func_decl(struct hlsl_ctx *ctx, const char *name); -struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive); +struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive, bool case_insensitive); struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name); struct hlsl_type *hlsl_get_element_type_from_path_index(struct hlsl_ctx *ctx, const struct hlsl_type *type, diff --git a/libs/vkd3d-shader/hlsl.l b/libs/vkd3d-shader/hlsl.l index 69ed9d9d..59f31fcd 100644 --- a/libs/vkd3d-shader/hlsl.l +++ b/libs/vkd3d-shader/hlsl.l @@ -181,7 +181,7 @@ row_major {return KW_ROW_MAJOR; } yylval->name = hlsl_strdup(ctx, yytext); if (hlsl_get_var(ctx->cur_scope, yytext) || hlsl_get_function(ctx, yytext)) return VAR_IDENTIFIER; - else if (hlsl_get_type(ctx->cur_scope, yytext, true)) + else if (hlsl_get_type(ctx->cur_scope, yytext, true, true)) return TYPE_IDENTIFIER; else return NEW_IDENTIFIER; diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 6c618912..4b26a179 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -4711,7 +4711,7 @@ type_no_void: } | TYPE_IDENTIFIER { - $$ = hlsl_get_type(ctx->cur_scope, $1, true); + $$ = hlsl_get_type(ctx->cur_scope, $1, true, true); if ($$->is_minimum_precision) { if (ctx->profile->major_version < 4) @@ -4728,7 +4728,7 @@ type_no_void: } | KW_STRUCT TYPE_IDENTIFIER { - $$ = hlsl_get_type(ctx->cur_scope, $2, true); + $$ = hlsl_get_type(ctx->cur_scope, $2, true, true); if ($$->type != HLSL_CLASS_STRUCT) hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_REDEFINED, "\"%s\" redefined as a structure.", $2); vkd3d_free($2); diff --git a/tests/hlsl-type-names.shader_test b/tests/hlsl-type-names.shader_test new file mode 100644 index 00000000..f90ea587 --- /dev/null +++ b/tests/hlsl-type-names.shader_test @@ -0,0 +1,44 @@ +[pixel shader] +typedef float2 Dword; +typedef float3 dWord; + +float4 f() +{ + typedef Dword dword; + dword v1 = {1, 2}; + DWORD v4 = 4; + return float4(v1.x, v1.y, 3, v4); +} + +float4 f2() +{ + typedef dword dword; + dword v = 1; + return float4(v, v, v, v); +} + +float4 main() : SV_TARGET +{ + return f() + f2(); +} + +[test] +draw quad +probe all rgba (2.0, 3.0, 4.0, 5.0) + +% The "dword" alias is pre-defined as lowercase +[pixel shader fail] +typedef float2 dword; + +float4 main() : sv_target +{ + return float4(0, 0, 0, 0); +} + +[pixel shader fail] +struct DWORD s; + +float4 main() : sv_target +{ + return float4(0, 0, 0, 0); +}
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Francisco Casas : vkd3d-shader/hlsl: Don't map src swizzles for SM1 dp3 and dp4 ops.
by Alexandre Julliard
23 Feb '23
23 Feb '23
Module: vkd3d Branch: fix_sm1_dp Commit: 5644c23fe053083c1e4a490e8e47b923f44048d6 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/5644c23fe053083c1e4a490e8e47b…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Thu Feb 23 10:52:29 2023 -0300 vkd3d-shader/hlsl: Don't map src swizzles for SM1 dp3 and dp4 ops. Without this patch, dp3 and dp4 map src swizzles to the dst writemask, which is not correct. Before b84f560bdf59c35e093e51bfdf9a166c196d3a9b, these ops worked
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despite this, because the dst register had, incorrectly, the full writemask. To solve this problem, write_sm1_binary_op_dot() is introduced, similarly to write_sm4_binary_op_dot(). --- libs/vkd3d-shader/hlsl_sm1.c | 29 +++++++++++++++++++++++++++-- 1 file changed, 27 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/hlsl_sm1.c b/libs/vkd3d-shader/hlsl_sm1.c index 07f9ceb7..4a62d804 100644 --- a/libs/vkd3d-shader/hlsl_sm1.c +++ b/libs/vkd3d-shader/hlsl_sm1.c @@ -525,6 +525,31 @@ static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buff write_sm1_instruction(ctx, buffer, &instr); } +static void write_sm1_binary_op_dot(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, + D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst, + const struct hlsl_reg *src1, const struct hlsl_reg *src2) +{ + struct sm1_instruction instr = + { + .opcode = opcode, + + .dst.type = D3DSPR_TEMP, + .dst.writemask = dst->writemask, + .dst.reg = dst->id, + .has_dst = 1, + + .srcs[0].type = D3DSPR_TEMP, + .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask), + .srcs[0].reg = src1->id, + .srcs[1].type = D3DSPR_TEMP, + .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask), + .srcs[1].reg = src2->id, + .src_count = 2, + }; + + write_sm1_instruction(ctx, buffer, &instr); +} + static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst, const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod, D3DSHADER_PARAM_DSTMOD_TYPE dst_mod) @@ -738,11 +763,11 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b switch (arg1->data_type->dimx) { case 4: - write_sm1_binary_op(ctx, buffer, D3DSIO_DP4, &instr->reg, &arg1->reg, &arg2->reg); + write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP4, &instr->reg, &arg1->reg, &arg2->reg); break; case 3: - write_sm1_binary_op(ctx, buffer, D3DSIO_DP3, &instr->reg, &arg1->reg, &arg2->reg); + write_sm1_binary_op_dot(ctx, buffer, D3DSIO_DP3, &instr->reg, &arg1->reg, &arg2->reg); break; default:
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