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Zhiyi Zhang : user32/tests: Test winstation and desktop access rights.
by Alexandre Julliard
17 Mar '23
17 Mar '23
Module: wine Branch: master Commit: 44b92e577716f5b91fd8b6130a79a81ae13d426f URL:
https://gitlab.winehq.org/wine/wine/-/commit/44b92e577716f5b91fd8b6130a79a8…
Author: Zhiyi Zhang <zzhang(a)codeweavers.com> Date: Wed Mar 15 10:32:55 2023 +0800 user32/tests: Test winstation and desktop access rights. --- dlls/user32/tests/winstation.c | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/dlls/user32/tests/winstation.c b/dlls/user32/tests/winstation.c index 9c27b5afd01..fc775546502 100644 --- a/dlls/user32/tests/winstation.c +++ b/dlls/user32/tests/winstation.c @@ -121,7 +121,9 @@ static void test_handles(void) char buffer[29], default_name[29] = ""; DWORD size; BOOL ret; + OBJECT_BASIC_INFORMATION info; TOKEN_STATISTICS token_stats; + NTSTATUS status; /* win stations */ @@ -133,6 +135,12 @@ static void test_handles(void) ok( GetLastError() == ERROR_INVALID_HANDLE, "bad last error %ld\n", GetLastError() ); print_object( w1 ); + status = NtQueryObject( w1, ObjectBasicInformation, &info, sizeof(info), NULL ); + ok( !status, "NtQueryObject failed, status %#lx\n", status ); + todo_wine + ok( info.GrantedAccess == (STANDARD_RIGHTS_REQUIRED | WINSTA_ALL_ACCESS), + "Got unexpected access %#lx\n", info.GrantedAccess ); + flags = 0; ok( GetHandleInformation( w1, &flags ), "GetHandleInformation failed\n" ); ok( !(flags & HANDLE_FLAG_PROTECT_FROM_CLOSE) || @@ -270,6 +278,12 @@ static void test_handles(void) ok( GetHandleInformation( d1, &flags ), "GetHandleInformation failed\n" ); ok( !(flags & HANDLE_FLAG_PROTECT_FROM_CLOSE), "handle %p PROTECT_FROM_CLOSE set\n", d1 ); + status = NtQueryObject( d1, ObjectBasicInformation, &info, sizeof(info), NULL ); + ok( !status, "NtQueryObject failed, status %#lx\n", status ); + todo_wine + ok( info.GrantedAccess == (STANDARD_RIGHTS_REQUIRED | DESKTOP_ALL_ACCESS), + "Got unexpected access %#lx\n", info.GrantedAccess ); + SetLastError( 0xdeadbeef ); ok( !CloseDesktop(d1), "closing thread desktop succeeded\n" ); ok( GetLastError() == ERROR_BUSY || broken(GetLastError() == 0xdeadbeef), /* wow64 */
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Hans Leidekker : adsldp/tests: Skip all remaining tests when the server is down.
by Alexandre Julliard
17 Mar '23
17 Mar '23
Module: wine Branch: master Commit: 39e70374e67a84ee96a660b637a6c148d0513c91 URL:
https://gitlab.winehq.org/wine/wine/-/commit/39e70374e67a84ee96a660b637a6c1…
Author: Hans Leidekker <hans(a)codeweavers.com> Date: Fri Mar 17 08:45:01 2023 +0100 adsldp/tests: Skip all remaining tests when the server is down. There's a long timeout when the connection fails and there doesn't appear to be a way to reduce it with this API. When several of these timeouts occur the total time can exceed the timeout for the test. This patch skips all remaining tests when one of them detects that the server is down. --- dlls/adsldp/tests/ldap.c | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/dlls/adsldp/tests/ldap.c b/dlls/adsldp/tests/ldap.c index 80b41df5ea7..a5bb4ee971f 100644 --- a/dlls/adsldp/tests/ldap.c +++ b/dlls/adsldp/tests/ldap.c @@ -37,6 +37,8 @@ DEFINE_GUID(CLSID_LDAP,0x228d9a81,0xc302,0x11cf,0x9a,0xa4,0x00,0xaa,0x00,0x4a,0x DEFINE_GUID(CLSID_LDAPNamespace,0x228d9a82,0xc302,0x11cf,0x9a,0xa4,0x00,0xaa,0x00,0x4a,0x56,0x91); DEFINE_OLEGUID(CLSID_PointerMoniker,0x306,0,0); +static BOOL server_down; + static const struct { const WCHAR *path; @@ -74,6 +76,8 @@ static void test_LDAP(void) BSTR path, user, password; int i; + if (server_down) return; + hr = CoCreateInstance(&CLSID_LDAPNamespace, 0, CLSCTX_INPROC_SERVER, &IID_IADs, (void **)&ads); ok(hr == S_OK, "got %#lx\n", hr); IADs_Release(ads); @@ -99,6 +103,7 @@ static void test_LDAP(void) { SysFreeString(path); skip("server is down\n"); + server_down = TRUE; break; } ok(hr == test[i].hr || hr == test[i].hr_ads_open, "%d: got %#lx, expected %#lx\n", i, hr, test[i].hr); @@ -110,6 +115,7 @@ static void test_LDAP(void) { SysFreeString(path); skip("server is down\n"); + server_down = TRUE; break; } ok(hr == test[i].hr || hr == test[i].hr_ads_get, "%d: got %#lx, expected %#lx\n", i, hr, test[i].hr); @@ -121,6 +127,7 @@ static void test_LDAP(void) { SysFreeString(path); skip("server is down\n"); + server_down = TRUE; break; } ok(hr == test[i].hr || hr == test[i].hr_ads_get, "%d: got %#lx, expected %#lx\n", i, hr, test[i].hr); @@ -149,6 +156,8 @@ static void test_ParseDisplayName(void) ULONG count; int i; + if (server_down) return; + hr = CoCreateInstance(&CLSID_LDAP, 0, CLSCTX_INPROC_SERVER, &IID_IParseDisplayName, (void **)&parse); ok(hr == S_OK, "got %#lx\n", hr); IParseDisplayName_Release(parse); @@ -172,6 +181,7 @@ static void test_ParseDisplayName(void) { SysFreeString(path); skip("server is down\n"); + server_down = TRUE; break; } ok(hr == test[i].hr || hr == test[i].hr_ads_open, "%d: got %#lx, expected %#lx\n", i, hr, test[i].hr); @@ -193,6 +203,7 @@ static void test_ParseDisplayName(void) if (hr == HRESULT_FROM_WIN32(ERROR_DS_SERVER_DOWN)) { skip("server is down\n"); + server_down = TRUE; break; } todo_wine_if(i == 0 || i == 1 || i == 11 || i == 12) @@ -237,12 +248,15 @@ static void do_search(const struct search *s) LPWSTR name; const struct result *res; + if (server_down) return; + trace("search DN %s\n", wine_dbgstr_w(s->dn)); hr = ADsGetObject(s->dn, &IID_IDirectorySearch, (void **)&ds); if (hr == HRESULT_FROM_WIN32(ERROR_DS_SERVER_DOWN)) { skip("server is down\n"); + server_down = TRUE; return; } ok(hr == S_OK, "got %#lx\n", hr); @@ -363,6 +377,8 @@ static void test_DirectorySearch(void) ADS_SEARCH_COLUMN col; LPWSTR name; + if (server_down) return; + hr = ADsGetObject(L"LDAP:", &IID_IDirectorySearch, (void **)&ds); ok(hr == E_NOINTERFACE, "got %#lx\n", hr); @@ -370,6 +386,7 @@ static void test_DirectorySearch(void) if (hr == HRESULT_FROM_WIN32(ERROR_DS_SERVER_DOWN)) { skip("server is down\n"); + server_down = TRUE; return; } ok(hr == E_NOINTERFACE, "got %#lx\n", hr); @@ -378,6 +395,7 @@ static void test_DirectorySearch(void) if (hr == HRESULT_FROM_WIN32(ERROR_DS_SERVER_DOWN)) { skip("server is down\n"); + server_down = TRUE; return; } ok(hr == S_OK, "got %#lx\n", hr); @@ -492,10 +510,13 @@ static void test_DirectoryObject(void) ADS_SEARCH_HANDLE sh; ADS_SEARCH_COLUMN col; + if (server_down) return; + hr = ADsGetObject(L"
LDAP://ldap.forumsys.com/OU=scientists,DC=example,DC=com
", &IID_IDirectoryObject, (void **)&dirobj); if (hr == HRESULT_FROM_WIN32(ERROR_DS_SERVER_DOWN)) { skip("server is down\n"); + server_down = TRUE; return; } ok(hr == S_OK, "got %#lx\n", hr);
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Alex Henrie : comctl32/treeview: Ignore the lParam to WM_PRINTCLIENT and add tests.
by Alexandre Julliard
17 Mar '23
17 Mar '23
Module: wine Branch: master Commit: 231199bc462e2aa8fa98247b66022c62281fb508 URL:
https://gitlab.winehq.org/wine/wine/-/commit/231199bc462e2aa8fa98247b66022c…
Author: Alex Henrie <alexhenrie24(a)gmail.com> Date: Tue Mar 14 21:59:04 2023 -0600 comctl32/treeview: Ignore the lParam to WM_PRINTCLIENT and add tests. Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=54640
--- dlls/comctl32/tests/treeview.c | 61 ++++++++++++++++++++++++++++++++++++++++++ dlls/comctl32/treeview.c | 17 ++++-------- 2 files changed, 66 insertions(+), 12 deletions(-) diff --git a/dlls/comctl32/tests/treeview.c b/dlls/comctl32/tests/treeview.c index eda57ed2c81..4b5703b6b76 100644 --- a/dlls/comctl32/tests/treeview.c +++ b/dlls/comctl32/tests/treeview.c @@ -2181,6 +2181,66 @@ static void test_WM_PAINT(void) DestroyWindow(hTree); } +static void test_WM_PRINTCLIENT(void) +{ + static const LPARAM params[] = {0, PRF_CHECKVISIBLE, PRF_NONCLIENT, PRF_CLIENT, PRF_ERASEBKGND, + PRF_CHILDREN, PRF_OWNED}; + BOOL glyph_is_transparent; + HTHEME hTheme; + HWND hTree; + COLORREF clr; + LONG ret; + RECT rc; + HDC hdc; + int i; + + hTree = create_treeview_control(0); + + clr = SendMessageA(hTree, TVM_SETBKCOLOR, 0, RGB(255, 0, 0)); + ok(clr == CLR_NONE, "got 0x%lx, expected 0x%lx\n", clr, CLR_NONE); + + hdc = GetDC(hMainWnd); + GetClientRect(hMainWnd, &rc); + + hTheme = pGetWindowTheme(hTree); + glyph_is_transparent = hTheme && pIsThemeBackgroundPartiallyTransparent(hTheme, TVP_GLYPH, 0); + + /* test parameters when the treeview is visible */ + for (i = 0; i < ARRAY_SIZE(params); i++) + { + winetest_push_context("lParam=0x%Ix", params[i]); + FillRect(hdc, &rc, GetStockObject(BLACK_BRUSH)); + clr = GetPixel(hdc, 1, 1); + ok(clr == RGB(0, 0, 0), "got 0x%lx\n", clr); + ret = SendMessageA(hTree, WM_PRINTCLIENT, (WPARAM)hdc, params[i]); + ok(ret == 0, "got %ld\n", ret); + clr = GetPixel(hdc, 1, 1); + ok(clr == RGB(255, 0, 0) || (glyph_is_transparent && clr == GetSysColor(COLOR_WINDOW)), + "got 0x%lx\n", clr); + winetest_pop_context(); + } + + /* test parameters when the treeview is hidden */ + ShowWindow(hTree, SW_HIDE); + for (i = 0; i < ARRAY_SIZE(params); i++) + { + winetest_push_context("lParam=0x%Ix", params[i]); + FillRect(hdc, &rc, GetStockObject(BLACK_BRUSH)); + clr = GetPixel(hdc, 1, 1); + ok(clr == RGB(0, 0, 0), "got 0x%lx\n", clr); + ret = SendMessageA(hTree, WM_PRINTCLIENT, (WPARAM)hdc, params[i]); + ok(ret == 0, "got %ld\n", ret); + clr = GetPixel(hdc, 1, 1); + ok(clr == RGB(255, 0, 0) || (glyph_is_transparent && clr == GetSysColor(COLOR_WINDOW)), + "got 0x%lx\n", clr); + winetest_pop_context(); + } + ShowWindow(hTree, SW_SHOW); + + ReleaseDC(hMainWnd, hdc); + DestroyWindow(hTree); +} + static void test_delete_items(void) { const struct message *msg; @@ -3042,6 +3102,7 @@ START_TEST(treeview) test_expandnotify(); test_TVS_SINGLEEXPAND(); test_WM_PAINT(); + test_WM_PRINTCLIENT(); test_delete_items(); test_cchildren(); test_htreeitem_layout(FALSE); diff --git a/dlls/comctl32/treeview.c b/dlls/comctl32/treeview.c index 1c87dc29b05..e866f82db11 100644 --- a/dlls/comctl32/treeview.c +++ b/dlls/comctl32/treeview.c @@ -3114,20 +3114,13 @@ TREEVIEW_Paint(TREEVIEW_INFO *infoPtr, HDC hdc_ref) static LRESULT TREEVIEW_PrintClient(TREEVIEW_INFO *infoPtr, HDC hdc, DWORD options) { - FIXME("Partial Stub: (hdc=%p options=%#lx)\n", hdc, options); - - if ((options & PRF_CHECKVISIBLE) && !IsWindowVisible(infoPtr->hwnd)) - return 0; + RECT rc; - if (options & PRF_ERASEBKGND) - TREEVIEW_EraseBackground(infoPtr, hdc); + FIXME("Partial Stub: (hdc=%p options=%#lx)\n", hdc, options); - if (options & PRF_CLIENT) - { - RECT rc; - GetClientRect(infoPtr->hwnd, &rc); - TREEVIEW_Refresh(infoPtr, hdc, &rc); - } + TREEVIEW_EraseBackground(infoPtr, hdc); + GetClientRect(infoPtr->hwnd, &rc); + TREEVIEW_Refresh(infoPtr, hdc, &rc); return 0; }
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Paul Gofman : winex11.drv: Don't allow changing internal pixel format if conflicts with non-internal.
by Alexandre Julliard
16 Mar '23
16 Mar '23
Module: wine Branch: master Commit: 446da60e78beb321d776b48cdee6f764c81b924b URL:
https://gitlab.winehq.org/wine/wine/-/commit/446da60e78beb321d776b48cdee6f7…
Author: Paul Gofman <pgofman(a)codeweavers.com> Date: Mon Mar 13 17:07:56 2023 -0600 winex11.drv: Don't allow changing internal pixel format if conflicts with non-internal. --- dlls/winex11.drv/opengl.c | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/dlls/winex11.drv/opengl.c b/dlls/winex11.drv/opengl.c index b2169de9bf7..565df8bb4c6 100644 --- a/dlls/winex11.drv/opengl.c +++ b/dlls/winex11.drv/opengl.c @@ -1412,6 +1412,7 @@ static BOOL set_pixel_format( HDC hdc, int format, BOOL internal ) const struct wgl_pixel_format *fmt; int value; HWND hwnd = NtUserWindowFromDC( hdc ); + int prev; TRACE("(%p,%d)\n", hdc, format); @@ -1435,14 +1436,12 @@ static BOOL set_pixel_format( HDC hdc, int format, BOOL internal ) return FALSE; } - if (!internal) - { - /* cannot change it if already set */ - int prev = win32u_get_window_pixel_format( hwnd ); - - if (prev) - return prev == format; - } + /* Even for internal pixel format fail setting it if the app has already set a + * different pixel format. Let wined3d create a backup GL context instead. + * Switching pixel format involves drawable recreation and is much more expensive + * than blitting from backup context. */ + if ((prev = win32u_get_window_pixel_format( hwnd ))) + return prev == format; return set_win_format( hwnd, fmt, internal ); }
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Henri Verbeet : wined3d: Use vkd3d-shader to disassemble shaders.
by Alexandre Julliard
16 Mar '23
16 Mar '23
Module: wine Branch: master Commit: 0791c3ac44d40e460dd3e44b38db846b3dbbe3f9 URL:
https://gitlab.winehq.org/wine/wine/-/commit/0791c3ac44d40e460dd3e44b38db84…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Mar 14 22:43:39 2023 +0100 wined3d: Use vkd3d-shader to disassemble shaders. --- dlls/wined3d/shader.c | 1627 +++++++------------------------------------------ 1 file changed, 219 insertions(+), 1408 deletions(-)
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Henri Verbeet : wined3d: Get rid of the wined3d_shader_byte_code_format enum.
by Alexandre Julliard
16 Mar '23
16 Mar '23
Module: wine Branch: master Commit: 8493a6678a0ebac364663b3e36620830c5cd721c URL:
https://gitlab.winehq.org/wine/wine/-/commit/8493a6678a0ebac364663b3e366208…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Mar 14 22:43:39 2023 +0100 wined3d: Get rid of the wined3d_shader_byte_code_format enum. It's been made redundant by the vkd3d_shader_source_type enum. --- dlls/wined3d/shader.c | 18 +++++++++--------- dlls/wined3d/shader_sm4.c | 10 +++++----- dlls/wined3d/shader_spirv.c | 2 -- dlls/wined3d/wined3d_private.h | 10 +++------- 4 files changed, 17 insertions(+), 23 deletions(-) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index a156d27e7ac..6c274fe2017 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -404,18 +404,18 @@ static void shader_signature_from_usage(struct wined3d_shader_signature_element e->mask = write_mask; } -static const struct wined3d_shader_frontend *shader_select_frontend(enum wined3d_shader_byte_code_format format) +static const struct wined3d_shader_frontend *shader_select_frontend(enum vkd3d_shader_source_type source_type) { - switch (format) + switch (source_type) { - case WINED3D_SHADER_BYTE_CODE_FORMAT_SM1: + case VKD3D_SHADER_SOURCE_D3D_BYTECODE: return &sm1_shader_frontend; - case WINED3D_SHADER_BYTE_CODE_FORMAT_SM4: + case VKD3D_SHADER_SOURCE_DXBC_TPF: return &sm4_shader_frontend; default: - WARN("Invalid byte code format %#x specified.\n", format); + WARN("Invalid source type %#x specified.\n", source_type); return NULL; } } @@ -3628,7 +3628,7 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device const DWORD *ptr; void *fe_data; - if (!(shader->frontend = shader_select_frontend(WINED3D_SHADER_BYTE_CODE_FORMAT_SM1))) + if (!(shader->frontend = shader_select_frontend(VKD3D_SHADER_SOURCE_D3D_BYTECODE))) { FIXME("Unable to find frontend for shader.\n"); hr = WINED3DERR_INVALIDCALL; @@ -3663,7 +3663,7 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device } else { - enum wined3d_shader_byte_code_format format; + enum vkd3d_shader_source_type source_type; unsigned int max_version; if (!(shader->byte_code = heap_alloc(desc->byte_code_size))) @@ -3675,10 +3675,10 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device shader->byte_code_size = desc->byte_code_size; max_version = shader_max_version_from_feature_level(device->cs->c.state->feature_level); - if (FAILED(hr = shader_extract_from_dxbc(shader, max_version, &format))) + if (FAILED(hr = shader_extract_from_dxbc(shader, max_version, &source_type))) goto fail; - if (!(shader->frontend = shader_select_frontend(format))) + if (!(shader->frontend = shader_select_frontend(source_type))) { FIXME("Unable to find frontend for shader.\n"); hr = WINED3DERR_INVALIDCALL; diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index d5ca8ea9501..a55bc2df3f5 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -1845,7 +1845,7 @@ struct aon9_header struct shader_handler_context { struct wined3d_shader *shader; - enum wined3d_shader_byte_code_format *format; + enum vkd3d_shader_source_type *source_type; unsigned int max_version; }; @@ -2094,7 +2094,7 @@ static HRESULT shader_dxbc_chunk_handler(const char *data, unsigned int data_siz FIXME("Multiple shader code chunks.\n"); shader->function = (const DWORD *)data; shader->functionLength = data_size; - *ctx->format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM4; + *ctx->source_type = VKD3D_SHADER_SOURCE_DXBC_TPF; break; case TAG_AON9: @@ -2123,7 +2123,7 @@ static HRESULT shader_dxbc_chunk_handler(const char *data, unsigned int data_siz FIXME("Multiple shader code chunks.\n"); shader->function = (const DWORD *)byte_code; shader->functionLength = data_size - header->byte_code_offset; - *ctx->format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM1; + *ctx->source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE; TRACE("Feature level 9 shader version 0%08x, 0%08lx.\n", header->shader_version, *shader->function); } @@ -2142,13 +2142,13 @@ static HRESULT shader_dxbc_chunk_handler(const char *data, unsigned int data_siz } HRESULT shader_extract_from_dxbc(struct wined3d_shader *shader, - unsigned int max_shader_version, enum wined3d_shader_byte_code_format *format) + unsigned int max_shader_version, enum vkd3d_shader_source_type *source_type) { struct shader_handler_context ctx; HRESULT hr; ctx.shader = shader; - ctx.format = format; + ctx.source_type = source_type; ctx.max_version = max_shader_version; hr = parse_dxbc(shader->byte_code, shader->byte_code_size, shader_dxbc_chunk_handler, &ctx); diff --git a/dlls/wined3d/shader_spirv.c b/dlls/wined3d/shader_spirv.c index 05e670d3af9..fa99df0388a 100644 --- a/dlls/wined3d/shader_spirv.c +++ b/dlls/wined3d/shader_spirv.c @@ -18,8 +18,6 @@ */ #include "wined3d_private.h" -#define LIBVKD3D_SHADER_SOURCE -#include <vkd3d_shader.h> WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 0c8cc03738a..2d420a60369 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -34,6 +34,8 @@ #include <math.h> #include <limits.h> #include <float.h> +#define LIBVKD3D_SHADER_SOURCE +#include <vkd3d_shader.h> #include "ntstatus.h" #define WIN32_NO_STATUS #define NONAMELESSUNION @@ -560,12 +562,6 @@ struct wined3d_settings extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN; -enum wined3d_shader_byte_code_format -{ - WINED3D_SHADER_BYTE_CODE_FORMAT_SM1, - WINED3D_SHADER_BYTE_CODE_FORMAT_SM4, -}; - enum wined3d_shader_resource_type { WINED3D_SHADER_RESOURCE_NONE, @@ -1470,7 +1466,7 @@ extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN; extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN; HRESULT shader_extract_from_dxbc(struct wined3d_shader *shader, - unsigned int max_shader_version, enum wined3d_shader_byte_code_format *format) DECLSPEC_HIDDEN; + unsigned int max_shader_version, enum vkd3d_shader_source_type *source_type) DECLSPEC_HIDDEN; BOOL shader_get_stream_output_register_info(const struct wined3d_shader *shader, const struct wined3d_stream_output_element *so_element, unsigned int *register_idx, unsigned int *component_idx) DECLSPEC_HIDDEN;
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Zebediah Figura : ddraw: Rename ddraw_surface_create_wined3d_texture() to ddraw_texture_init().
by Alexandre Julliard
16 Mar '23
16 Mar '23
Module: wine Branch: master Commit: 06e6b164799c7e070b037d51aa4e116f9f3e856c URL:
https://gitlab.winehq.org/wine/wine/-/commit/06e6b164799c7e070b037d51aa4e11…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Sat Dec 24 22:16:20 2022 -0600 ddraw: Rename ddraw_surface_create_wined3d_texture() to ddraw_texture_init(). --- dlls/ddraw/surface.c | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c index 6dcb1af13db..4d8812cf106 100644 --- a/dlls/ddraw/surface.c +++ b/dlls/ddraw/surface.c @@ -6049,9 +6049,8 @@ static bool need_draw_texture(unsigned int draw_bind_flags, const struct wined3d return true; } -static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, - unsigned int layers, unsigned int levels, struct ddraw_texture *texture, - bool sysmem_fallback, bool reserve_memory) +static HRESULT ddraw_texture_init(struct ddraw_texture *texture, struct ddraw *ddraw, + unsigned int layers, unsigned int levels, bool sysmem_fallback, bool reserve_memory) { struct wined3d_device *wined3d_device = ddraw->wined3d_device; const DDSURFACEDESC2 *desc = &texture->surface_desc; @@ -6734,8 +6733,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ && desc->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY && wined3d_display_mode_format.u1.dwRGBBitCount <= 16; - if (FAILED(hr = ddraw_surface_create_wined3d_texture(ddraw, layers, levels, - texture, sysmem_fallback, reserve_memory))) + if (FAILED(hr = ddraw_texture_init(texture, ddraw, layers, levels, sysmem_fallback, reserve_memory))) { WARN("Failed to create wined3d texture, hr %#lx.\n", hr); heap_free(texture); @@ -6772,8 +6770,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ desc->ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER; desc->u5.dwBackBufferCount = 0; - if (FAILED(hr = ddraw_surface_create_wined3d_texture(ddraw, 1, 1, - texture, sysmem_fallback, reserve_memory))) + if (FAILED(hr = ddraw_texture_init(texture, ddraw, 1, 1, sysmem_fallback, reserve_memory))) { heap_free(texture); hr = hr_ddraw_from_wined3d(hr);
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Zebediah Figura : ddraw: Do not return a wined3d_texture from ddraw_surface_create_wined3d_texture().
by Alexandre Julliard
16 Mar '23
16 Mar '23
Module: wine Branch: master Commit: d4072dc870bada87ac33aaeebb40d5a0e890d9f5 URL:
https://gitlab.winehq.org/wine/wine/-/commit/d4072dc870bada87ac33aaeebb40d5…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Sat Dec 24 22:12:24 2022 -0600 ddraw: Do not return a wined3d_texture from ddraw_surface_create_wined3d_texture(). --- dlls/ddraw/surface.c | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c index c80083a4eac..6dcb1af13db 100644 --- a/dlls/ddraw/surface.c +++ b/dlls/ddraw/surface.c @@ -6051,12 +6051,13 @@ static bool need_draw_texture(unsigned int draw_bind_flags, const struct wined3d static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, unsigned int layers, unsigned int levels, struct ddraw_texture *texture, - bool sysmem_fallback, bool reserve_memory, struct wined3d_texture **wined3d_texture) + bool sysmem_fallback, bool reserve_memory) { struct wined3d_device *wined3d_device = ddraw->wined3d_device; const DDSURFACEDESC2 *desc = &texture->surface_desc; struct wined3d_texture *draw_texture = NULL; struct wined3d_resource_desc wined3d_desc; + struct wined3d_texture *wined3d_texture; struct ddraw_surface *parent, *root; unsigned int bind_flags; unsigned int pitch = 0; @@ -6134,29 +6135,29 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, { if (FAILED(hr = wined3d_texture_create(wined3d_device, &wined3d_desc, layers, levels, WINED3D_TEXTURE_CREATE_GET_DC_LENIENT, NULL, - NULL, &ddraw_null_wined3d_parent_ops, wined3d_texture))) + NULL, &ddraw_null_wined3d_parent_ops, &wined3d_texture))) goto fail; - wined3d_resource_set_parent(wined3d_texture_get_resource(*wined3d_texture), texture); + wined3d_resource_set_parent(wined3d_texture_get_resource(wined3d_texture), texture); for (i = 0; i < layers * levels; ++i) { parent = wined3d_texture_get_sub_resource_parent(draw_texture, i); assert(parent->wined3d_texture == draw_texture); parent->draw_texture = draw_texture; - parent->wined3d_texture = *wined3d_texture; - wined3d_texture_set_sub_resource_parent(*wined3d_texture, i, parent); - wined3d_texture_incref(*wined3d_texture); + parent->wined3d_texture = wined3d_texture; + wined3d_texture_set_sub_resource_parent(wined3d_texture, i, parent); + wined3d_texture_incref(wined3d_texture); } } else { if (FAILED(hr = wined3d_texture_create(wined3d_device, &wined3d_desc, layers, levels, WINED3D_TEXTURE_CREATE_GET_DC_LENIENT, NULL, - texture, &ddraw_texture_wined3d_parent_ops, wined3d_texture))) + texture, &ddraw_texture_wined3d_parent_ops, &wined3d_texture))) return hr; } - if ((desc->dwFlags & DDSD_LPSURFACE) && FAILED(hr = wined3d_texture_update_desc(*wined3d_texture, 0, + if ((desc->dwFlags & DDSD_LPSURFACE) && FAILED(hr = wined3d_texture_update_desc(wined3d_texture, 0, wined3d_desc.width, wined3d_desc.height, wined3d_desc.format, WINED3D_MULTISAMPLE_NONE, 0, desc->lpSurface, pitch))) { @@ -6164,7 +6165,7 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, goto fail; } - root = wined3d_texture_get_sub_resource_parent(*wined3d_texture, 0); + root = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0); texture->root = root; for (i = 0; i < layers; ++i) @@ -6179,14 +6180,14 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, struct ddraw_surface *mip; DDSURFACEDESC2 *mip_desc; - mip = wined3d_texture_get_sub_resource_parent(*wined3d_texture, sub_resource_idx); + mip = wined3d_texture_get_sub_resource_parent(wined3d_texture, sub_resource_idx); mip->sysmem_fallback = sysmem_fallback; mip_desc = &mip->surface_desc; *mip_desc = *desc; - wined3d_texture_get_pitch(*wined3d_texture, j, &row_pitch, &slice_pitch); + wined3d_texture_get_pitch(wined3d_texture, j, &row_pitch, &slice_pitch); if (format_is_compressed(&desc->u4.ddpfPixelFormat)) { if (desc->dwFlags & DDSD_LPSURFACE) @@ -6212,7 +6213,7 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, if (j) { - wined3d_texture_get_sub_resource_desc(*wined3d_texture, sub_resource_idx, &wined3d_mip_desc); + wined3d_texture_get_sub_resource_desc(wined3d_texture, sub_resource_idx, &wined3d_mip_desc); mip_desc->dwWidth = wined3d_mip_desc.width; mip_desc->dwHeight = wined3d_mip_desc.height; @@ -6274,15 +6275,15 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_SRCBLT, (struct wined3d_color_key *)&desc->ddckCKSrcBlt); - wined3d_texture_decref(*wined3d_texture); + wined3d_texture_decref(wined3d_texture); - if (reserve_memory && FAILED(hr = ddraw_surface_reserve_memory(*wined3d_texture, 1))) + if (reserve_memory && FAILED(hr = ddraw_surface_reserve_memory(wined3d_texture, 1))) { hr = hr_ddraw_from_wined3d(hr); goto fail; } - TRACE("Surface %p, created draw_texture %p, wined3d_texture %p.\n", root, draw_texture, *wined3d_texture); + TRACE("Surface %p, created draw_texture %p, wined3d_texture %p.\n", root, draw_texture, wined3d_texture); return D3D_OK; fail: @@ -6300,7 +6301,6 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) { DDPIXELFORMAT wined3d_display_mode_format; - struct wined3d_texture *wined3d_texture; struct ddraw_surface *root, **attach; struct wined3d_display_mode mode; struct ddraw_texture *texture; @@ -6735,7 +6735,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ && wined3d_display_mode_format.u1.dwRGBBitCount <= 16; if (FAILED(hr = ddraw_surface_create_wined3d_texture(ddraw, layers, levels, - texture, sysmem_fallback, reserve_memory, &wined3d_texture))) + texture, sysmem_fallback, reserve_memory))) { WARN("Failed to create wined3d texture, hr %#lx.\n", hr); heap_free(texture); @@ -6773,7 +6773,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ desc->u5.dwBackBufferCount = 0; if (FAILED(hr = ddraw_surface_create_wined3d_texture(ddraw, 1, 1, - texture, sysmem_fallback, reserve_memory, &wined3d_texture))) + texture, sysmem_fallback, reserve_memory))) { heap_free(texture); hr = hr_ddraw_from_wined3d(hr);
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Zebediah Figura : ddraw: Move the rest of the surface desc population to ddraw_surface_create() from device_parent_texture_sub_resource_created().
by Alexandre Julliard
16 Mar '23
16 Mar '23
Module: wine Branch: master Commit: 0ff2f3a8565a875a56408f2ae8862de958796286 URL:
https://gitlab.winehq.org/wine/wine/-/commit/0ff2f3a8565a875a56408f2ae8862d…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Sat Dec 24 22:06:25 2022 -0600 ddraw: Move the rest of the surface desc population to ddraw_surface_create() from device_parent_texture_sub_resource_created(). Cf. 191db92fd590. Put all this code in the same place, and possibly move towards getting rid of the texture_sub_resource_created() callback entirely. --- dlls/ddraw/surface.c | 48 +++++++++++++++++++++++++----------------------- 1 file changed, 25 insertions(+), 23 deletions(-) diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c index fc713bc9b82..c80083a4eac 100644 --- a/dlls/ddraw/surface.c +++ b/dlls/ddraw/surface.c @@ -6175,6 +6175,7 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, { struct wined3d_sub_resource_desc wined3d_mip_desc; unsigned int sub_resource_idx = i * levels + j; + unsigned int row_pitch, slice_pitch; struct ddraw_surface *mip; DDSURFACEDESC2 *mip_desc; @@ -6182,6 +6183,30 @@ static HRESULT ddraw_surface_create_wined3d_texture(struct ddraw *ddraw, mip->sysmem_fallback = sysmem_fallback; mip_desc = &mip->surface_desc; + + *mip_desc = *desc; + + wined3d_texture_get_pitch(*wined3d_texture, j, &row_pitch, &slice_pitch); + if (format_is_compressed(&desc->u4.ddpfPixelFormat)) + { + if (desc->dwFlags & DDSD_LPSURFACE) + mip_desc->u1.dwLinearSize = ~0u; + else + mip_desc->u1.dwLinearSize = slice_pitch; + mip_desc->dwFlags |= DDSD_LINEARSIZE; + mip_desc->dwFlags &= ~DDSD_PITCH; + } + else + { + if (!(desc->dwFlags & DDSD_LPSURFACE)) + mip_desc->u1.lPitch = row_pitch; + mip_desc->dwFlags |= DDSD_PITCH; + mip_desc->dwFlags &= ~DDSD_LINEARSIZE; + } + + mip_desc->dwFlags &= ~DDSD_LPSURFACE; + mip_desc->lpSurface = NULL; + if (desc->ddsCaps.dwCaps & DDSCAPS_MIPMAP) mip_desc->u2.dwMipMapCount = levels - j; @@ -6788,8 +6813,6 @@ void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, const struct wined3d_parent_ops **parent_ops) { struct ddraw_texture *texture = wined3d_texture_get_parent(wined3d_texture); - unsigned int texture_level, row_pitch, slice_pitch; - DDSURFACEDESC2 *desc = &surface->surface_desc; unsigned int version = texture->version; surface->IDirectDrawSurface7_iface.lpVtbl = &ddraw_surface7_vtbl; @@ -6820,29 +6843,8 @@ void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, surface->texture_outer = (IUnknown *)&surface->IDirectDrawSurface_iface; } - *desc = texture->surface_desc; surface->first_attached = surface; - texture_level = desc->ddsCaps.dwCaps & DDSCAPS_MIPMAP ? sub_resource_idx % desc->u2.dwMipMapCount : 0; - wined3d_texture_get_pitch(wined3d_texture, texture_level, &row_pitch, &slice_pitch); - if (format_is_compressed(&desc->u4.ddpfPixelFormat)) - { - if (desc->dwFlags & DDSD_LPSURFACE) - desc->u1.dwLinearSize = ~0u; - else - desc->u1.dwLinearSize = slice_pitch; - desc->dwFlags |= DDSD_LINEARSIZE; - desc->dwFlags &= ~(DDSD_LPSURFACE | DDSD_PITCH); - } - else - { - if (!(desc->dwFlags & DDSD_LPSURFACE)) - desc->u1.lPitch = row_pitch; - desc->dwFlags |= DDSD_PITCH; - desc->dwFlags &= ~(DDSD_LPSURFACE | DDSD_LINEARSIZE); - } - desc->lpSurface = NULL; - wined3d_texture_incref(surface->wined3d_texture = wined3d_texture); surface->sub_resource_idx = sub_resource_idx; *parent_ops = &ddraw_surface_wined3d_parent_ops;
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Max Figura : wined3d: Move the WINED3D_RS_INDEXEDVERTEXBLENDENABLE stub to wined3d_device_apply_stateblock.
by Alexandre Julliard
16 Mar '23
16 Mar '23
Module: wine Branch: master Commit: 21079819e842226d9fb7ab4fbe2270bff7a1923e URL:
https://gitlab.winehq.org/wine/wine/-/commit/21079819e842226d9fb7ab4fbe2270…
Author: Max Figura <maxfigura5061(a)gmail.com> Date: Tue Dec 13 09:25:54 2022 -0600 wined3d: Move the WINED3D_RS_INDEXEDVERTEXBLENDENABLE stub to wined3d_device_apply_stateblock. --- dlls/wined3d/device.c | 3 +++ dlls/wined3d/glsl_shader.c | 1 - dlls/wined3d/shader_spirv.c | 1 - dlls/wined3d/state.c | 3 +-- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index f823e2ffa4a..a19fb99caaf 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4204,6 +4204,9 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, WARN("token: %#x.\n", state->rs[WINED3D_RS_DEBUGMONITORTOKEN]); break; + case WINED3D_RS_INDEXEDVERTEXBLENDENABLE: + break; + default: wined3d_device_set_render_state(device, idx, state->rs[idx]); break; diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 451e023d5fb..749f980ea03 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -11971,7 +11971,6 @@ static const struct wined3d_state_entry_template glsl_vertex_pipe_vp_states[] = {STATE_RENDER(WINED3D_RS_POINTSCALE_C), {STATE_RENDER(WINED3D_RS_POINTSCALEENABLE), NULL }, WINED3D_GL_EXT_NONE }, {STATE_RENDER(WINED3D_RS_POINTSIZE_MAX), {STATE_RENDER(WINED3D_RS_POINTSIZE_MIN), NULL }, WINED3D_GL_EXT_NONE }, {STATE_RENDER(WINED3D_RS_TWEENFACTOR), {STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX), NULL }, WINED3D_GL_EXT_NONE }, - {STATE_RENDER(WINED3D_RS_INDEXEDVERTEXBLENDENABLE), {STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX), NULL }, WINED3D_GL_EXT_NONE }, /* NP2 texture matrix fixups. They are not needed if * GL_ARB_texture_non_power_of_two is supported. Otherwise, register * glsl_vertex_pipe_texmatrix(), which takes care of updating the texture diff --git a/dlls/wined3d/shader_spirv.c b/dlls/wined3d/shader_spirv.c index 1dff25cc6a6..05e670d3af9 100644 --- a/dlls/wined3d/shader_spirv.c +++ b/dlls/wined3d/shader_spirv.c @@ -1147,7 +1147,6 @@ static const struct wined3d_state_entry_template spirv_vertex_pipe_vk_vp_states[ {STATE_RENDER(WINED3D_RS_POINTSCALE_B), {STATE_RENDER(WINED3D_RS_POINTSCALE_B), state_nop}}, {STATE_RENDER(WINED3D_RS_POINTSCALE_C), {STATE_RENDER(WINED3D_RS_POINTSCALE_C), state_nop}}, {STATE_RENDER(WINED3D_RS_POINTSIZE_MAX), {STATE_RENDER(WINED3D_RS_POINTSIZE_MAX), state_nop}}, - {STATE_RENDER(WINED3D_RS_INDEXEDVERTEXBLENDENABLE), {STATE_RENDER(WINED3D_RS_INDEXEDVERTEXBLENDENABLE), state_nop}}, {STATE_RENDER(WINED3D_RS_TWEENFACTOR), {STATE_RENDER(WINED3D_RS_TWEENFACTOR), state_nop}}, {STATE_MATERIAL, {STATE_MATERIAL, state_nop}}, {STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX), {STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX), state_nop}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index af26b3f9404..ed369064640 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4987,7 +4987,6 @@ static const struct wined3d_state_entry_template vp_ffp_states[] = { STATE_RENDER(WINED3D_RS_POINTSIZE_MAX), { STATE_RENDER(WINED3D_RS_POINTSIZE_MIN), NULL }, EXT_POINT_PARAMETERS }, { STATE_RENDER(WINED3D_RS_POINTSIZE_MAX), { STATE_RENDER(WINED3D_RS_POINTSIZE_MIN), NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_TWEENFACTOR), { STATE_RENDER(WINED3D_RS_VERTEXBLEND), NULL }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_INDEXEDVERTEXBLENDENABLE), { STATE_RENDER(WINED3D_RS_VERTEXBLEND), NULL }, WINED3D_GL_EXT_NONE }, /* Samplers for NP2 texture matrix adjustions. They are not needed if GL_ARB_texture_non_power_of_two is supported, * so register a NULL state handler in that case to get the vertex part of sampler() skipped(VTF is handled in the misc states. @@ -5382,7 +5381,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) {149, 150}, {153, 153}, {162, 165}, - {168, 169}, + {167, 169}, {171, 171}, {174, 177}, {185, 193},
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