Module: vkd3d
Branch: master
Commit: 8f9b48c4550d8644cf22342ac063258ab7616bee
URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/8f9b48c4550d8644cf22342ac0632…
Author: Francisco Casas <fcasas(a)codeweavers.com>
Date: Wed Jan 24 17:49:22 2024 -0300
tests/shader_runner: Pass a pointer to the data when creating uav buffers in d3d12.
The implementation of upload_buffer_data_with_states(), unlike the
implementation of upload_texture_data_with_states(), does not expect a
pointer to a D3D12_SUBRESOURCE_DATA, but rather, a direct pointer to the
data.
---
tests/shader_runner_d3d12.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
index c151b85b..c6154cd1 100644
--- a/tests/shader_runner_d3d12.c
+++ b/tests/shader_runner_d3d12.c
@@ -205,7 +205,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
resource->resource = create_default_buffer(device, params->data_size,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
- upload_buffer_data_with_states(resource->resource, 0, params->data_size, resource_data,
+ upload_buffer_data_with_states(resource->resource, 0, params->data_size, resource_data[0].pData,
test_context->queue, test_context->list,
RESOURCE_STATE_DO_NOT_CHANGE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
reset_command_list(test_context->list, test_context->allocator);