Alexandre Julliard pushed to branch master at wine / wine
Commits:
3a5e0192 by Alexandre Julliard at 2024-12-19T15:40:45+01:00
shell32: Don't call AW functions internally.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56620
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cef7d4f3 by Alexandre Julliard at 2024-12-19T18:25:21+01:00
shell32: Return the file itself without extension if it exists.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56471
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c09f828f by Alexandre Julliard at 2024-12-19T21:32:52+01:00
propsys/tests: Fix a test that fails on some Windows versions.
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e681dca5 by Alexandre Julliard at 2024-12-19T21:33:13+01:00
win32u/tests: Mark the foreground thread test as flaky.
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40f9d9ad by Alexandre Julliard at 2024-12-19T22:01:08+01:00
advapi32/tests: Use the correct key handle in the notify thread.
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5 changed files:
- dlls/advapi32/tests/registry.c
- dlls/propsys/tests/propsys.c
- dlls/shell32/shellpath.c
- dlls/shell32/shlexec.c
- dlls/win32u/tests/win32u.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/2c7907de4e78a35594a81c6e06250…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
f7a8c0f6 by Gerald Pfeifer at 2024-12-19T11:16:19+01:00
capstone: Avoid GCC being treated as old VisualStudio.
The preprocessor condition to cover pre-2013 VisualStudio related
to C99 support actually also admitted current versions of GCC and
breaks GCC in C23 mode.
Address this by dropping the complicated checks and assuming a
modern toolchain, simply including <stdbool.h>.
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1 changed file:
- libs/capstone/include/capstone/platform.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/f7a8c0f679a9eb2a1a3210dff5a672…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
b60995b1 by Henri Verbeet at 2024-12-19T21:17:05+01:00
tests/shader_runner: Do not use skip() for shader model requirements.
Like we did before commit 067e6deee4aba447c6627ce02b58c6bdcd90470e.
These skips aren't all that interesting; it's entirely intentional that
e.g. a 2.0-3.0 run wouldn't run 4.0 shaders.
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1 changed file:
- tests/shader_runner.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/b60995b106724581ed33d3ea327e7…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
0236c480 by Henri Verbeet at 2024-12-19T21:09:32+01:00
vkd3d-shader/hlsl: Make sm4_get_interpolation_mode() static.
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b1437543 by Henri Verbeet at 2024-12-19T21:09:32+01:00
vkd3d-shader/hlsl: Move sm4_get_extern_resources() to hlsl_codegen.c.
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45d9a097 by Henri Verbeet at 2024-12-19T21:09:32+01:00
vkd3d-shader/hlsl: Move sm4_free_extern_resources() to hlsl_codegen.c.
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3 changed files:
- libs/vkd3d-shader/hlsl.h
- libs/vkd3d-shader/hlsl_codegen.c
- libs/vkd3d-shader/tpf.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/4f7eb890ef8a96582b29b4e604e9…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
7de70257 by Giovanni Mascellani at 2024-12-19T21:06:13+01:00
vkd3d-shader/ir: Disallow array signature elements for normalisation levels < SM6.
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67420aa8 by Giovanni Mascellani at 2024-12-19T21:06:13+01:00
vkd3d-shader/ir: Validate OUTPUT source parameters using a uniform helper.
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23d4bd1d by Giovanni Mascellani at 2024-12-19T21:06:13+01:00
vkd3d-shader/ir: Validate PATCHCONST source parameters using a uniform helper.
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513609ef by Giovanni Mascellani at 2024-12-19T21:06:13+01:00
vkd3d-shader/ir: Validate INPUT source parameters.
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495e10e9 by Giovanni Mascellani at 2024-12-19T21:06:13+01:00
vkd3d-shader/ir: Validate INCONTROLPOINT source parameters.
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4f7eb890 by Giovanni Mascellani at 2024-12-19T21:06:13+01:00
vkd3d-shader/ir: Validate OUTCONTROLPOINT source parameters.
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1 changed file:
- libs/vkd3d-shader/ir.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/922af42aca206e4959517c9b8dd6…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
d5ed4df2 by Anna (navi) Figueiredo Gomes at 2024-12-19T20:34:55+01:00
tests/shader_runner: Add a "mesa<23.3" tag.
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922af42a by Giovanni Mascellani at 2024-12-19T20:54:56+01:00
tests/hlsl: Add some clip/cull distance tests.
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9 changed files:
- Makefile.am
- tests/d3d12_crosstest.h
- + tests/hlsl/clip-cull-distance.shader_test
- − tests/hlsl/clip-distance.shader_test
- tests/shader_runner.c
- tests/shader_runner.h
- tests/shader_runner_d3d12.c
- tests/shader_runner_vulkan.c
- tests/vulkan_utils.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/31ea11fb0eeffc2d46ccb43f4d49…
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