Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
11861791 by Elizabeth Figura at 2024-12-18T17:30:16+01:00
vkd3d-shader: Explicitly translate between d3dbc and vsir register types.
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65f3f56f by Elizabeth Figura at 2024-12-18T17:30:16+01:00
vkd3d-shader/d3dbc: Normalize to a single VKD3DSPR_CONST register set when reading.
We don't need VKD3DSPR_CONST2 et al in the IR, even for disassembly.
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0df5dea6 by Elizabeth Figura at 2024-12-18T17:30:16+01:00
vkd3d-shader/d3d-asm: Define register names in a table.
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8132239e by Elizabeth Figura at 2024-12-18T17:30:16+01:00
vkd3d-shader/ir: Separate VKD3DSPR_ADDR and VKD3DSPR_TEXTURE.
This simplifies the IR.
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3c532930 by Elizabeth Figura at 2024-12-18T17:30:16+01:00
vkd3d-shader/ir: Separate VKD3DSPR_OUTPUT and VKD3DSPR_TEXCRDOUT.
This simplifies the IR.
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d164752e by Elizabeth Figura at 2024-12-18T17:30:16+01:00
vkd3d-shader/d3dbc: Introduce d3dbc_parse_register().
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4 changed files:
- libs/vkd3d-shader/d3d_asm.c
- libs/vkd3d-shader/d3dbc.c
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/dd450c526f3671da31bdda73d6d6…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/dd450c526f3671da31bdda73d6d6…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
f4167136 by Elizabeth Figura at 2024-12-18T17:30:16+01:00
vkd3d-shader/spirv: Correctly implement DTOF.
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4130ce5b by Elizabeth Figura at 2024-12-18T17:30:16+01:00
vkd3d-shader/spirv: Correctly implement DTOI.
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efe68610 by Elizabeth Figura at 2024-12-18T17:30:16+01:00
vkd3d-shader/spirv: Correctly implement DTOU.
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dd450c52 by Elizabeth Figura at 2024-12-18T17:30:16+01:00
tests/d3d12: Make the dtof test a bit more interesting.
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2 changed files:
- libs/vkd3d-shader/spirv.c
- tests/d3d12.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/825784322dd157b6e47c003a5ba5…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/825784322dd157b6e47c003a5ba5…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
59df26af by Francisco Casas at 2024-12-18T17:27:43+01:00
vkd3d-shader/hlsl: Lower sample lods for SM1.
For SM1 the lod bias should be in src0.w.
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7cc802af by Francisco Casas at 2024-12-18T17:27:43+01:00
vkd3d-shader/ir: Properly lower texldb.
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02fc2650 by Francisco Casas at 2024-12-18T17:29:10+01:00
tests/hlsl: Test tex2Dproj().
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82578432 by Francisco Casas at 2024-12-18T17:30:15+01:00
vkd3d-shader/ir: Properly lower texldp.
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4 changed files:
- libs/vkd3d-shader/hlsl_codegen.c
- libs/vkd3d-shader/ir.c
- tests/hlsl/sample-bias.shader_test
- tests/hlsl/sampler.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/f09ac4959e29928f2b588c01fcb4…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/f09ac4959e29928f2b588c01fcb4…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
fd8bcc18 by Anna (navi) Figueiredo Gomes at 2024-12-18T17:27:43+01:00
tests/hlsl: Add GatherCmp() tests.
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f09ac495 by Anna (navi) Figueiredo Gomes at 2024-12-18T17:27:43+01:00
vkd3d-shader/hlsl: Implement the GatherCmp() methods.
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6 changed files:
- Makefile.am
- libs/vkd3d-shader/hlsl.h
- libs/vkd3d-shader/hlsl.y
- libs/vkd3d-shader/hlsl_codegen.c
- libs/vkd3d-shader/tpf.c
- + tests/hlsl/gather-cmp.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/8d479d2ea6bcf37f4266a4154f8a…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/8d479d2ea6bcf37f4266a4154f8a…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
ed552e45 by Giovanni Mascellani at 2024-12-18T17:27:31+01:00
tests/hlsl: Add tests for the EvaluateAttribute*() intrinsics.
Based on earlier tests by Conor McCarthy.
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1bb3b13c by Conor McCarthy at 2024-12-18T17:27:43+01:00
vkd3d-shader/dxil: Implement DX intrinsic EvalSampleIndex.
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8d479d2e by Conor McCarthy at 2024-12-18T17:27:43+01:00
vkd3d-shader/dxil: Implement DX intrinsic EvalCentroid.
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9 changed files:
- Makefile.am
- libs/vkd3d-shader/dxil.c
- + tests/hlsl/eval-attrib.shader_test
- tests/shader_runner.c
- tests/shader_runner.h
- tests/shader_runner_d3d12.c
- tests/shader_runner_gl.c
- tests/shader_runner_metal.m
- tests/shader_runner_vulkan.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/a68fd1b0ded735580b0ec9025f75…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/a68fd1b0ded735580b0ec9025f75…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
083c3ded by Alistair Leslie-Hughes at 2024-12-17T17:07:16+01:00
msxml3: Correct looping of Document Element node map.
The basic loop correctly finds the first element, however
the second element repeats the first node, since it was
incremented and the ns->next was skipped over.
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2 changed files:
- dlls/msxml3/element.c
- dlls/msxml3/tests/domdoc.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/083c3dedee95c217a0b5a25a80b263…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/083c3dedee95c217a0b5a25a80b263…
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