winehq.org
Sign In
Sign Up
Sign In
Sign Up
Manage this list
×
Keyboard Shortcuts
Thread View
j
: Next unread message
k
: Previous unread message
j a
: Jump to all threads
j l
: Jump to MailingList overview
2025
February
January
2024
December
November
October
September
August
July
June
May
April
March
February
January
2023
December
November
October
September
August
July
June
May
April
March
February
January
2022
December
November
October
September
August
July
June
May
April
March
February
January
2021
December
November
October
September
August
July
June
May
April
March
February
January
2020
December
November
October
September
August
July
June
May
April
March
February
January
2019
December
November
October
September
August
July
June
May
April
March
February
January
2018
December
November
October
September
August
July
June
May
April
March
February
January
2017
December
November
October
September
August
July
June
May
April
March
February
January
2016
December
November
October
September
August
July
June
May
April
March
February
January
2015
December
November
October
September
August
July
June
May
April
March
February
January
2014
December
November
October
September
August
July
June
May
April
March
February
January
2013
December
November
October
September
August
July
June
May
April
March
February
January
2012
December
November
October
September
August
July
June
May
April
March
February
January
2011
December
November
October
September
August
July
June
May
April
March
February
January
2010
December
November
October
September
August
July
June
May
April
March
February
January
2009
December
November
October
September
August
July
June
May
April
March
February
January
2008
December
November
October
September
August
July
June
May
April
March
February
January
2007
December
November
October
September
August
July
June
May
April
March
February
January
2006
December
November
October
September
August
July
June
May
April
March
February
January
2005
December
November
October
September
August
July
June
May
April
March
February
January
2004
December
November
October
September
August
July
June
May
April
March
February
January
2003
December
November
October
September
August
July
June
May
April
March
February
January
2002
December
November
October
September
August
July
June
May
April
March
February
January
2001
December
November
October
September
August
July
June
May
April
March
February
List overview
wine-commits
February 2024
----- 2025 -----
February 2025
January 2025
----- 2024 -----
December 2024
November 2024
October 2024
September 2024
August 2024
July 2024
June 2024
May 2024
April 2024
March 2024
February 2024
January 2024
----- 2023 -----
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
----- 2022 -----
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
----- 2021 -----
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
----- 2020 -----
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
----- 2019 -----
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
----- 2018 -----
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
----- 2017 -----
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
----- 2016 -----
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
----- 2015 -----
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
----- 2014 -----
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
----- 2013 -----
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
----- 2012 -----
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
----- 2011 -----
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
----- 2010 -----
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
----- 2009 -----
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
----- 2008 -----
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
----- 2007 -----
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
----- 2006 -----
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
----- 2005 -----
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
----- 2004 -----
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
----- 2003 -----
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
----- 2002 -----
December 2002
November 2002
October 2002
September 2002
August 2002
July 2002
June 2002
May 2002
April 2002
March 2002
February 2002
January 2002
----- 2001 -----
December 2001
November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
March 2001
February 2001
wine-commits@winehq.org
1 participants
716 discussions
Start a n
N
ew thread
Henri Verbeet : configure: Build with -Wshift-overflow=2.
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: d155071f2268da0572889365642488a8fddf111d URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/d155071f2268da057288936564248…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Feb 22 13:01:24 2024 +0100 configure: Build with -Wshift-overflow=2. --- configure.ac | 1 + 1 file changed, 1 insertion(+) diff --git a/configure.ac b/configure.ac index 7fe70615..6d352895 100644 --- a/configure.ac +++ b/configure.ac @@ -66,6 +66,7 @@ AS_IF([test "x${GCC}" = "xyes"], VKD3D_CHECK_CFLAGS([-Wmissing-prototypes]) VKD3D_CHECK_CFLAGS([-Wpointer-arith]) VKD3D_CHECK_CFLAGS([-Wshadow]) + VKD3D_CHECK_CFLAGS([-Wshift-overflow=2]) VKD3D_CHECK_CFLAGS([-Wunused-but-set-parameter]) VKD3D_CHECK_CFLAGS([-Wvla]) VKD3D_CHECK_CFLAGS([-Wl,--no-undefined])])
1
0
0
0
Henri Verbeet : configure: Build with -Wempty-body.
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: 1ed47677650df3ef1ecc6041da4a655810975485 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/1ed47677650df3ef1ecc6041da4a6…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Feb 22 12:59:49 2024 +0100 configure: Build with -Wempty-body. --- configure.ac | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/configure.ac b/configure.ac index 4cb229d5..7fe70615 100644 --- a/configure.ac +++ b/configure.ac @@ -59,14 +59,15 @@ AS_IF([test "x${GCC}" = "xyes"], VKD3D_CHECK_CFLAGS([-std=c99]) VKD3D_CHECK_CFLAGS([-fvisibility=hidden]) VKD3D_CHECK_CFLAGS([-Wdeclaration-after-statement]) + VKD3D_CHECK_CFLAGS([-Wempty-body]) + VKD3D_CHECK_CFLAGS([-Wenum-conversion]) VKD3D_CHECK_CFLAGS([-Wimplicit-fallthrough]) VKD3D_CHECK_CFLAGS([-Winit-self]) VKD3D_CHECK_CFLAGS([-Wmissing-prototypes]) + VKD3D_CHECK_CFLAGS([-Wpointer-arith]) VKD3D_CHECK_CFLAGS([-Wshadow]) VKD3D_CHECK_CFLAGS([-Wunused-but-set-parameter]) VKD3D_CHECK_CFLAGS([-Wvla]) - VKD3D_CHECK_CFLAGS([-Wpointer-arith]) - VKD3D_CHECK_CFLAGS([-Wenum-conversion]) VKD3D_CHECK_CFLAGS([-Wl,--no-undefined])]) dnl Check for cross compilers
1
0
0
0
Henri Verbeet : vkd3d: Disable "robustBufferAccess2" as well when we disable "robustBufferAccess".
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: 773f02d82fb911db89eb8e338c97cc327fc7a0e2 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/773f02d82fb911db89eb8e338c97c…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Feb 22 12:43:48 2024 +0100 vkd3d: Disable "robustBufferAccess2" as well when we disable "robustBufferAccess". From the validation layers: "If robustBufferAccess2 is enabled then robustBufferAccess must also be enabled (
https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.ht…
)" --- libs/vkd3d/device.c | 1 + 1 file changed, 1 insertion(+) diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index 01818458..0f45b68f 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -1704,6 +1704,7 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device, { WARN("Disabling robust buffer access for the update after bind feature.\n"); features->robustBufferAccess = VK_FALSE; + physical_device_info->robustness2_features.robustBufferAccess2 = VK_FALSE; } /* Select descriptor heap implementation. Forcing virtual heaps may be useful if
1
0
0
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsics SampleCmp and SampleCmpLevelZero.
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: ba4bd651e5e39b0bbf47073f8e58202a5493e1c8 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/ba4bd651e5e39b0bbf47073f8e582…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Thu Feb 22 16:56:38 2024 +1000 vkd3d-shader/dxil: Implement DX intrinsics SampleCmp and SampleCmpLevelZero. --- libs/vkd3d-shader/dxil.c | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index bcd83f51..ac688e85 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -382,6 +382,8 @@ enum dx_intrinsic_opcode DX_SAMPLE_B = 61, DX_SAMPLE_LOD = 62, DX_SAMPLE_GRAD = 63, + DX_SAMPLE_C = 64, + DX_SAMPLE_C_LZ = 65, DX_TEXTURE_LOAD = 66, DX_TEXTURE_STORE = 67, DX_BUFFER_LOAD = 68, @@ -4336,11 +4338,11 @@ static void instruction_set_texel_offset(struct vkd3d_shader_instruction *ins, static void sm6_parser_emit_dx_sample(struct sm6_parser *sm6, enum dx_intrinsic_opcode op, const struct sm6_value **operands, struct function_emission_state *state) { + unsigned int clamp_idx = 0, component_count = VKD3D_VEC4_SIZE; struct vkd3d_shader_register coord, ddx, ddy; const struct sm6_value *resource, *sampler; struct vkd3d_shader_src_param *src_params; struct vkd3d_shader_instruction *ins; - unsigned int clamp_idx = 0; resource = operands[0]; sampler = operands[1]; @@ -4378,6 +4380,16 @@ static void sm6_parser_emit_dx_sample(struct sm6_parser *sm6, enum dx_intrinsic_ src_params = instruction_src_params_alloc(ins, 4, sm6); src_param_init_from_value(&src_params[3], operands[9]); break; + case DX_SAMPLE_C: + clamp_idx = 10; + /* fall through */ + case DX_SAMPLE_C_LZ: + instruction_init_with_resource(ins, (op == DX_SAMPLE_C_LZ) ? VKD3DSIH_SAMPLE_C_LZ : VKD3DSIH_SAMPLE_C, + resource, sm6); + src_params = instruction_src_params_alloc(ins, 4, sm6); + src_param_init_from_value(&src_params[3], operands[9]); + component_count = 1; + break; case DX_SAMPLE_GRAD: instruction_init_with_resource(ins, VKD3DSIH_SAMPLE_GRAD, resource, sm6); src_params = instruction_src_params_alloc(ins, 5, sm6); @@ -4404,7 +4416,7 @@ static void sm6_parser_emit_dx_sample(struct sm6_parser *sm6, enum dx_intrinsic_ src_param_init_vector_from_reg(&src_params[2], &sampler->u.handle.reg); instruction_set_texel_offset(ins, &operands[6], sm6); - instruction_dst_param_init_ssa_vector(ins, VKD3D_VEC4_SIZE, sm6); + instruction_dst_param_init_ssa_vector(ins, component_count, sm6); } static void sm6_parser_emit_dx_sincos(struct sm6_parser *sm6, enum dx_intrinsic_opcode op, @@ -4666,6 +4678,8 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] = [DX_RSQRT ] = {"g", "R", sm6_parser_emit_dx_unary}, [DX_SAMPLE ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample}, [DX_SAMPLE_B ] = {"o", "HHffffiiiff", sm6_parser_emit_dx_sample}, + [DX_SAMPLE_C ] = {"o", "HHffffiiiff", sm6_parser_emit_dx_sample}, + [DX_SAMPLE_C_LZ ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample}, [DX_SAMPLE_GRAD ] = {"o", "HHffffiiifffffff", sm6_parser_emit_dx_sample}, [DX_SAMPLE_LOD ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample}, [DX_SIN ] = {"g", "R", sm6_parser_emit_dx_sincos},
1
0
0
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsics SampleBias and SampleLevel.
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: 2330ffdedae8c1f675151ba6118092034f30b31d URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/2330ffdedae8c1f675151ba611809…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Wed Feb 21 14:10:47 2024 +1000 vkd3d-shader/dxil: Implement DX intrinsics SampleBias and SampleLevel. --- libs/vkd3d-shader/dxil.c | 17 +++++++++++++++-- tests/hlsl/sample-bias.shader_test | 6 +++--- tests/hlsl/sample-level.shader_test | 6 +++--- 3 files changed, 21 insertions(+), 8 deletions(-) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 93ed3e06..bcd83f51 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -379,6 +379,8 @@ enum dx_intrinsic_opcode DX_CREATE_HANDLE = 57, DX_CBUFFER_LOAD_LEGACY = 59, DX_SAMPLE = 60, + DX_SAMPLE_B = 61, + DX_SAMPLE_LOD = 62, DX_SAMPLE_GRAD = 63, DX_TEXTURE_LOAD = 66, DX_TEXTURE_STORE = 67, @@ -4338,7 +4340,7 @@ static void sm6_parser_emit_dx_sample(struct sm6_parser *sm6, enum dx_intrinsic_ const struct sm6_value *resource, *sampler; struct vkd3d_shader_src_param *src_params; struct vkd3d_shader_instruction *ins; - unsigned int clamp_idx; + unsigned int clamp_idx = 0; resource = operands[0]; sampler = operands[1]; @@ -4367,6 +4369,15 @@ static void sm6_parser_emit_dx_sample(struct sm6_parser *sm6, enum dx_intrinsic_ src_params = instruction_src_params_alloc(ins, 3, sm6); clamp_idx = 9; break; + case DX_SAMPLE_B: + clamp_idx = 10; + /* fall through */ + case DX_SAMPLE_LOD: + instruction_init_with_resource(ins, (op == DX_SAMPLE_B) ? VKD3DSIH_SAMPLE_B : VKD3DSIH_SAMPLE_LOD, + resource, sm6); + src_params = instruction_src_params_alloc(ins, 4, sm6); + src_param_init_from_value(&src_params[3], operands[9]); + break; case DX_SAMPLE_GRAD: instruction_init_with_resource(ins, VKD3DSIH_SAMPLE_GRAD, resource, sm6); src_params = instruction_src_params_alloc(ins, 5, sm6); @@ -4381,7 +4392,7 @@ static void sm6_parser_emit_dx_sample(struct sm6_parser *sm6, enum dx_intrinsic_ if (!src_params) return; - if (!sm6_value_is_undef(operands[clamp_idx])) + if (clamp_idx && !sm6_value_is_undef(operands[clamp_idx])) { FIXME("Ignoring LOD clamp value.\n"); vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS, @@ -4654,7 +4665,9 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] = [DX_ROUND_Z ] = {"g", "R", sm6_parser_emit_dx_unary}, [DX_RSQRT ] = {"g", "R", sm6_parser_emit_dx_unary}, [DX_SAMPLE ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample}, + [DX_SAMPLE_B ] = {"o", "HHffffiiiff", sm6_parser_emit_dx_sample}, [DX_SAMPLE_GRAD ] = {"o", "HHffffiiifffffff", sm6_parser_emit_dx_sample}, + [DX_SAMPLE_LOD ] = {"o", "HHffffiiif", sm6_parser_emit_dx_sample}, [DX_SIN ] = {"g", "R", sm6_parser_emit_dx_sincos}, [DX_SPLIT_DOUBLE ] = {"S", "d", sm6_parser_emit_dx_split_double}, [DX_SQRT ] = {"g", "R", sm6_parser_emit_dx_unary}, diff --git a/tests/hlsl/sample-bias.shader_test b/tests/hlsl/sample-bias.shader_test index 0d446af9..b63be727 100644 --- a/tests/hlsl/sample-bias.shader_test +++ b/tests/hlsl/sample-bias.shader_test @@ -32,13 +32,13 @@ float4 main(float2 coord : texcoord) : sv_target [test] uniform 0 float4 6.5 0.0 0.0 0.0 -todo(sm<4 | sm>=6) draw quad +todo(sm<4) draw quad probe all rgba (10.0, 0.0, 10.0, 0.0) uniform 0 float4 7.5 0.0 0.0 0.0 -todo(sm<4 | sm>=6) draw quad +todo(sm<4) draw quad probe all rgba (4.0, 0.0, 10.0, 0.0) uniform 0 float4 8.5 0.0 0.0 0.0 -todo(sm<4 | sm>=6) draw quad +todo(sm<4) draw quad probe all rgba (0.0, 0.0, 10.0, 0.0) diff --git a/tests/hlsl/sample-level.shader_test b/tests/hlsl/sample-level.shader_test index 71ffc07f..66a51986 100644 --- a/tests/hlsl/sample-level.shader_test +++ b/tests/hlsl/sample-level.shader_test @@ -26,13 +26,13 @@ float4 main() : sv_target [test] uniform 0 float4 0.0 0.0 0.0 0.0 -todo(sm<4 | sm>=6) draw quad +todo(sm<4) draw quad probe all rgba (1.0, 0.0, 1.0, 0.0) uniform 0 float4 0.5 0.0 0.0 0.0 -todo(sm<4 | sm>=6) draw quad +todo(sm<4) draw quad probe all rgba (0.5, 0.0, 1.0, 0.0) uniform 0 float4 1.0 0.0 0.0 0.0 -todo(sm<4 | sm>=6) draw quad +todo(sm<4) draw quad probe all rgba (0.0, 0.0, 1.0, 0.0) [require]
1
0
0
0
Zebediah Figura : vkd3d-shader/hlsl: Check the resource format for UAVs also in hlsl_types_are_equal().
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: 87b1de94dad7e23575c187b473458d25c236ec91 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/87b1de94dad7e23575c187b473458…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Wed Feb 21 17:40:02 2024 -0600 vkd3d-shader/hlsl: Check the resource format for UAVs also in hlsl_types_are_equal(). Spotted by Henri Verbeet. --- libs/vkd3d-shader/hlsl.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 2f26b40a..978c414d 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -887,7 +887,8 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2 { if (t1->sampler_dim != t2->sampler_dim) return false; - if (t1->base_type == HLSL_TYPE_TEXTURE && t1->sampler_dim != HLSL_SAMPLER_DIM_GENERIC + if ((t1->base_type == HLSL_TYPE_TEXTURE || t1->base_type == HLSL_TYPE_UAV) + && t1->sampler_dim != HLSL_SAMPLER_DIM_GENERIC && !hlsl_types_are_equal(t1->e.resource.format, t2->e.resource.format)) return false; if (t1->base_type == HLSL_TYPE_UAV && t1->e.resource.rasteriser_ordered != t2->e.resource.rasteriser_ordered)
1
0
0
0
Nikolay Sivov : vkd3d-shader/fx: Write DepthStencilView types.
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: 5474d91804952d47d3ebe7bdea75e7b885d43e53 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/5474d91804952d47d3ebe7bdea75e…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Sun Feb 11 19:14:00 2024 +0100 vkd3d-shader/fx: Write DepthStencilView types. --- libs/vkd3d-shader/fx.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index 93b76728..bc70d522 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -427,6 +427,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co static const uint32_t object_type[] = { [HLSL_TYPE_RENDERTARGETVIEW] = 19, + [HLSL_TYPE_DEPTHSTENCILVIEW] = 20, }; static const uint32_t texture_type[] = { @@ -454,6 +455,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co switch (type->base_type) { + case HLSL_TYPE_DEPTHSTENCILVIEW: case HLSL_TYPE_RENDERTARGETVIEW: put_u32_unaligned(buffer, object_type[type->base_type]); break;
1
0
0
0
Nikolay Sivov : vkd3d-shader/hlsl: Add DepthStencilView object type.
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: 371be3b60a84eb99b22ced58c3ee5c8ae3cd0872 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/371be3b60a84eb99b22ced58c3ee5…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Sun Feb 11 19:11:57 2024 +0100 vkd3d-shader/hlsl: Add DepthStencilView object type. --- libs/vkd3d-shader/hlsl.c | 7 +++---- libs/vkd3d-shader/hlsl.h | 1 + libs/vkd3d-shader/hlsl.y | 4 ++++ 3 files changed, 8 insertions(+), 4 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index fffac6bc..2f26b40a 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -3380,7 +3380,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) static const struct { - char name[13]; + char name[20]; enum hlsl_type_class class; enum hlsl_base_type base_type; unsigned int dimx, dimy; @@ -3396,6 +3396,8 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) {"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1}, {"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1}, {"VERTEXSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1}, + {"RenderTargetView",HLSL_CLASS_OBJECT, HLSL_TYPE_RENDERTARGETVIEW, 1, 1}, + {"DepthStencilView",HLSL_CLASS_OBJECT, HLSL_TYPE_DEPTHSTENCILVIEW, 1, 1}, }; static const struct @@ -3521,9 +3523,6 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) type->e.version = technique_types[i].version; hlsl_scope_add_type(ctx->globals, type); } - - type = hlsl_new_type(ctx, "RenderTargetView", HLSL_CLASS_OBJECT, HLSL_TYPE_RENDERTARGETVIEW, 1, 1); - hlsl_scope_add_type(ctx->globals, type); } static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compile_info *compile_info, diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 425ccfe7..74990fb1 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -97,6 +97,7 @@ enum hlsl_base_type HLSL_TYPE_VERTEXSHADER, HLSL_TYPE_PASS, HLSL_TYPE_RENDERTARGETVIEW, + HLSL_TYPE_DEPTHSTENCILVIEW, HLSL_TYPE_TECHNIQUE, HLSL_TYPE_EFFECT_GROUP, HLSL_TYPE_STRING, diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 88904832..cd05fd00 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -6450,6 +6450,10 @@ type_no_void: { $$ = hlsl_get_type(ctx->cur_scope, "RenderTargetView", true, true); } + | KW_DEPTHSTENCILVIEW + { + $$ = hlsl_get_type(ctx->cur_scope, "DepthStencilView", true, true); + } type: type_no_void
1
0
0
0
Nikolay Sivov : vkd3d-shader/fx: Handle fx_4+ UAV types.
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: 9632adaaec6b971a8c133cdb76ae0ccbcca9299c URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/9632adaaec6b971a8c133cdb76ae0…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Sun Feb 11 11:04:14 2024 +0100 vkd3d-shader/fx: Handle fx_4+ UAV types. --- libs/vkd3d-shader/fx.c | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index b7982654..93b76728 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -349,6 +349,16 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co [HLSL_SAMPLER_DIM_CUBE] = "TextureCube", [HLSL_SAMPLER_DIM_CUBEARRAY] = "TextureCubeArray", }; + static const char * const uav_type_names[] = + { + [HLSL_SAMPLER_DIM_1D] = "RWTexture1D", + [HLSL_SAMPLER_DIM_1DARRAY] = "RWTexture1DArray", + [HLSL_SAMPLER_DIM_2D] = "RWTexture2D", + [HLSL_SAMPLER_DIM_2DARRAY] = "RWTexture2DArray", + [HLSL_SAMPLER_DIM_3D] = "RWTexture3D", + [HLSL_SAMPLER_DIM_BUFFER] = "RWBuffer", + [HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = "RWStructuredBuffer", + }; /* Resolve arrays to element type and number of elements. */ if (type->class == HLSL_CLASS_ARRAY) @@ -359,6 +369,8 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co if (type->base_type == HLSL_TYPE_TEXTURE) name = texture_type_names[type->sampler_dim]; + else if (type->base_type == HLSL_TYPE_UAV) + name = uav_type_names[type->sampler_dim]; else name = type->name; @@ -429,6 +441,16 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co [HLSL_SAMPLER_DIM_CUBE] = 17, [HLSL_SAMPLER_DIM_CUBEARRAY] = 23, }; + static const uint32_t uav_type[] = + { + [HLSL_SAMPLER_DIM_1D] = 31, + [HLSL_SAMPLER_DIM_1DARRAY] = 32, + [HLSL_SAMPLER_DIM_2D] = 33, + [HLSL_SAMPLER_DIM_2DARRAY] = 34, + [HLSL_SAMPLER_DIM_3D] = 35, + [HLSL_SAMPLER_DIM_BUFFER] = 36, + [HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = 40, + }; switch (type->base_type) { @@ -438,6 +460,9 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co case HLSL_TYPE_TEXTURE: put_u32_unaligned(buffer, texture_type[type->sampler_dim]); break; + case HLSL_TYPE_UAV: + put_u32_unaligned(buffer, uav_type[type->sampler_dim]); + break; default: FIXME("Object type %u is not supported.\n", type->base_type); set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
1
0
0
0
Nikolay Sivov : vkd3d-shader/fx: Handle fx_4+ texture types.
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: e5f4f6021480e737879a25d4899a82f645c14381 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/e5f4f6021480e737879a25d4899a8…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Sun Feb 11 00:02:16 2024 +0100 vkd3d-shader/fx: Handle fx_4+ texture types. --- libs/vkd3d-shader/fx.c | 37 ++++++++++++++++++++++++++++++++++++- 1 file changed, 36 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index 7830ba6e..b7982654 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -327,6 +327,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co struct vkd3d_bytecode_buffer *buffer = &fx->unstructured; uint32_t name_offset, offset, size, stride, numeric_desc; uint32_t elements_count = 0; + const char *name; static const uint32_t variable_type[] = { [HLSL_CLASS_SCALAR] = 1, @@ -335,6 +336,19 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co [HLSL_CLASS_OBJECT] = 2, [HLSL_CLASS_STRUCT] = 3, }; + static const char * const texture_type_names[] = + { + [HLSL_SAMPLER_DIM_GENERIC] = "texture", + [HLSL_SAMPLER_DIM_1D] = "Texture1D", + [HLSL_SAMPLER_DIM_1DARRAY] = "Texture1DArray", + [HLSL_SAMPLER_DIM_2D] = "Texture2D", + [HLSL_SAMPLER_DIM_2DARRAY] = "Texture2DArray", + [HLSL_SAMPLER_DIM_2DMS] = "Texture2DMS", + [HLSL_SAMPLER_DIM_2DMSARRAY] = "Texture2DMSArray", + [HLSL_SAMPLER_DIM_3D] = "Texture3D", + [HLSL_SAMPLER_DIM_CUBE] = "TextureCube", + [HLSL_SAMPLER_DIM_CUBEARRAY] = "TextureCubeArray", + }; /* Resolve arrays to element type and number of elements. */ if (type->class == HLSL_CLASS_ARRAY) @@ -343,7 +357,12 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co type = hlsl_get_multiarray_element_type(type); } - name_offset = write_string(type->name, fx); + if (type->base_type == HLSL_TYPE_TEXTURE) + name = texture_type_names[type->sampler_dim]; + else + name = type->name; + + name_offset = write_string(name, fx); offset = put_u32_unaligned(buffer, name_offset); switch (type->class) @@ -397,12 +416,28 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co { [HLSL_TYPE_RENDERTARGETVIEW] = 19, }; + static const uint32_t texture_type[] = + { + [HLSL_SAMPLER_DIM_GENERIC] = 9, + [HLSL_SAMPLER_DIM_1D] = 10, + [HLSL_SAMPLER_DIM_1DARRAY] = 11, + [HLSL_SAMPLER_DIM_2D] = 12, + [HLSL_SAMPLER_DIM_2DARRAY] = 13, + [HLSL_SAMPLER_DIM_2DMS] = 14, + [HLSL_SAMPLER_DIM_2DMSARRAY] = 15, + [HLSL_SAMPLER_DIM_3D] = 16, + [HLSL_SAMPLER_DIM_CUBE] = 17, + [HLSL_SAMPLER_DIM_CUBEARRAY] = 23, + }; switch (type->base_type) { case HLSL_TYPE_RENDERTARGETVIEW: put_u32_unaligned(buffer, object_type[type->base_type]); break; + case HLSL_TYPE_TEXTURE: + put_u32_unaligned(buffer, texture_type[type->sampler_dim]); + break; default: FIXME("Object type %u is not supported.\n", type->base_type); set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
1
0
0
0
← Newer
1
...
12
13
14
15
16
17
18
...
72
Older →
Jump to page:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
Results per page:
10
25
50
100
200