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Brendan McGrath : d2d1/tests: Increase timeout from 1 sec to 5 secs.
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: wine Branch: master Commit: c65ac223a074e2129afe0a0f10cdcd3ec80b87cd URL:
https://gitlab.winehq.org/wine/wine/-/commit/c65ac223a074e2129afe0a0f10cdcd…
Author: Brendan McGrath <bmcgrath(a)codeweavers.com> Date: Wed Feb 7 13:15:37 2024 +1100 d2d1/tests: Increase timeout from 1 sec to 5 secs. Fixes a test that is frequently failing on the GitLab CI. Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=56188
--- dlls/d2d1/tests/d2d1.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c index efa4da54fd2..0059b2b8bd1 100644 --- a/dlls/d2d1/tests/d2d1.c +++ b/dlls/d2d1/tests/d2d1.c @@ -10822,7 +10822,7 @@ static void test_mt_factory(BOOL d3d11) ID2D1Multithread_Enter(multithread); thread = CreateThread(NULL, 0, mt_factory_test_thread_draw_func, ctx.rt, 0, NULL); ok(!!thread, "Failed to create a thread.\n"); - ret = WaitForSingleObject(thread, 1000); + ret = WaitForSingleObject(thread, 5000); ok(ret == WAIT_OBJECT_0, "Didn't expect timeout.\n"); ID2D1Multithread_Leave(multithread); WaitForSingleObject(thread, INFINITE);
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Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic RawBufferStore.
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: 1dffc281c95103d774faad5a1f67f1c6ff948f10 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/1dffc281c95103d774faad5a1f67f…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Fri Feb 9 14:14:32 2024 +1000 vkd3d-shader/dxil: Implement DX intrinsic RawBufferStore. --- libs/vkd3d-shader/dxil.c | 23 ++++++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 5d98a38c..93ed3e06 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -394,6 +394,7 @@ enum dx_intrinsic_opcode DX_LEGACY_F32TOF16 = 130, DX_LEGACY_F16TOF32 = 131, DX_RAW_BUFFER_LOAD = 139, + DX_RAW_BUFFER_STORE = 140, }; enum dxil_cast_code @@ -4141,7 +4142,7 @@ static void sm6_parser_emit_dx_raw_buffer_load(struct sm6_parser *sm6, enum dx_i static void sm6_parser_emit_dx_raw_buffer_store(struct sm6_parser *sm6, enum dx_intrinsic_opcode op, const struct sm6_value **operands, struct function_emission_state *state) { - unsigned int write_mask, component_count, operand_count; + unsigned int write_mask, component_count, alignment = 0, operand_count; struct vkd3d_shader_src_param *src_params; struct vkd3d_shader_dst_param *dst_param; struct vkd3d_shader_instruction *ins; @@ -4171,6 +4172,24 @@ static void sm6_parser_emit_dx_raw_buffer_store(struct sm6_parser *sm6, enum dx_ } component_count = vsir_write_mask_component_count(write_mask); + if (op == DX_RAW_BUFFER_STORE) + { + if (!raw && resource->u.handle.d->kind != RESOURCE_KIND_STRUCTUREDBUFFER) + { + WARN("Resource is not a raw or structured buffer.\n"); + vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_INVALID_OPERATION, + "Resource for a raw buffer store is not a raw or structured buffer."); + } + + alignment = sm6_value_get_constant_uint(operands[8]); + if (alignment & (alignment - 1)) + { + FIXME("Invalid alignment %#x.\n", alignment); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Alignment %#x for a raw/structured buffer store operation is invalid.", alignment); + } + } + if (!sm6_parser_emit_composite_construct(sm6, &operands[3], component_count, state, &data)) return; @@ -4187,6 +4206,7 @@ static void sm6_parser_emit_dx_raw_buffer_store(struct sm6_parser *sm6, enum dx_ dst_param = instruction_dst_params_alloc(ins, 1, sm6); dst_param_init_with_mask(dst_param, write_mask); dst_param->reg = resource->u.handle.reg; + dst_param->reg.alignment = alignment; } static void sm6_parser_emit_dx_buffer_load(struct sm6_parser *sm6, enum dx_intrinsic_opcode op, @@ -4627,6 +4647,7 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] = [DX_LOAD_INPUT ] = {"o", "ii8i", sm6_parser_emit_dx_load_input}, [DX_LOG ] = {"g", "R", sm6_parser_emit_dx_unary}, [DX_RAW_BUFFER_LOAD ] = {"o", "Hii8i", sm6_parser_emit_dx_raw_buffer_load}, + [DX_RAW_BUFFER_STORE ] = {"v", "Hiioooocc", sm6_parser_emit_dx_raw_buffer_store}, [DX_ROUND_NE ] = {"g", "R", sm6_parser_emit_dx_unary}, [DX_ROUND_NI ] = {"g", "R", sm6_parser_emit_dx_unary}, [DX_ROUND_PI ] = {"g", "R", sm6_parser_emit_dx_unary},
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Conor McCarthy : vkd3d-shader/dxil: Handle raw and structured buffers in sm6_parser_emit_dx_buffer_store().
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: cab8b781ab39f1b917b2ce668cecf44b5cc90a53 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/cab8b781ab39f1b917b2ce668cecf…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Thu Feb 1 16:05:35 2024 +1000 vkd3d-shader/dxil: Handle raw and structured buffers in sm6_parser_emit_dx_buffer_store(). --- libs/vkd3d-shader/dxil.c | 57 +++++++++++++++++++++++++++ tests/hlsl/uav-rwstructuredbuffer.shader_test | 8 ++-- 2 files changed, 61 insertions(+), 4 deletions(-) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index d461fad2..5d98a38c 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -4138,6 +4138,57 @@ static void sm6_parser_emit_dx_raw_buffer_load(struct sm6_parser *sm6, enum dx_i instruction_dst_param_init_ssa_vector(ins, component_count, sm6); } +static void sm6_parser_emit_dx_raw_buffer_store(struct sm6_parser *sm6, enum dx_intrinsic_opcode op, + const struct sm6_value **operands, struct function_emission_state *state) +{ + unsigned int write_mask, component_count, operand_count; + struct vkd3d_shader_src_param *src_params; + struct vkd3d_shader_dst_param *dst_param; + struct vkd3d_shader_instruction *ins; + struct vkd3d_shader_register data; + const struct sm6_value *resource; + bool raw; + + resource = operands[0]; + if (!sm6_value_validate_is_handle(resource, sm6)) + return; + raw = resource->u.handle.d->kind == RESOURCE_KIND_RAWBUFFER; + + write_mask = sm6_value_get_constant_uint(operands[7]); + if (!write_mask || write_mask > VKD3DSP_WRITEMASK_ALL) + { + WARN("Invalid write mask %#x.\n", write_mask); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Write mask %#x for a raw/structured buffer store operation is invalid.", write_mask); + return; + } + else if (write_mask & (write_mask + 1)) + { + /* In this case, it is unclear which source operands will be defined unless we encounter it in a shader. */ + FIXME("Unhandled write mask %#x.\n", write_mask); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Write mask %#x for a raw/structured buffer store operation is unhandled.", write_mask); + } + component_count = vsir_write_mask_component_count(write_mask); + + if (!sm6_parser_emit_composite_construct(sm6, &operands[3], component_count, state, &data)) + return; + + ins = state->ins; + vsir_instruction_init(ins, &sm6->p.location, raw ? VKD3DSIH_STORE_RAW : VKD3DSIH_STORE_STRUCTURED); + operand_count = 2 + !raw; + + if (!(src_params = instruction_src_params_alloc(ins, operand_count, sm6))) + return; + src_params_init_from_operands(src_params, &operands[1], operand_count - 1); + data.data_type = VKD3D_DATA_UINT; + src_param_init_vector_from_reg(&src_params[operand_count - 1], &data); + + dst_param = instruction_dst_params_alloc(ins, 1, sm6); + dst_param_init_with_mask(dst_param, write_mask); + dst_param->reg = resource->u.handle.reg; +} + static void sm6_parser_emit_dx_buffer_load(struct sm6_parser *sm6, enum dx_intrinsic_opcode op, const struct sm6_value **operands, struct function_emission_state *state) { @@ -4194,6 +4245,12 @@ static void sm6_parser_emit_dx_buffer_store(struct sm6_parser *sm6, enum dx_intr if (!sm6_value_validate_is_handle(resource, sm6)) return; + if (resource->u.handle.d->kind == RESOURCE_KIND_RAWBUFFER + || resource->u.handle.d->kind == RESOURCE_KIND_STRUCTUREDBUFFER) + { + return sm6_parser_emit_dx_raw_buffer_store(sm6, op, operands, state); + } + if (resource->u.handle.d->kind != RESOURCE_KIND_TYPEDBUFFER) { WARN("Resource is not a typed buffer.\n"); diff --git a/tests/hlsl/uav-rwstructuredbuffer.shader_test b/tests/hlsl/uav-rwstructuredbuffer.shader_test index d2fe7a3f..15026d06 100644 --- a/tests/hlsl/uav-rwstructuredbuffer.shader_test +++ b/tests/hlsl/uav-rwstructuredbuffer.shader_test @@ -34,8 +34,8 @@ float4 main() : sv_target1 [test] todo(sm<6) draw quad -todo probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4) -todo probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8) +probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4) +probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8) [pixel shader todo] struct s @@ -154,5 +154,5 @@ float4 main() : sv_target1 [test] todo(sm<6) draw quad -todo probe uav 2 (0) rgbai (11, -12, 13, -14) -todo probe uav 2 (1) rgbai (-15, 16, -17, 18) +probe uav 2 (0) rgbai (11, -12, 13, -14) +probe uav 2 (1) rgbai (-15, 16, -17, 18)
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Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic BufferStore.
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: ce1875c4351a86a275d9fe281e7fc5687eaba6e4 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/ce1875c4351a86a275d9fe281e7fc…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Thu Feb 1 16:04:28 2024 +1000 vkd3d-shader/dxil: Implement DX intrinsic BufferStore. --- libs/vkd3d-shader/dxil.c | 63 +++++++++++++++++++++++++++ tests/hlsl/uav-rwbuffer.shader_test | 4 +- tests/hlsl/uav-rwstructuredbuffer.shader_test | 12 ++--- 3 files changed, 71 insertions(+), 8 deletions(-) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 2ca3aa95..d461fad2 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -383,6 +383,7 @@ enum dx_intrinsic_opcode DX_TEXTURE_LOAD = 66, DX_TEXTURE_STORE = 67, DX_BUFFER_LOAD = 68, + DX_BUFFER_STORE = 69, DX_ATOMIC_BINOP = 78, DX_ATOMIC_CMP_XCHG = 79, DX_DERIV_COARSEX = 83, @@ -4179,6 +4180,67 @@ static void sm6_parser_emit_dx_buffer_load(struct sm6_parser *sm6, enum dx_intri instruction_dst_param_init_ssa_vector(ins, VKD3D_VEC4_SIZE, sm6); } +static void sm6_parser_emit_dx_buffer_store(struct sm6_parser *sm6, enum dx_intrinsic_opcode op, + const struct sm6_value **operands, struct function_emission_state *state) +{ + struct vkd3d_shader_src_param *src_params; + struct vkd3d_shader_dst_param *dst_param; + unsigned int write_mask, component_count; + struct vkd3d_shader_instruction *ins; + struct vkd3d_shader_register texel; + const struct sm6_value *resource; + + resource = operands[0]; + if (!sm6_value_validate_is_handle(resource, sm6)) + return; + + if (resource->u.handle.d->kind != RESOURCE_KIND_TYPEDBUFFER) + { + WARN("Resource is not a typed buffer.\n"); + vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_INVALID_OPERATION, + "Resource for a typed buffer store is not a typed buffer."); + } + + write_mask = sm6_value_get_constant_uint(operands[7]); + if (!write_mask || write_mask > VKD3DSP_WRITEMASK_ALL) + { + WARN("Invalid write mask %#x.\n", write_mask); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Write mask %#x for a typed buffer store operation is invalid.", write_mask); + return; + } + else if (write_mask & (write_mask + 1)) + { + /* In this case, it is unclear which source operands will be defined unless we encounter it in a shader. */ + FIXME("Unhandled write mask %#x.\n", write_mask); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Write mask %#x for a typed buffer store operation is unhandled.", write_mask); + } + component_count = vsir_write_mask_component_count(write_mask); + + if (!sm6_parser_emit_composite_construct(sm6, &operands[3], component_count, state, &texel)) + return; + + ins = state->ins; + vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_STORE_UAV_TYPED); + + if (!(src_params = instruction_src_params_alloc(ins, 2, sm6))) + return; + src_param_init_from_value(&src_params[0], operands[1]); + if (!sm6_value_is_undef(operands[2])) + { + /* Constant zero would have no effect, but is not worth checking for unless it shows up. */ + WARN("Ignoring structure offset.\n"); + vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS, + "Ignoring structure offset for a typed buffer store."); + } + src_param_init_vector_from_reg(&src_params[1], &texel); + + dst_param = instruction_dst_params_alloc(ins, 1, sm6); + dst_param_init_with_mask(dst_param, write_mask); + dst_param->reg = resource->u.handle.reg; +} + static unsigned int sm6_value_get_texel_offset(const struct sm6_value *value) { return sm6_value_is_undef(value) ? 0 : sm6_value_get_constant_uint(value); @@ -4478,6 +4540,7 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] = [DX_ATOMIC_CMP_XCHG ] = {"o", "HiiiRR", sm6_parser_emit_dx_atomic_binop}, [DX_BFREV ] = {"m", "R", sm6_parser_emit_dx_unary}, [DX_BUFFER_LOAD ] = {"o", "Hii", sm6_parser_emit_dx_buffer_load}, + [DX_BUFFER_STORE ] = {"v", "Hiiooooc", sm6_parser_emit_dx_buffer_store}, [DX_CBUFFER_LOAD_LEGACY ] = {"o", "Hi", sm6_parser_emit_dx_cbuffer_load}, [DX_COS ] = {"g", "R", sm6_parser_emit_dx_sincos}, [DX_COUNT_BITS ] = {"i", "m", sm6_parser_emit_dx_unary}, diff --git a/tests/hlsl/uav-rwbuffer.shader_test b/tests/hlsl/uav-rwbuffer.shader_test index c813d0d1..bcd5c695 100644 --- a/tests/hlsl/uav-rwbuffer.shader_test +++ b/tests/hlsl/uav-rwbuffer.shader_test @@ -180,7 +180,7 @@ float4 main() : sv_target } [test] -todo(sm>=6) draw quad +draw quad probe uav 1 (0) rgbai (11, -12, 13, -14) probe uav 1 (1) rgbai (-15, 16, -17, 18) @@ -198,5 +198,5 @@ float4 main() : sv_target1 } [test] -todo(sm>=6) draw quad +draw quad probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4) diff --git a/tests/hlsl/uav-rwstructuredbuffer.shader_test b/tests/hlsl/uav-rwstructuredbuffer.shader_test index 93864f0f..d2fe7a3f 100644 --- a/tests/hlsl/uav-rwstructuredbuffer.shader_test +++ b/tests/hlsl/uav-rwstructuredbuffer.shader_test @@ -33,9 +33,9 @@ float4 main() : sv_target1 } [test] -todo draw quad -probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4) -probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8) +todo(sm<6) draw quad +todo probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4) +todo probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8) [pixel shader todo] struct s @@ -153,6 +153,6 @@ float4 main() : sv_target1 } [test] -todo draw quad -probe uav 2 (0) rgbai (11, -12, 13, -14) -probe uav 2 (1) rgbai (-15, 16, -17, 18) +todo(sm<6) draw quad +todo probe uav 2 (0) rgbai (11, -12, 13, -14) +todo probe uav 2 (1) rgbai (-15, 16, -17, 18)
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Conor McCarthy : tests/shader-runner: Add a test for a signed int structured buffer UAV.
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: b447a725ecaa4cc17b1f3a8e6730ce4c5ee56cd4 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/b447a725ecaa4cc17b1f3a8e6730c…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Mon Feb 12 11:44:36 2024 +1000 tests/shader-runner: Add a test for a signed int structured buffer UAV. Check for backend type mismatches resulting from the absence of signedness in SM 6. --- tests/hlsl/uav-rwstructuredbuffer.shader_test | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/tests/hlsl/uav-rwstructuredbuffer.shader_test b/tests/hlsl/uav-rwstructuredbuffer.shader_test index bbe0ac95..93864f0f 100644 --- a/tests/hlsl/uav-rwstructuredbuffer.shader_test +++ b/tests/hlsl/uav-rwstructuredbuffer.shader_test @@ -135,3 +135,24 @@ float4 main() : sv_target u[0].x = float3(30.0, 40.0, 50.0); return 0; } + +[uav 2] +stride 16 +size (buffer, 2) + +1 2 3 4 5 6 7 8 + +[pixel shader todo] +RWStructuredBuffer<int4> u : register(u2); + +float4 main() : sv_target1 +{ + u[0] = int4(11, -12, 13, -14); + u[1] = int4(-15, 16, -17, 18); + return 0; +} + +[test] +todo draw quad +probe uav 2 (0) rgbai (11, -12, 13, -14) +probe uav 2 (1) rgbai (-15, 16, -17, 18)
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Conor McCarthy : tests/shader-runner: Add a test for a signed int typed buffer UAV.
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: 9180ea6591b0566e5040628822311fa334699317 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/9180ea6591b0566e5040628822311…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Thu Feb 1 16:02:58 2024 +1000 tests/shader-runner: Add a test for a signed int typed buffer UAV. Check for backend type mismatches resulting from the absence of signedness in SM 6. --- tests/hlsl/uav-rwbuffer.shader_test | 20 ++++++++++++++++++++ tests/shader_runner.c | 24 ++++++++++++++++++------ tests/shader_runner_gl.c | 1 + tests/utils.h | 1 + 4 files changed, 40 insertions(+), 6 deletions(-) diff --git a/tests/hlsl/uav-rwbuffer.shader_test b/tests/hlsl/uav-rwbuffer.shader_test index ec8937b3..c813d0d1 100644 --- a/tests/hlsl/uav-rwbuffer.shader_test +++ b/tests/hlsl/uav-rwbuffer.shader_test @@ -164,6 +164,26 @@ float4 main() : sv_target1 return 0; } +[uav 1] +format r32g32b32a32 sint +size (buffer, 2) +1 2 3 4 5 6 7 8 + +[pixel shader] +RWBuffer<int4> u : register(u1); + +float4 main() : sv_target +{ + u[0] = int4(11, -12, 13, -14); + u[1] = int4(-15, 16, -17, 18); + return 0; +} + +[test] +todo(sm>=6) draw quad +probe uav 1 (0) rgbai (11, -12, 13, -14) +probe uav 1 (1) rgbai (-15, 16, -17, 18) + [uav 2] size (buffer, 1) 0.1 0.2 0.3 0.4 diff --git a/tests/shader_runner.c b/tests/shader_runner.c index c20932cc..d0d80650 100644 --- a/tests/shader_runner.c +++ b/tests/shader_runner.c @@ -336,6 +336,7 @@ static DXGI_FORMAT parse_format(const char *line, enum texture_data_type *data_t formats[] = { {"r32g32b32a32 float", TEXTURE_DATA_FLOAT, 16, DXGI_FORMAT_R32G32B32A32_FLOAT}, + {"r32g32b32a32 sint", TEXTURE_DATA_SINT, 16, DXGI_FORMAT_R32G32B32A32_SINT}, {"r32g32b32a32 uint", TEXTURE_DATA_UINT, 16, DXGI_FORMAT_R32G32B32A32_UINT}, {"r32g32 float", TEXTURE_DATA_FLOAT, 8, DXGI_FORMAT_R32G32_FLOAT}, {"r32g32 int", TEXTURE_DATA_SINT, 8, DXGI_FORMAT_R32G32_SINT}, @@ -622,12 +623,12 @@ static void read_uint(const char **line, unsigned int *u, bool is_uniform) *line = rest + (!is_uniform && *rest == ','); } -static void read_int4(const char **line, struct ivec4 *v) +static void read_int4(const char **line, struct ivec4 *v, bool is_uniform) { - read_int(line, &v->x, true); - read_int(line, &v->y, true); - read_int(line, &v->z, true); - read_int(line, &v->w, true); + read_int(line, &v->x, is_uniform); + read_int(line, &v->y, is_uniform); + read_int(line, &v->z, is_uniform); + read_int(line, &v->w, is_uniform); } static void read_uint4(const char **line, struct uvec4 *v, bool is_uniform) @@ -907,6 +908,17 @@ static void parse_test_directive(struct shader_runner *runner, const char *line) line = close_parentheses(line); todo_if(runner->is_todo) check_readback_data_uvec4(rb, &rect, &v); } + else if (match_string(line, "rgbai", &line)) + { + struct ivec4 v; + + if (*line != '(') + fatal_error("Malformed probe arguments '%s'.\n", line); + ++line; + read_int4(&line, &v, false); + line = close_parentheses(line); + todo_if(runner->is_todo) check_readback_data_ivec4(rb, &rect, &v); + } else if (match_string(line, "rgba", &line)) { struct vec4 v; @@ -993,7 +1005,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line) { struct ivec4 v; - read_int4(&line, &v); + read_int4(&line, &v, true); set_uniforms(runner, offset, 4, &v); } else if (match_string(line, "uint4", &line)) diff --git a/tests/shader_runner_gl.c b/tests/shader_runner_gl.c index 263d1ba7..6cec33a4 100644 --- a/tests/shader_runner_gl.c +++ b/tests/shader_runner_gl.c @@ -293,6 +293,7 @@ static const struct format_info *get_format_info(enum DXGI_FORMAT format) {DXGI_FORMAT_UNKNOWN, 1, true, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, {DXGI_FORMAT_R32G32B32A32_FLOAT, 4, false, GL_RGBA32F, GL_RGBA, GL_FLOAT}, {DXGI_FORMAT_R32G32B32A32_UINT, 4, true, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, + {DXGI_FORMAT_R32G32B32A32_SINT, 4, true, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, {DXGI_FORMAT_R32G32_FLOAT, 2, false, GL_RG32F, GL_RG, GL_FLOAT}, {DXGI_FORMAT_R32G32_UINT, 2, true, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, {DXGI_FORMAT_R32G32_SINT, 2, true, GL_RG32I, GL_RG_INTEGER, GL_INT}, diff --git a/tests/utils.h b/tests/utils.h index 98dceba8..cd5215fe 100644 --- a/tests/utils.h +++ b/tests/utils.h @@ -275,6 +275,7 @@ static inline void check_readback_data_vec4_(unsigned int line, const struct res got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y); } +#define check_readback_data_ivec4(a, b, c) check_readback_data_uvec4_(__LINE__, a, b, (const struct uvec4 *)(c)) #define check_readback_data_uvec4(a, b, c) check_readback_data_uvec4_(__LINE__, a, b, c) static inline void check_readback_data_uvec4_(unsigned int line, const struct resource_readback *rb, const RECT *rect, const struct uvec4 *expected)
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Conor McCarthy : tests/shader-runner: Support structured buffer UAVs.
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: vkd3d Branch: master Commit: 081c9dbc96bdc8f567489ecfdb76b0fccfe4a697 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/081c9dbc96bdc8f567489ecfdb76b…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Thu Feb 1 16:01:45 2024 +1000 tests/shader-runner: Support structured buffer UAVs. --- tests/hlsl/uav-rwstructuredbuffer.shader_test | 12 ++++++++++++ tests/shader_runner.c | 7 +++++++ tests/shader_runner.h | 1 + tests/shader_runner_d3d11.c | 17 +++++++++-------- tests/shader_runner_d3d12.c | 1 + tests/shader_runner_gl.c | 1 + tests/shader_runner_vulkan.c | 4 ++++ 7 files changed, 35 insertions(+), 8 deletions(-) diff --git a/tests/hlsl/uav-rwstructuredbuffer.shader_test b/tests/hlsl/uav-rwstructuredbuffer.shader_test index f962e18e..bbe0ac95 100644 --- a/tests/hlsl/uav-rwstructuredbuffer.shader_test +++ b/tests/hlsl/uav-rwstructuredbuffer.shader_test @@ -1,6 +1,12 @@ [require] shader model >= 5.0 +[uav 2] +stride 16 +size (buffer, 2) + +0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 + [pixel shader todo] struct s { @@ -22,9 +28,15 @@ RWStructuredBuffer<struct s2> u5; float4 main() : sv_target1 { u[0] = float4(11.1, 12.2, 13.3, 14.4); + u[1] = float4(15.5, 16.6, 17.7, 18.8); return 0; } +[test] +todo draw quad +probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4) +probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8) + [pixel shader todo] struct s { diff --git a/tests/shader_runner.c b/tests/shader_runner.c index 85c88d7b..c20932cc 100644 --- a/tests/shader_runner.c +++ b/tests/shader_runner.c @@ -427,6 +427,13 @@ static void parse_resource_directive(struct resource_params *resource, const cha { resource->format = parse_format(line, &resource->data_type, &resource->texel_size, &line); } + else if (match_string(line, "stride", &line)) + { + if (sscanf(line, "%u", &resource->stride) < 1) + fatal_error("Malformed texture stride '%s'.\n", line); + resource->texel_size = resource->stride; + resource->format = DXGI_FORMAT_UNKNOWN; + } else if (match_string(line, "size", &line)) { if (sscanf(line, "( buffer , %u ) ", &resource->width) == 1) diff --git a/tests/shader_runner.h b/tests/shader_runner.h index 5ad6a278..62358d78 100644 --- a/tests/shader_runner.h +++ b/tests/shader_runner.h @@ -87,6 +87,7 @@ struct resource_params DXGI_FORMAT format; enum texture_data_type data_type; unsigned int texel_size; + unsigned int stride; unsigned int width, height; unsigned int level_count; uint8_t *data; diff --git a/tests/shader_runner_d3d11.c b/tests/shader_runner_d3d11.c index 0d13fc00..528c04e9 100644 --- a/tests/shader_runner_d3d11.c +++ b/tests/shader_runner_d3d11.c @@ -330,7 +330,8 @@ static void destroy_test_context(struct d3d11_shader_runner *runner) ok(!ref, "Device has %lu references left.\n", ref); } -static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags, unsigned int size, const void *data) +static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags, unsigned int size, + unsigned int stride, const void *data) { D3D11_SUBRESOURCE_DATA resource_data; D3D11_BUFFER_DESC buffer_desc; @@ -341,8 +342,8 @@ static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags buffer_desc.Usage = D3D11_USAGE_DEFAULT; buffer_desc.BindFlags = bind_flags; buffer_desc.CPUAccessFlags = 0; - buffer_desc.MiscFlags = 0; - buffer_desc.StructureByteStride = 0; + buffer_desc.MiscFlags = stride ? D3D11_RESOURCE_MISC_BUFFER_STRUCTURED : 0; + buffer_desc.StructureByteStride = stride; resource_data.pSysMem = data; resource_data.SysMemPitch = 0; @@ -417,7 +418,7 @@ static void init_resource_srv_buffer(struct d3d11_shader_runner *runner, struct ID3D11Device *device = runner->device; HRESULT hr; - resource->buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, params->data_size, params->data); + resource->buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, params->data_size, params->stride, params->data); resource->resource = (ID3D11Resource *)resource->buffer; srv_desc.Format = params->format; @@ -435,7 +436,7 @@ static void init_resource_uav_buffer(struct d3d11_shader_runner *runner, struct ID3D11Device *device = runner->device; HRESULT hr; - resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->data); + resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->stride, params->data); resource->resource = (ID3D11Resource *)resource->buffer; uav_desc.Format = params->format; @@ -474,7 +475,7 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co break; case RESOURCE_TYPE_VERTEX_BUFFER: - resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->data); + resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->stride, params->data); resource->resource = (ID3D11Resource *)resource->buffer; break; } @@ -538,7 +539,7 @@ static bool d3d11_runner_dispatch(struct shader_runner *r, unsigned int x, unsig ID3D11Buffer *cb; cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, - runner->r.uniform_count * sizeof(*runner->r.uniforms), runner->r.uniforms); + runner->r.uniform_count * sizeof(*runner->r.uniforms), 0, runner->r.uniforms); ID3D11DeviceContext_CSSetConstantBuffers(context, 0, 1, &cb); ID3D11Buffer_Release(cb); } @@ -618,7 +619,7 @@ static bool d3d11_runner_draw(struct shader_runner *r, if (runner->r.uniform_count) { cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, - runner->r.uniform_count * sizeof(*runner->r.uniforms), runner->r.uniforms); + runner->r.uniform_count * sizeof(*runner->r.uniforms), 0, runner->r.uniforms); ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb); } diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index b7a29431..ca137512 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -200,6 +200,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co uav_desc.Format = params->format; uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; uav_desc.Buffer.NumElements = params->width * params->height; + uav_desc.Buffer.StructureByteStride = params->stride; ID3D12Device_CreateUnorderedAccessView(device, resource->resource, NULL, &uav_desc, get_cpu_descriptor_handle(test_context, runner->heap, resource->r.slot + MAX_RESOURCES)); diff --git a/tests/shader_runner_gl.c b/tests/shader_runner_gl.c index f4e4fa75..263d1ba7 100644 --- a/tests/shader_runner_gl.c +++ b/tests/shader_runner_gl.c @@ -290,6 +290,7 @@ static const struct format_info *get_format_info(enum DXGI_FORMAT format) static const struct format_info format_info[] = { + {DXGI_FORMAT_UNKNOWN, 1, true, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, {DXGI_FORMAT_R32G32B32A32_FLOAT, 4, false, GL_RGBA32F, GL_RGBA, GL_FLOAT}, {DXGI_FORMAT_R32G32B32A32_UINT, 4, true, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, {DXGI_FORMAT_R32G32_FLOAT, 2, false, GL_RG32F, GL_RG, GL_FLOAT}, diff --git a/tests/shader_runner_vulkan.c b/tests/shader_runner_vulkan.c index f9ab204f..35db729b 100644 --- a/tests/shader_runner_vulkan.c +++ b/tests/shader_runner_vulkan.c @@ -330,6 +330,10 @@ static void resource_init_buffer(struct vulkan_shader_runner *runner, struct vul else usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT; + /* d3d12 requires DXGI_FORMAT_UNKNOWN for structured buffers, but Vulkan requires a defined format. */ + if (format == VK_FORMAT_UNDEFINED && params->stride) + format = VK_FORMAT_R32_UINT; + resource->buffer = create_buffer(runner, params->data_size, usage, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory); resource->buffer_view = create_buffer_view(runner, resource->buffer, format);
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Alex Henrie : include: Add debugstr_time to wine/strmbase.h.
by Alexandre Julliard
22 Feb '24
22 Feb '24
Module: wine Branch: master Commit: 2e9a57a0b823140f8cf514ac7bf8812b0f15f15d URL:
https://gitlab.winehq.org/wine/wine/-/commit/2e9a57a0b823140f8cf514ac7bf881…
Author: Alex Henrie <alexhenrie24(a)gmail.com> Date: Sat Feb 17 23:11:27 2024 -0700 include: Add debugstr_time to wine/strmbase.h. --- dlls/evr/evr_private.h | 21 --------------------- dlls/qasf/asfreader.c | 21 --------------------- dlls/quartz/quartz_private.h | 21 --------------------- dlls/winegstreamer/gst_private.h | 21 --------------------- include/wine/strmbase.h | 22 ++++++++++++++++++++++ libs/strmbase/strmbase_private.h | 21 --------------------- 6 files changed, 22 insertions(+), 105 deletions(-) diff --git a/dlls/evr/evr_private.h b/dlls/evr/evr_private.h index 225e60348b4..c24dd01a745 100644 --- a/dlls/evr/evr_private.h +++ b/dlls/evr/evr_private.h @@ -24,27 +24,6 @@ #include "wine/strmbase.h" #include "wine/debug.h" -static inline const char *debugstr_time(LONGLONG time) -{ - ULONGLONG abstime = time >= 0 ? time : -time; - unsigned int i = 0, j = 0; - char buffer[23], rev[23]; - - while (abstime || i <= 8) - { - buffer[i++] = '0' + (abstime % 10); - abstime /= 10; - if (i == 7) buffer[i++] = '.'; - } - if (time < 0) buffer[i++] = '-'; - - while (i--) rev[j++] = buffer[i]; - while (rev[j-1] == '0' && rev[j-2] != '.') --j; - rev[j] = 0; - - return wine_dbg_sprintf("%s", rev); -} - static inline const char *debugstr_normalized_rect(const MFVideoNormalizedRect *rect) { if (!rect) return "(null)"; diff --git a/dlls/qasf/asfreader.c b/dlls/qasf/asfreader.c index 4cf077e9dd3..7a832e9a718 100644 --- a/dlls/qasf/asfreader.c +++ b/dlls/qasf/asfreader.c @@ -27,27 +27,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(quartz); -static inline const char *debugstr_time(REFERENCE_TIME time) -{ - ULONGLONG abstime = time >= 0 ? time : -time; - unsigned int i = 0, j = 0; - char buffer[23], rev[23]; - - while (abstime || i <= 8) - { - buffer[i++] = '0' + (abstime % 10); - abstime /= 10; - if (i == 7) buffer[i++] = '.'; - } - if (time < 0) buffer[i++] = '-'; - - while (i--) rev[j++] = buffer[i]; - while (rev[j-1] == '0' && rev[j-2] != '.') --j; - rev[j] = 0; - - return wine_dbg_sprintf("%s", rev); -} - struct buffer { INSSBuffer INSSBuffer_iface; diff --git a/dlls/quartz/quartz_private.h b/dlls/quartz/quartz_private.h index 8a761e540b9..946709f936a 100644 --- a/dlls/quartz/quartz_private.h +++ b/dlls/quartz/quartz_private.h @@ -44,27 +44,6 @@ 0, 0, { (DWORD_PTR)(__FILE__ ": " # cs) }}; \ static CRITICAL_SECTION cs = { &cs##_debug, -1, 0, 0, 0, 0 }; -static inline const char *debugstr_time(REFERENCE_TIME time) -{ - ULONGLONG abstime = time >= 0 ? time : -time; - unsigned int i = 0, j = 0; - char buffer[23], rev[23]; - - while (abstime || i <= 8) - { - buffer[i++] = '0' + (abstime % 10); - abstime /= 10; - if (i == 7) buffer[i++] = '.'; - } - if (time < 0) buffer[i++] = '-'; - - while (i--) rev[j++] = buffer[i]; - while (rev[j-1] == '0' && rev[j-2] != '.') --j; - rev[j] = 0; - - return wine_dbg_sprintf("%s", rev); -} - /* see IAsyncReader::Request on MSDN for the explanation of this */ #define MEDIATIME_FROM_BYTES(x) ((LONGLONG)(x) * 10000000) #define BYTES_FROM_MEDIATIME(time) ((time) / 10000000) diff --git a/dlls/winegstreamer/gst_private.h b/dlls/winegstreamer/gst_private.h index 5e6cbbab5d5..2374fb6fddd 100644 --- a/dlls/winegstreamer/gst_private.h +++ b/dlls/winegstreamer/gst_private.h @@ -41,27 +41,6 @@ bool array_reserve(void **elements, size_t *capacity, size_t count, size_t size); -static inline const char *debugstr_time(REFERENCE_TIME time) -{ - ULONGLONG abstime = time >= 0 ? time : -time; - unsigned int i = 0, j = 0; - char buffer[23], rev[23]; - - while (abstime || i <= 8) - { - buffer[i++] = '0' + (abstime % 10); - abstime /= 10; - if (i == 7) buffer[i++] = '.'; - } - if (time < 0) buffer[i++] = '-'; - - while (i--) rev[j++] = buffer[i]; - while (rev[j-1] == '0' && rev[j-2] != '.') --j; - rev[j] = 0; - - return wine_dbg_sprintf("%s", rev); -} - #define MEDIATIME_FROM_BYTES(x) ((LONGLONG)(x) * 10000000) struct wg_sample_queue; diff --git a/include/wine/strmbase.h b/include/wine/strmbase.h index 1b4cc3f7657..978d1c67160 100644 --- a/include/wine/strmbase.h +++ b/include/wine/strmbase.h @@ -20,6 +20,7 @@ */ #include "dshow.h" +#include "wine/debug.h" HRESULT WINAPI CopyMediaType(AM_MEDIA_TYPE * pDest, const AM_MEDIA_TYPE *pSrc); void WINAPI FreeMediaType(AM_MEDIA_TYPE * pMediaType); @@ -28,6 +29,27 @@ void WINAPI DeleteMediaType(AM_MEDIA_TYPE * pMediaType); void strmbase_dump_media_type(const AM_MEDIA_TYPE *mt); +static inline const char *debugstr_time(REFERENCE_TIME time) +{ + ULONGLONG abstime = time >= 0 ? time : -time; + unsigned int i = 0, j = 0; + char buffer[23], rev[23]; + + while (abstime || i <= 8) + { + buffer[i++] = '0' + (abstime % 10); + abstime /= 10; + if (i == 7) buffer[i++] = '.'; + } + if (time < 0) buffer[i++] = '-'; + + while (i--) rev[j++] = buffer[i]; + while (rev[j-1] == '0' && rev[j-2] != '.') --j; + rev[j] = 0; + + return wine_dbg_sprintf("%s", rev); +} + /* Pin functions */ struct strmbase_pin diff --git a/libs/strmbase/strmbase_private.h b/libs/strmbase/strmbase_private.h index cf702a279c2..374b10e7d51 100644 --- a/libs/strmbase/strmbase_private.h +++ b/libs/strmbase/strmbase_private.h @@ -30,25 +30,4 @@ #include "wine/list.h" #include "wine/strmbase.h" -static inline const char *debugstr_time(REFERENCE_TIME time) -{ - ULONGLONG abstime = time >= 0 ? time : -time; - unsigned int i = 0, j = 0; - char buffer[23], rev[23]; - - while (abstime || i <= 8) - { - buffer[i++] = '0' + (abstime % 10); - abstime /= 10; - if (i == 7) buffer[i++] = '.'; - } - if (time < 0) buffer[i++] = '-'; - - while (i--) rev[j++] = buffer[i]; - while (rev[j-1] == '0' && rev[j-2] != '.') --j; - rev[j] = 0; - - return wine_dbg_sprintf("%s", rev); -} - #endif /* __WINE_STRMBASE_PRIVATE_H */
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Henri Verbeet : ci: Enable colour output for the tests.
by Alexandre Julliard
21 Feb '24
21 Feb '24
Module: vkd3d Branch: master Commit: edc8e38bd9755361e9394703f0c3fd53661d2e83 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/edc8e38bd9755361e9394703f0c3f…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Feb 21 12:01:04 2024 +0100 ci: Enable colour output for the tests. Autodetection doesn't work, but gitlab does in fact support colour output. Perhaps more importantly, the "Scroll to next failure" feature essentially scans the output for red text. --- gitlab/build-linux | 2 +- gitlab/build-mac | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/gitlab/build-linux b/gitlab/build-linux index a68a36b5..a060eadc 100755 --- a/gitlab/build-linux +++ b/gitlab/build-linux @@ -14,7 +14,7 @@ cd build export LD_LIBRARY_PATH=/usr/local/lib if ../configure --enable-demos --with-spirv-tools DXCOMPILER_LIBS="-L/usr/local/lib" CFLAGS="-g -O2 -Werror" CPPFLAGS="-DVKD3D_SHADER_UNSUPPORTED_DXIL" && \ make -j$(nproc) ; then - make -j$(nproc) check || \ + make -j$(nproc) AM_COLOR_TESTS=always check || \ touch ../tests_failed else touch ../build_failed diff --git a/gitlab/build-mac b/gitlab/build-mac index 3225c8a0..a3119686 100755 --- a/gitlab/build-mac +++ b/gitlab/build-mac @@ -13,7 +13,7 @@ mkdir build cd build if ../configure CFLAGS="-g -O2 -Wno-implicit-fallthrough -Werror" && \ make -j$(sysctl -n hw.ncpu) ; then - make -j$(sysctl -n hw.ncpu) check || \ + make -j$(sysctl -n hw.ncpu) AM_COLOR_TESTS=always check || \ touch ../tests_failed else touch ../build_failed
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Petrichor Park : vkd3d-shader/hlsl: Implement atan and atan2.
by Alexandre Julliard
21 Feb '24
21 Feb '24
Module: vkd3d Branch: master Commit: 02a366782263f6eb06b8cd839113dff308f2cf05 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/02a366782263f6eb06b8cd839113d…
Author: Petrichor Park <ppark(a)codeweavers.com> Date: Sun Feb 11 11:06:24 2024 -0600 vkd3d-shader/hlsl: Implement atan and atan2. Also narrows some more todos on the tests. --- libs/vkd3d-shader/hlsl.y | 95 +++++++++++++++++++++++++++++++++++++ tests/hlsl/inverse-trig.shader_test | 44 ++++++++--------- 2 files changed, 117 insertions(+), 22 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 111fec17..b59dbf32 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -2798,6 +2798,99 @@ static bool intrinsic_asin(struct hlsl_ctx *ctx, return write_acos_or_asin(ctx, params, loc, true); } +static bool write_atan_or_atan2(struct hlsl_ctx *ctx, + const struct parse_initializer *params, + const struct vkd3d_shader_location *loc, bool atan2_mode) +{ + struct hlsl_ir_function_decl *func; + struct hlsl_type *type; + struct vkd3d_string_buffer *buf; + int ret; + + static const char atan2_name[] = "atan2"; + static const char atan_name[] = "atan"; + + static const char atan2_header_template[] = + "%s atan2(%s y, %s x)\n" + "{\n" + " %s in_y, in_x;\n" + " in_y = y;\n" + " in_x = x;\n"; + static const char atan_header_template[] = + "%s atan(%s y)\n" + "{\n" + " %s in_y, in_x;\n" + " in_y = y;\n" + " in_x = 1.0;\n"; + + static const char body_template[] = + " %s recip, input, x2, poly_approx, flipped;" + " recip = 1.0 / max(abs(in_y), abs(in_x));\n" + " input = recip * min(abs(in_y), abs(in_x));\n" + " x2 = input * input;\n" + " poly_approx = ((((0.020835\n" + " * x2 - 0.085133)\n" + " * x2 + 0.180141)\n" + " * x2 - 0.330299)\n" + " * x2 + 0.999866)\n" + " * input;\n" + " flipped = poly_approx * -2.0 + 1.570796;\n" + " poly_approx += abs(in_x) < abs(in_y) ? flipped : 0.0;\n" + " poly_approx += in_x < 0.0 ? -3.1415927 : 0.0;\n" + " return (min(in_x, in_y) < 0.0 && max(in_x, in_y) >= 0.0)\n" + " ? -poly_approx\n" + " : poly_approx;\n" + "}"; + + if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc))) + return false; + type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy); + + if (!(buf = hlsl_get_string_buffer(ctx))) + return false; + + if (atan2_mode) + ret = vkd3d_string_buffer_printf(buf, atan2_header_template, + type->name, type->name, type->name, type->name); + else + ret = vkd3d_string_buffer_printf(buf, atan_header_template, + type->name, type->name, type->name); + if (ret < 0) + { + vkd3d_string_buffer_cleanup(buf); + return false; + } + + ret = vkd3d_string_buffer_printf(buf, body_template, type->name); + if (ret < 0) + { + vkd3d_string_buffer_cleanup(buf); + return false; + } + + func = hlsl_compile_internal_function(ctx, + atan2_mode ? atan2_name : atan_name, buf->buffer); + vkd3d_string_buffer_cleanup(buf); + if (!func) + return false; + + return add_user_call(ctx, func, params, loc); +} + +static bool intrinsic_atan(struct hlsl_ctx *ctx, + const struct parse_initializer *params, const struct vkd3d_shader_location *loc) +{ + return write_atan_or_atan2(ctx, params, loc, false); +} + + +static bool intrinsic_atan2(struct hlsl_ctx *ctx, + const struct parse_initializer *params, const struct vkd3d_shader_location *loc) +{ + return write_atan_or_atan2(ctx, params, loc, true); +} + + /* Find the type corresponding to the given source type, with the same * dimensions but a different base type. */ static struct hlsl_type *convert_numeric_type(const struct hlsl_ctx *ctx, @@ -4031,6 +4124,8 @@ intrinsic_functions[] = {"asfloat", 1, true, intrinsic_asfloat}, {"asin", 1, true, intrinsic_asin}, {"asuint", -1, true, intrinsic_asuint}, + {"atan", 1, true, intrinsic_atan}, + {"atan2", 2, true, intrinsic_atan2}, {"ceil", 1, true, intrinsic_ceil}, {"clamp", 3, true, intrinsic_clamp}, {"clip", 1, true, intrinsic_clip}, diff --git a/tests/hlsl/inverse-trig.shader_test b/tests/hlsl/inverse-trig.shader_test index 01344204..e428d309 100644 --- a/tests/hlsl/inverse-trig.shader_test +++ b/tests/hlsl/inverse-trig.shader_test @@ -92,7 +92,7 @@ todo(sm<4) draw quad probe all rgba (31416.0, 0.0, 0.0, 0.0) -[pixel shader todo] +[pixel shader todo(sm<4)] uniform float4 a; float4 main() : sv_target @@ -102,26 +102,26 @@ float4 main() : sv_target [test] uniform 0 float4 -1.0 0.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (-0.785409629, 0.0, 0.0, 0.0) 512 uniform 0 float4 -0.5 0.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (-0.4636476, 0.0, 0.0, 0.0) 256 uniform 0 float4 0.0 0.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (0.0, 0.0, 0.0, 0.0) 256 uniform 0 float4 0.5 0.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (0.4636476, 0.0, 0.0, 0.0) 256 uniform 0 float4 1.0 0.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (0.785409629, 0.0, 0.0, 0.0) 512 -[pixel shader todo] +[pixel shader todo(sm<4)] uniform float4 a; float4 main() : sv_target @@ -133,64 +133,64 @@ float4 main() : sv_target [test] % Non-degenerate cases uniform 0 float4 1.0 1.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (0.785385, 0.0, 0.0, 0.0) 512 uniform 0 float4 5.0 -5.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (2.356194, 0.0, 0.0, 0.0) 256 uniform 0 float4 -3.0 -3.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (-2.356194, 0.0, 0.0, 0.0) 256 uniform 0 float4 1.0 0.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (1.570796, 0.0, 0.0, 0.0) 256 uniform 0 float4 -1.0 0.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (-1.570796, 0.0, 0.0, 0.0) 256 uniform 0 float4 0.0 1.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (0.0, 0.0, 0.0, 0.0) 256 uniform 0 float4 0.0 -1.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (3.1415927, 0.0, 0.0, 0.0) 256 % Degenerate cases uniform 0 float4 0.00001 0.00002 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (0.463647, 0.0, 0.0, 0.0) 256 uniform 0 float4 0.00001 -0.00002 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (2.677945, 0.0, 0.0, 0.0) 256 uniform 0 float4 -0.00001 100000.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (-0.000000000099986595, 0.0, 0.0, 0.0) 2048 uniform 0 float4 10000000.0 0.00000001 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (1.570796, 0.0, 0.0, 0.0) 256 % Negative zero behavior should be to treat it the % same as normal zero. uniform 0 float4 1000000000.0 0.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (1.570796, 0.0, 0.0, 0.0) 256 uniform 0 float4 1000000000.0 -0.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (1.570796, 0.0, 0.0, 0.0) 256 uniform 0 float4 0.0 -1.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (3.1415927, 0.0, 0.0, 0.0) 256 uniform 0 float4 -0.0 -1.0 0.0 0.0 -todo(sm<6) draw quad +todo(sm<4) draw quad probe all rgba (3.1415927, 0.0, 0.0, 0.0) 256
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