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Elizabeth Figura : wined3d: Remove the no longer used ignore_textype argument of wined3d_ffp_get_fs_settings().
by Alexandre Julliard
30 May '24
30 May '24
Module: wine Branch: master Commit: ac23ca135291958218d63266d9268ed671ffc676 URL:
https://gitlab.winehq.org/wine/wine/-/commit/ac23ca135291958218d63266d9268e…
Author: Elizabeth Figura <zfigura(a)codeweavers.com> Date: Thu Apr 25 16:00:01 2024 -0500 wined3d: Remove the no longer used ignore_textype argument of wined3d_ffp_get_fs_settings(). --- dlls/wined3d/glsl_shader.c | 2 +- dlls/wined3d/utils.c | 9 +++------ dlls/wined3d/wined3d_private.h | 4 ++-- 3 files changed, 6 insertions(+), 9 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ba61fe5a3cd..ea79e0361e0 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -10408,7 +10408,7 @@ static void set_glsl_shader_program(const struct wined3d_context_gl *context_gl, struct glsl_ffp_fragment_shader *ffp_shader; struct ffp_frag_settings settings; - wined3d_ffp_get_fs_settings(&context_gl->c, state, &settings, FALSE); + wined3d_ffp_get_fs_settings(&context_gl->c, state, &settings); ffp_shader = shader_glsl_find_ffp_fragment_shader(priv, &settings, context_gl); ps_id = ffp_shader->id; ps_list = &ffp_shader->linked_programs; diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index e4ff36425ab..a1c5a00d51f 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -6257,8 +6257,8 @@ void multiply_matrix(struct wined3d_matrix *dst, const struct wined3d_matrix *sr *dst = tmp; } -void wined3d_ffp_get_fs_settings(const struct wined3d_context *context, const struct wined3d_state *state, - struct ffp_frag_settings *settings, BOOL ignore_textype) +void wined3d_ffp_get_fs_settings(const struct wined3d_context *context, + const struct wined3d_state *state, struct ffp_frag_settings *settings) { #define ARG1 0x01 #define ARG2 0x02 @@ -6324,10 +6324,7 @@ void wined3d_ffp_get_fs_settings(const struct wined3d_context *context, const st settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY; else settings->op[i].color_fixup = texture->resource.format->color_fixup; - if (ignore_textype) - settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D; - else - settings->op[i].tex_type = texture->resource.gl_type; + settings->op[i].tex_type = texture->resource.gl_type; } else { settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY; settings->op[i].tex_type = WINED3D_GL_RES_TYPE_TEX_1D; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 3040e40d5e9..67ddf6f88cd 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2678,8 +2678,8 @@ int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb extern const struct wined3d_parent_ops wined3d_null_parent_ops; -void wined3d_ffp_get_fs_settings(const struct wined3d_context *context, const struct wined3d_state *state, - struct ffp_frag_settings *settings, BOOL ignore_textype); +void wined3d_ffp_get_fs_settings(const struct wined3d_context *context, + const struct wined3d_state *state, struct ffp_frag_settings *settings); const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders, const struct ffp_frag_settings *settings); void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc);
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Elizabeth Figura : wined3d: Remove no longer used "exponent" and "cutoff" precomputed fields.
by Alexandre Julliard
30 May '24
30 May '24
Module: wine Branch: master Commit: 8a1448d1d1b05d657de076496a3cf74113cfe735 URL:
https://gitlab.winehq.org/wine/wine/-/commit/8a1448d1d1b05d657de076496a3cf7…
Author: Elizabeth Figura <zfigura(a)codeweavers.com> Date: Tue Apr 23 18:17:40 2024 -0500 wined3d: Remove no longer used "exponent" and "cutoff" precomputed fields. --- dlls/wined3d/cs.c | 2 -- dlls/wined3d/stateblock.c | 31 ------------------------------- dlls/wined3d/wined3d_private.h | 2 -- 3 files changed, 35 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index a462f717bdf..958c23d76a7 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2070,8 +2070,6 @@ static void wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data) light_info->OriginalParms = op->light.OriginalParms; light_info->position = op->light.position; light_info->direction = op->light.direction; - light_info->exponent = op->light.exponent; - light_info->cutoff = op->light.cutoff; } void wined3d_device_context_emit_set_light(struct wined3d_device_context *context, diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index ad5753e5d99..6c44733c8bb 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -2325,7 +2325,6 @@ static void wined3d_device_context_set_light(struct wined3d_device_context *cont unsigned int light_idx, const struct wined3d_light *light) { struct wined3d_light_info *object = NULL; - float rho; if (FAILED(wined3d_light_state_set_light(&context->state->light_state, light_idx, light, &object))) return; @@ -2348,7 +2347,6 @@ static void wined3d_device_context_set_light(struct wined3d_device_context *cont object->position.y = light->position.y; object->position.z = light->position.z; object->position.w = 1.0f; - object->cutoff = 180.0f; /* FIXME: Range */ break; @@ -2358,8 +2356,6 @@ static void wined3d_device_context_set_light(struct wined3d_device_context *cont object->direction.y = -light->direction.y; object->direction.z = -light->direction.z; object->direction.w = 0.0f; - object->exponent = 0.0f; - object->cutoff = 180.0f; break; case WINED3D_LIGHT_SPOT: @@ -2375,33 +2371,6 @@ static void wined3d_device_context_set_light(struct wined3d_device_context *cont object->direction.z = light->direction.z; object->direction.w = 0.0f; - /* opengl-ish and d3d-ish spot lights use too different models - * for the light "intensity" as a function of the angle towards - * the main light direction, so we only can approximate very - * roughly. However, spot lights are rather rarely used in games - * (if ever used at all). Furthermore if still used, probably - * nobody pays attention to such details. */ - if (!light->falloff) - { - /* Falloff = 0 is easy, because d3d's and opengl's spot light - * equations have the falloff resp. exponent parameter as an - * exponent, so the spot light lighting will always be 1.0 for - * both of them, and we don't have to care for the rest of the - * rather complex calculation. */ - object->exponent = 0.0f; - } - else - { - rho = light->theta + (light->phi - light->theta) / (2 * light->falloff); - if (rho < 0.0001f) - rho = 0.0001f; - object->exponent = -0.3f / logf(cosf(rho / 2)); - } - - if (object->exponent > 128.0f) - object->exponent = 128.0f; - - object->cutoff = (float)(light->phi * 90 / M_PI); /* FIXME: Range */ break; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index aaa8dc6472f..3040e40d5e9 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2080,8 +2080,6 @@ struct wined3d_light_info /* Converted parms to speed up swapping lights */ struct wined3d_vec4 position; struct wined3d_vec4 direction; - float exponent; - float cutoff; struct rb_entry entry; struct list changed_entry;
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Elizabeth Figura : wined3d: Remove some no longer used wined3d_context fields.
by Alexandre Julliard
30 May '24
30 May '24
Module: wine Branch: master Commit: abc44d4620b85eeafdae8da0b17d8cae0403695f URL:
https://gitlab.winehq.org/wine/wine/-/commit/abc44d4620b85eeafdae8da0b17d8c…
Author: Elizabeth Figura <zfigura(a)codeweavers.com> Date: Tue Apr 23 17:17:42 2024 -0500 wined3d: Remove some no longer used wined3d_context fields. --- dlls/wined3d/wined3d_private.h | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 8b8d9457a38..aaa8dc6472f 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1906,17 +1906,16 @@ struct wined3d_context DWORD update_compute_shader_resource_bindings : 1; DWORD update_unordered_access_view_bindings : 1; DWORD update_compute_unordered_access_view_bindings : 1; + DWORD update_primitive_type : 1; + DWORD update_patch_vertex_count : 1; DWORD last_was_rhw : 1; /* True iff last draw_primitive was in xyzrhw mode. */ - DWORD last_was_pshader : 1; DWORD last_was_vshader : 1; DWORD last_was_diffuse : 1; DWORD last_was_specular : 1; DWORD last_was_normal : 1; DWORD last_was_ffp_blit : 1; DWORD last_was_blit : 1; - DWORD last_was_ckey : 1; DWORD last_was_dual_source_blend : 1; - DWORD texShaderBumpMap : 8; /* WINED3D_MAX_FFP_TEXTURES, 8 */ DWORD lowest_disabled_stage : 4; /* Max WINED3D_MAX_FFP_TEXTURES, 8 */ DWORD fixed_function_usage_map : 8; /* WINED3D_MAX_FFP_TEXTURES, 8 */ @@ -1927,10 +1926,8 @@ struct wined3d_context DWORD current : 1; DWORD destroyed : 1; DWORD destroy_delayed : 1; - DWORD update_primitive_type : 1; - DWORD update_patch_vertex_count : 1; DWORD update_multisample_state : 1; - DWORD padding : 14; + DWORD padding : 24; DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */ @@ -1940,7 +1937,6 @@ struct wined3d_context void *shader_backend_data; - void *fragment_pipe_data; struct wined3d_stream_info stream_info;
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Elizabeth Figura : wined3d: Move the GL_EXTCALL() definition to wined3d_gl.h.
by Alexandre Julliard
30 May '24
30 May '24
Module: wine Branch: master Commit: 7cc688371ff9b22ba0ed972836781fcf8c90cda3 URL:
https://gitlab.winehq.org/wine/wine/-/commit/7cc688371ff9b22ba0ed972836781f…
Author: Elizabeth Figura <zfigura(a)codeweavers.com> Date: Tue Apr 23 16:29:28 2024 -0500 wined3d: Move the GL_EXTCALL() definition to wined3d_gl.h. --- dlls/wined3d/wined3d_gl.h | 2 ++ dlls/wined3d/wined3d_private.h | 2 -- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h index 060d92318f8..561de235379 100644 --- a/dlls/wined3d/wined3d_gl.h +++ b/dlls/wined3d/wined3d_gl.h @@ -358,6 +358,8 @@ struct wined3d_gl_info void (WINE_GLAPI *p_glEnableWINE)(GLenum cap); }; +#define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f) + void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext); void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLuint id, BOOL program); void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLuint program); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index ea45e5ebdb3..8b8d9457a38 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1553,8 +1553,6 @@ extern const struct wined3d_shader_backend_ops none_shader_backend; const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void); -#define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f) - #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff) #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff) #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
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Elizabeth Figura : wined3d: Remove the no longer used WINED3D_SHADER_CAP_SRGB_WRITE flag.
by Alexandre Julliard
30 May '24
30 May '24
Module: wine Branch: master Commit: 9c895e2f047addefed78bc05c2d1693cfa0a33f6 URL:
https://gitlab.winehq.org/wine/wine/-/commit/9c895e2f047addefed78bc05c2d169…
Author: Elizabeth Figura <zfigura(a)codeweavers.com> Date: Tue Apr 23 16:15:06 2024 -0500 wined3d: Remove the no longer used WINED3D_SHADER_CAP_SRGB_WRITE flag. --- dlls/wined3d/glsl_shader.c | 1 - dlls/wined3d/shader_spirv.c | 3 +-- dlls/wined3d/utils.c | 19 +++++-------------- dlls/wined3d/wined3d_private.h | 1 - 4 files changed, 6 insertions(+), 18 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 13ba1d65d13..ba61fe5a3cd 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -11368,7 +11368,6 @@ static void shader_glsl_get_caps(const struct wined3d_adapter *adapter, struct s /* Ideally we'd only set caps like sRGB writes here if supported by both * the shader backend and the fragment pipe, but we can get called before * shader_glsl_alloc(). */ - caps->wined3d_caps = WINED3D_SHADER_CAP_SRGB_WRITE; if (needs_interpolation_qualifiers_for_shader_outputs(gl_info)) caps->wined3d_caps |= WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION; if (shader_glsl_full_ffp_varyings(gl_info)) diff --git a/dlls/wined3d/shader_spirv.c b/dlls/wined3d/shader_spirv.c index 37fc1cb22d1..110fdfeff39 100644 --- a/dlls/wined3d/shader_spirv.c +++ b/dlls/wined3d/shader_spirv.c @@ -1076,8 +1076,7 @@ static void shader_spirv_get_caps(const struct wined3d_adapter *adapter, struct caps->ps_uniform_count = WINED3D_MAX_PS_CONSTS_F; caps->ps_1x_max_value = FLT_MAX; caps->varying_count = 0; - caps->wined3d_caps = WINED3D_SHADER_CAP_SRGB_WRITE - | WINED3D_SHADER_CAP_FULL_FFP_VARYINGS; + caps->wined3d_caps = WINED3D_SHADER_CAP_FULL_FFP_VARYINGS; } static BOOL shader_spirv_color_fixup_supported(struct color_fixup_desc fixup) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index ef95c40135a..e4ff36425ab 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -3059,7 +3059,7 @@ static void query_view_class(struct wined3d_format_gl *format) static void query_internal_format(struct wined3d_adapter *adapter, struct wined3d_format_gl *format, const struct wined3d_format_texture_info *texture_info, - struct wined3d_gl_info *gl_info, BOOL srgb_write_supported, BOOL srgb_format) + struct wined3d_gl_info *gl_info, BOOL srgb_format) { GLint count, multisample_types[8]; unsigned int i, max_log2; @@ -3078,12 +3078,8 @@ static void query_internal_format(struct wined3d_adapter *adapter, { query_format_cap(gl_info, format, format->srgb_internal, GL_SRGB_READ, WINED3D_FORMAT_CAP_SRGB_READ, "sRGB read"); - - if (srgb_write_supported) - query_format_cap(gl_info, format, format->srgb_internal, GL_SRGB_WRITE, - WINED3D_FORMAT_CAP_SRGB_WRITE, "sRGB write"); - else - format_clear_caps(&format->f, WINED3D_FORMAT_CAP_SRGB_WRITE); + query_format_cap(gl_info, format, format->srgb_internal, GL_SRGB_WRITE, + WINED3D_FORMAT_CAP_SRGB_WRITE, "sRGB write"); if (!(format->f.caps[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3D_FORMAT_CAP_SRGB_READ | WINED3D_FORMAT_CAP_SRGB_WRITE))) @@ -3115,9 +3111,6 @@ static void query_internal_format(struct wined3d_adapter *adapter, format->internal = format->srgb_internal; } } - - if ((format->f.caps[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3D_FORMAT_CAP_SRGB_WRITE) && !srgb_write_supported) - format_clear_caps(&format->f, WINED3D_FORMAT_CAP_SRGB_WRITE); } if (!gl_info->supported[ARB_DEPTH_TEXTURE] && (format->f.depth_size || format->f.stencil_size)) @@ -3170,11 +3163,9 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win struct fragment_caps fragment_caps; struct shader_caps shader_caps; unsigned int i, j; - BOOL srgb_write; adapter->fragment_pipe->get_caps(adapter, &fragment_caps); adapter->shader_backend->shader_get_caps(adapter, &shader_caps); - srgb_write = (!shader_caps.ps_version || (shader_caps.wined3d_caps & WINED3D_SHADER_CAP_SRGB_WRITE)); for (i = 0; i < ARRAY_SIZE(format_texture_info); ++i) { @@ -3229,7 +3220,7 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win if (!gl_info->supported[ARB_SHADOW] && (format->f.caps[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3D_FORMAT_CAP_SHADOW)) format_clear_caps(&format->f, WINED3D_FORMAT_CAP_TEXTURE); - query_internal_format(adapter, format, &format_texture_info[i], gl_info, srgb_write, FALSE); + query_internal_format(adapter, format, &format_texture_info[i], gl_info, FALSE); /* Texture conversion stuff */ format->f.conv_byte_count = format_texture_info[i].conv_byte_count; @@ -3257,7 +3248,7 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win srgb_format->internal = format_texture_info[i].gl_srgb_internal; srgb_format->srgb_internal = format_texture_info[i].gl_srgb_internal; format_set_caps(&srgb_format->f, WINED3D_FORMAT_CAP_SRGB_READ | WINED3D_FORMAT_CAP_SRGB_WRITE); - query_internal_format(adapter, srgb_format, &format_texture_info[i], gl_info, srgb_write, TRUE); + query_internal_format(adapter, srgb_format, &format_texture_info[i], gl_info, TRUE); } } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 2d1bab87b00..ea45e5ebdb3 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1401,7 +1401,6 @@ BOOL shader_get_stream_output_register_info(const struct wined3d_shader *shader, typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *); -#define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
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Alexandre Julliard : vkd3d: Import upstream release 1.12.
by Alexandre Julliard
30 May '24
30 May '24
Module: wine Branch: master Commit: fecd22d2aef0afb0436ed53b75f32cb9329af1d3 URL:
https://gitlab.winehq.org/wine/wine/-/commit/fecd22d2aef0afb0436ed53b75f32c…
Author: Alexandre Julliard <julliard(a)winehq.org> Date: Wed May 29 22:54:58 2024 +0200 vkd3d: Import upstream release 1.12. --- dlls/d3d10/tests/effect.c | 1 - dlls/d3dcompiler_43/tests/hlsl_d3d9.c | 6 +- libs/vkd3d/AUTHORS | 2 +- libs/vkd3d/Makefile.in | 1 + libs/vkd3d/config.h | 4 +- libs/vkd3d/include/private/vkd3d_common.h | 322 ++ libs/vkd3d/include/private/vkd3d_memory.h | 11 +- libs/vkd3d/include/vkd3d.h | 207 +- libs/vkd3d/include/vkd3d_shader.h | 76 +- libs/vkd3d/include/vkd3d_types.h | 8 + libs/vkd3d/libs/vkd3d-common/blob.c | 5 +- libs/vkd3d/libs/vkd3d-common/debug.c | 2 +- libs/vkd3d/libs/vkd3d-common/error.c | 7 +- libs/vkd3d/libs/vkd3d-shader/d3d_asm.c | 1190 ++++--- libs/vkd3d/libs/vkd3d-shader/d3dbc.c | 360 ++- libs/vkd3d/libs/vkd3d-shader/dxbc.c | 49 +- libs/vkd3d/libs/vkd3d-shader/dxil.c | 2633 +++++++++++++-- libs/vkd3d/libs/vkd3d-shader/fx.c | 994 +++++- libs/vkd3d/libs/vkd3d-shader/glsl.c | 109 +- libs/vkd3d/libs/vkd3d-shader/hlsl.c | 723 +++-- libs/vkd3d/libs/vkd3d-shader/hlsl.h | 162 +- libs/vkd3d/libs/vkd3d-shader/hlsl.l | 9 +- libs/vkd3d/libs/vkd3d-shader/hlsl.y | 904 ++++-- libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c | 863 +++-- libs/vkd3d/libs/vkd3d-shader/hlsl_constant_ops.c | 317 +- libs/vkd3d/libs/vkd3d-shader/ir.c | 3362 ++++++++++++++++---- libs/vkd3d/libs/vkd3d-shader/preproc.l | 3 +- libs/vkd3d/libs/vkd3d-shader/spirv.c | 729 ++++- libs/vkd3d/libs/vkd3d-shader/tpf.c | 421 ++- libs/vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c | 340 +- .../vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h | 192 +- libs/vkd3d/libs/vkd3d/cache.c | 254 ++ libs/vkd3d/libs/vkd3d/command.c | 41 +- libs/vkd3d/libs/vkd3d/device.c | 1060 ++++-- libs/vkd3d/libs/vkd3d/resource.c | 51 +- libs/vkd3d/libs/vkd3d/state.c | 42 +- libs/vkd3d/libs/vkd3d/utils.c | 34 + libs/vkd3d/libs/vkd3d/vkd3d_main.c | 22 +- libs/vkd3d/libs/vkd3d/vkd3d_private.h | 268 +- 39 files changed, 12173 insertions(+), 3611 deletions(-)
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Rémi Bernon : win32u: Use a helper to set the window surface clipping, within the lock.
by Alexandre Julliard
30 May '24
30 May '24
Module: wine Branch: master Commit: 8d587a47ebcd96ba2aacf44f2ca28ab304f5baee URL:
https://gitlab.winehq.org/wine/wine/-/commit/8d587a47ebcd96ba2aacf44f2ca28a…
Author: Rémi Bernon <rbernon(a)codeweavers.com> Date: Wed May 29 14:51:24 2024 +0200 win32u: Use a helper to set the window surface clipping, within the lock. --- dlls/win32u/dce.c | 42 +++++++++++++++++++++++--- dlls/win32u/window.c | 4 +-- dlls/wineandroid.drv/window.c | 52 ++++++++------------------------- dlls/winemac.drv/surface.c | 26 ++--------------- dlls/winewayland.drv/window_surface.c | 8 ++--- dlls/winex11.drv/bitblt.c | 55 ++++++++++++++++++----------------- include/wine/gdi_driver.h | 4 ++- 7 files changed, 91 insertions(+), 100 deletions(-)
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Rémi Bernon : wineandroid: Remove now unnecessary set_surface_region calls.
by Alexandre Julliard
30 May '24
30 May '24
Module: wine Branch: master Commit: 39f79d73fa129e950001387ea0540be84fec9d4a URL:
https://gitlab.winehq.org/wine/wine/-/commit/39f79d73fa129e950001387ea0540b…
Author: Rémi Bernon <rbernon(a)codeweavers.com> Date: Wed May 29 14:50:58 2024 +0200 wineandroid: Remove now unnecessary set_surface_region calls. --- dlls/wineandroid.drv/android.h | 1 - dlls/wineandroid.drv/init.c | 1 - dlls/wineandroid.drv/window.c | 81 ++++++++---------------------------------- 3 files changed, 14 insertions(+), 69 deletions(-) diff --git a/dlls/wineandroid.drv/android.h b/dlls/wineandroid.drv/android.h index e793d103788..2512976089b 100644 --- a/dlls/wineandroid.drv/android.h +++ b/dlls/wineandroid.drv/android.h @@ -95,7 +95,6 @@ extern LRESULT ANDROID_DesktopWindowProc( HWND hwnd, UINT msg, WPARAM wp, LPARAM extern void ANDROID_SetLayeredWindowAttributes( HWND hwnd, COLORREF key, BYTE alpha, DWORD flags ); extern void ANDROID_SetParent( HWND hwnd, HWND parent, HWND old_parent ); -extern void ANDROID_SetWindowRgn( HWND hwnd, HRGN hrgn, BOOL redraw ); extern void ANDROID_SetCapture( HWND hwnd, UINT flags ); extern void ANDROID_SetWindowStyle( HWND hwnd, INT offset, STYLESTRUCT *style ); extern UINT ANDROID_ShowWindow( HWND hwnd, INT cmd, RECT *rect, UINT swp ); diff --git a/dlls/wineandroid.drv/init.c b/dlls/wineandroid.drv/init.c index d48c4153b06..5b4ec59d2fa 100644 --- a/dlls/wineandroid.drv/init.c +++ b/dlls/wineandroid.drv/init.c @@ -346,7 +346,6 @@ static const struct user_driver_funcs android_drv_funcs = .pSetCapture = ANDROID_SetCapture, .pSetLayeredWindowAttributes = ANDROID_SetLayeredWindowAttributes, .pSetParent = ANDROID_SetParent, - .pSetWindowRgn = ANDROID_SetWindowRgn, .pSetWindowStyle = ANDROID_SetWindowStyle, .pShowWindow = ANDROID_ShowWindow, .pUpdateLayeredWindow = ANDROID_UpdateLayeredWindow, diff --git a/dlls/wineandroid.drv/window.c b/dlls/wineandroid.drv/window.c index 61ebc097f47..d04649da69f 100644 --- a/dlls/wineandroid.drv/window.c +++ b/dlls/wineandroid.drv/window.c @@ -70,8 +70,6 @@ static inline int context_idx( HWND hwnd ) return LOWORD( hwnd ) >> 1; } -static void set_surface_region( struct window_surface *window_surface, HRGN win_region ); - /* only for use on sanitized BITMAPINFO structures */ static inline int get_dib_info_size( const BITMAPINFO *info, UINT coloruse ) { @@ -654,6 +652,8 @@ static void *android_surface_get_bitmap_info( struct window_surface *window_surf static void android_surface_set_region( struct window_surface *window_surface, HRGN region ) { struct android_window_surface *surface = get_android_surface( window_surface ); + RGNDATA *data; + UINT size; TRACE( "updating surface %p hwnd %p with %p\n", surface, window_surface->hwnd, region ); @@ -668,8 +668,19 @@ static void android_surface_set_region( struct window_surface *window_surface, H if (!surface->region) surface->region = NtGdiCreateRectRgn( 0, 0, 0, 0 ); NtGdiCombineRgn( surface->region, region, 0, RGN_COPY ); } + + if (!(size = NtGdiGetRegionData( region, 0, NULL ))) goto done; + if (!(data = malloc( size ))) goto done; + if (!NtGdiGetRegionData( region, size, data )) + { + free( data ); + data = NULL; + } + free( surface->region_data ); + surface->region_data = data; + +done: window_surface_unlock( window_surface ); - set_surface_region( &surface->header, (HRGN)1 ); } /*********************************************************************** @@ -791,53 +802,6 @@ static void set_color_key( struct android_window_surface *surface, COLORREF key surface->color_key = (GetRValue(key) << 16) | (GetGValue(key) << 8) | GetBValue(key); } -/*********************************************************************** - * set_surface_region - */ -static void set_surface_region( struct window_surface *window_surface, HRGN win_region ) -{ - struct android_window_surface *surface = get_android_surface( window_surface ); - struct android_win_data *win_data; - HRGN region = win_region; - RGNDATA *data = NULL; - DWORD size; - int offset_x, offset_y; - - if (window_surface->funcs != &android_surface_funcs) return; /* we may get the null surface */ - - if (!(win_data = get_win_data( window_surface->hwnd ))) return; - offset_x = win_data->window_rect.left - win_data->whole_rect.left; - offset_y = win_data->window_rect.top - win_data->whole_rect.top; - release_win_data( win_data ); - - if (win_region == (HRGN)1) /* hack: win_region == 1 means retrieve region from server */ - { - region = NtGdiCreateRectRgn( 0, 0, win_data->window_rect.right - win_data->window_rect.left, - win_data->window_rect.bottom - win_data->window_rect.top ); - if (NtUserGetWindowRgnEx( window_surface->hwnd, region, 0 ) == ERROR && !surface->region) goto done; - } - - NtGdiOffsetRgn( region, offset_x, offset_y ); - if (surface->region) NtGdiCombineRgn( region, region, surface->region, RGN_AND ); - - if (!(size = NtGdiGetRegionData( region, 0, NULL ))) goto done; - if (!(data = malloc( size ))) goto done; - - if (!NtGdiGetRegionData( region, size, data )) - { - free( data ); - data = NULL; - } - -done: - window_surface_lock( window_surface ); - free( surface->region_data ); - surface->region_data = data; - window_surface->bounds = surface->header.rect; - window_surface_unlock( window_surface ); - if (region != win_region) NtGdiDeleteObjectApp( region ); -} - /*********************************************************************** * create_surface */ @@ -860,7 +824,6 @@ static struct window_surface *create_surface( HWND hwnd, const RECT *rect, surface->window = get_ioctl_window( hwnd ); surface->alpha = alpha; set_color_key( surface, color_key ); - set_surface_region( &surface->header, (HRGN)1 ); if (!(surface->bits = malloc( surface->info.bmiHeader.biSizeImage ))) goto failed; @@ -1435,22 +1398,6 @@ void ANDROID_SetWindowStyle( HWND hwnd, INT offset, STYLESTRUCT *style ) } -/*********************************************************************** - * ANDROID_SetWindowRgn - */ -void ANDROID_SetWindowRgn( HWND hwnd, HRGN hrgn, BOOL redraw ) -{ - struct android_win_data *data; - - if ((data = get_win_data( hwnd ))) - { - if (data->surface) set_surface_region( data->surface, hrgn ); - release_win_data( data ); - } - else FIXME( "not supported on other process window %p\n", hwnd ); -} - - /*********************************************************************** * ANDROID_SetLayeredWindowAttributes */
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Rémi Bernon : server: Update window surface regions when the window is shaped.
by Alexandre Julliard
30 May '24
30 May '24
Module: wine Branch: master Commit: ee8f0b6c5d33ff03032baf77c8bb3ca74a588159 URL:
https://gitlab.winehq.org/wine/wine/-/commit/ee8f0b6c5d33ff03032baf77c8bb3c…
Author: Rémi Bernon <rbernon(a)codeweavers.com> Date: Fri Apr 26 14:35:50 2024 +0200 server: Update window surface regions when the window is shaped. --- server/window.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/server/window.c b/server/window.c index 50d6ae5dbcc..4ebfec3da12 100644 --- a/server/window.c +++ b/server/window.c @@ -2485,7 +2485,8 @@ DECL_HANDLER(set_window_pos) if (is_visible( top ) && (top->paint_flags & PAINT_HAS_SURFACE)) { reply->surface_win = top->handle; - reply->needs_update = !!(top->paint_flags & (PAINT_HAS_PIXEL_FORMAT | PAINT_PIXEL_FORMAT_CHILD)); + reply->needs_update = !!(top->paint_flags & (PAINT_HAS_PIXEL_FORMAT | PAINT_PIXEL_FORMAT_CHILD)) || + !!top->win_region; } }
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Rémi Bernon : win32u: Intersect the clipping region with the window shape region.
by Alexandre Julliard
30 May '24
30 May '24
Module: wine Branch: master Commit: 046d55ab6af2367ea91c7b1967c8d4baefef61d0 URL:
https://gitlab.winehq.org/wine/wine/-/commit/046d55ab6af2367ea91c7b1967c8d4…
Author: Rémi Bernon <rbernon(a)codeweavers.com> Date: Fri Apr 26 14:35:50 2024 +0200 win32u: Intersect the clipping region with the window shape region. --- dlls/win32u/window.c | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/dlls/win32u/window.c b/dlls/win32u/window.c index 4d310edcbb2..ea4399b4293 100644 --- a/dlls/win32u/window.c +++ b/dlls/win32u/window.c @@ -1765,22 +1765,33 @@ static NTSTATUS get_window_region( HWND hwnd, BOOL surface, HRGN *region, RECT * static void update_surface_region( HWND hwnd ) { WND *win = get_win_ptr( hwnd ); - HRGN region; + HRGN region, shape = 0; RECT visible; if (!win || win == WND_DESKTOP || win == WND_OTHER_PROCESS) return; if (!win->surface) goto done; + if (get_window_region( hwnd, FALSE, &shape, &visible )) goto done; + if (shape) + { + region = NtGdiCreateRectRgn( 0, 0, visible.right - visible.left, visible.bottom - visible.top ); + NtGdiCombineRgn( shape, shape, region, RGN_AND ); + if (win->dwExStyle & WS_EX_LAYOUTRTL) NtUserMirrorRgn( hwnd, shape ); + NtGdiDeleteObjectApp( region ); + } + if (get_window_region( hwnd, TRUE, ®ion, &visible )) goto done; - if (!region) win->surface->funcs->set_region( win->surface, 0 ); + if (!region) win->surface->funcs->set_region( win->surface, shape ); else { NtGdiOffsetRgn( region, -visible.left, -visible.top ); + if (shape) NtGdiCombineRgn( region, region, shape, RGN_AND ); win->surface->funcs->set_region( win->surface, region ); NtGdiDeleteObjectApp( region ); } done: + if (shape) NtGdiDeleteObjectApp( shape ); release_win_ptr( win ); }
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