Alexandre Julliard pushed to branch master at wine / wine
Commits:
3394379f by Rémi Bernon at 2025-08-05T16:14:20+09:00
winebus: Use a single global structure for bus options.
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a19c57fe by Rémi Bernon at 2025-08-05T16:14:20+09:00
winebus: Support per-device/vendor hidraw registry option.
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5 changed files:
- dlls/winebus.sys/bus_iohid.c
- dlls/winebus.sys/bus_sdl.c
- dlls/winebus.sys/bus_udev.c
- dlls/winebus.sys/main.c
- dlls/winebus.sys/unixlib.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/3cefa6532f03d72a64c0447787f4d…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/3cefa6532f03d72a64c0447787f4d…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
f9b399d7 by Jacek Caban at 2025-08-05T16:13:18+09:00
opengl32: Move static keyword logic to generate_unix_thunk.
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d8611cbc by Jacek Caban at 2025-08-05T16:13:21+09:00
opengl32: Use generate_unix_thunk for wow64 wgl thunks.
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e9a777fb by Jacek Caban at 2025-08-05T16:13:23+09:00
opengl32: Use generate_unix_thunk for wow64 gl thunks.
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10847991 by Jacek Caban at 2025-08-05T16:13:26+09:00
opengl32: Use generate_unix_thunk for wow64 ext thunks.
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3cefa653 by Jacek Caban at 2025-08-05T16:13:28+09:00
opengl32: Remove no longer used get_func_args arguments.
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2 changed files:
- dlls/opengl32/make_opengl
- dlls/opengl32/unix_thunks.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/c9aed341a849013e3ea0128b237e8…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
24320770 by Henri Verbeet at 2025-08-04T15:00:02+02:00
tests/shader_runner: Parse hex blobs as a list of 32-bit integers.
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72185900 by Henri Verbeet at 2025-08-04T15:00:02+02:00
tests: Strip reflection data from dxbc-tpf-hex shaders.
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6 changed files:
- tests/hlsl/abs.shader_test
- tests/hlsl/half.shader_test
- tests/hlsl/interface-packing.shader_test
- tests/hlsl/is-front-face.shader_test
- tests/hlsl/tessellation.shader_test
- tests/shader_runner.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/5dca0da2da423100b84221ecf68a…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/5dca0da2da423100b84221ecf68a…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
8717fe9c by Francisco Casas at 2025-08-04T14:40:17+02:00
vkd3d-shader/dxil: Use iterators in sm6_parser_globals_init().
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81488ce3 by Francisco Casas at 2025-08-04T14:47:58+02:00
vkd3d-shader/hlsl: Use vsir_program_append() in sm1_generate_vsir_constant_defs().
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be5a9c2c by Francisco Casas at 2025-08-04T14:52:50+02:00
vkd3d-shader/hlsl: Use vsir_program_append() in sm1_generate_vsir_sampler_dcls().
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5dca0da2 by Francisco Casas at 2025-08-04T14:58:14+02:00
vkd3d-shader/hlsl: Use vsir_program_append() in generate_vsir_add_program_instruction().
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2 changed files:
- libs/vkd3d-shader/dxil.c
- libs/vkd3d-shader/hlsl_codegen.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/3817df11648f153a2ad21a3fe875…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/3817df11648f153a2ad21a3fe875…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
bf1a0313 by Rémi Bernon at 2025-08-03T11:19:55+09:00
win32u: Clear DC opengl drawable when releasing cached dce.
We won't be able to do it later on otherwise as get_dc_ptr will fail
with a disabled DC, and release_dce will then not clear the drawable.
This will delay the drawable release until the dce is later reused, for
instance for a different window, which may cause a complicated deadlock.
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2 changed files:
- dlls/win32u/dce.c
- dlls/win32u/win32u_private.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/bf1a031343079ff11df042760cbc72…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/bf1a031343079ff11df042760cbc72…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
aebdd0d3 by Elizabeth Figura at 2025-08-03T11:19:25+09:00
d3d9/tests: Add comprehensive D3DTSS_TEXTURETRANSFORMFLAGS tests.
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cafc5585 by Elizabeth Figura at 2025-08-03T11:19:25+09:00
wined3d: Handle all invalid values in compute_texture_matrix().
Use an identity matrix for any count other than 2, 3, or 4.
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d8d6daec by Elizabeth Figura at 2025-08-03T11:19:28+09:00
wined3d: Pass the attribute coordinate count to get_texture_matrix().
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2062bc1a by Elizabeth Figura at 2025-08-03T11:19:28+09:00
wined3d: Pass 3 as the attribute count for generated texcoords.
This results in functionally identical code.
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00906e22 by Elizabeth Figura at 2025-08-03T11:19:30+09:00
wined3d: Alter the texture matrix even for non-projected textures.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56639
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5e74e126 by Elizabeth Figura at 2025-08-03T11:19:30+09:00
wined3d: Copy the projective divisor in the FFP vertex pipeline.
By manipulating the texture matrix.
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d94fd0ed by Elizabeth Figura at 2025-08-03T11:19:32+09:00
wined3d: Initialize all remaining FFP texture coordinates to zero.
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2d5d3495 by Elizabeth Figura at 2025-08-03T11:19:32+09:00
wined3d: Always divide 1.x projected textures by W for shaders.
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bba7ef92 by Elizabeth Figura at 2025-08-03T11:19:32+09:00
wined3d: Always divide 1.x projected textures by W in the FFP.
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6 changed files:
- dlls/d3d9/tests/visual.c
- dlls/wined3d/ffp_hlsl.c
- dlls/wined3d/glsl_shader.c
- dlls/wined3d/shader.c
- dlls/wined3d/utils.c
- dlls/wined3d/wined3d_private.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/cf8a87cdd387bf6f326899622f540…
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