Alexandre Julliard pushed to branch master at wine / wine
Commits:
52d6ba92 by Anton Baskanov at 2024-09-30T21:09:47+02:00
dplayx/tests: Test Open() with two enumerated sessions.
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4f6d9b7a by Anton Baskanov at 2024-09-30T21:09:47+02:00
dplayx: Find the matching session instead of using the first one.
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b8eab0dd by Anton Baskanov at 2024-09-30T21:09:47+02:00
dplayx/tests: Test that players from SUPERENUMPLAYERSREPLY are added to the session.
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ed4fc9fb by Anton Baskanov at 2024-09-30T21:09:47+02:00
dplayx: Don't enumerate system players.
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2a12574f by Anton Baskanov at 2024-09-30T21:09:48+02:00
dplayx: Add player to the system group in DP_CreatePlayer().
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d044d30b by Anton Baskanov at 2024-09-30T21:09:48+02:00
dplayx: Set player data in DP_CreatePlayer().
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2 changed files:
- dlls/dplayx/dplay.c
- dlls/dplayx/tests/dplayx.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/d7a3a76fd4e919b2a78a2dbaac099…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
8acaa3a6 by Giovanni Mascellani at 2024-09-30T20:48:43+02:00
vkd3d-shader/tpf: Propagate validation errors after parsing.
Also, trace the program when validation fails after parsing, mostly
to make debugging easier.
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5f201035 by Giovanni Mascellani at 2024-09-30T20:48:43+02:00
vkd3d-shader/d3dbc: Trace the program when validation fails after parsing.
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6822f1fe by Giovanni Mascellani at 2024-09-30T20:48:43+02:00
vkd3d-shader/dxil: Trace the program when validation fails after parsing.
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3 changed files:
- libs/vkd3d-shader/d3dbc.c
- libs/vkd3d-shader/dxil.c
- libs/vkd3d-shader/tpf.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0f91149260a443b3d58815fc95a0…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
0f911492 by Giovanni Mascellani at 2024-09-30T20:22:53+02:00
vkd3d-shader/d3d-asm: Dump all indices when tracing VSIR code.
Our ASM dumper currently hides or interprets some register indices
in order to match users expectations. This can be inconvenient for
developers, though, because it makes it harder to understand what's
really going on in the VSIR code when reading logs. With this change
the whole index structure is dumped.
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2 changed files:
- libs/vkd3d-shader/d3d_asm.c
- libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/0f91149260a443b3d58815fc95a0d…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/0f91149260a443b3d58815fc95a0d…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
e911433e by Henri Verbeet at 2024-09-30T20:08:58+02:00
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_NI.
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308121ba by Henri Verbeet at 2024-09-30T20:08:58+02:00
vkd3d-shader/glsl: Implement VKD3DSIH_IF and VKD3DSIH_ENDIF.
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0cc0b68f by Henri Verbeet at 2024-09-30T20:08:58+02:00
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_NE.
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700eba0b by Henri Verbeet at 2024-09-30T20:20:11+02:00
vkd3d-shader/glsl: Handle SV_IS_FRONT_FACE inputs.
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10559fa1 by Henri Verbeet at 2024-09-30T20:21:14+02:00
vkd3d-shader/glsl: Implement VKD3DSIH_LOG.
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8 changed files:
- libs/vkd3d-shader/glsl.c
- tests/hlsl/floor.shader_test
- tests/hlsl/hard-copy-prop.shader_test
- tests/hlsl/inverse-trig.shader_test
- tests/hlsl/is-front-face.shader_test
- tests/hlsl/log.shader_test
- tests/hlsl/pow.shader_test
- tests/hlsl/round.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/5c2b057b560cfb8feb4a184f13b3…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/5c2b057b560cfb8feb4a184f13b3…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
7404fa52 by Giovanni Mascellani at 2024-09-30T20:05:39+02:00
vkd3d-shader/dxil: Emit RESOURCE and UAV registers with data type UNUSED.
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a0b98c16 by Giovanni Mascellani at 2024-09-30T20:05:52+02:00
vkd3d-shader/ir: Validate SAMPLER registers.
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b7b5b0cf by Giovanni Mascellani at 2024-09-30T20:05:52+02:00
vkd3d-shader/ir: Validate RESOURCE registers.
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5c2b057b by Giovanni Mascellani at 2024-09-30T20:05:52+02:00
vkd3d-shader/ir: Validate UAV registers.
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2 changed files:
- libs/vkd3d-shader/dxil.c
- libs/vkd3d-shader/ir.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/300e4e0d129473129e37372ede43…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/300e4e0d129473129e37372ede43…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
2626dcc5 by Nikolay Sivov at 2024-09-30T19:59:21+02:00
tests: Add some tests for initial values in effects.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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da0469f1 by Nikolay Sivov at 2024-09-30T20:01:57+02:00
vkd3d-shader/fx: Handle the 'half' type in fx_4+.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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c9c537fa by Nikolay Sivov at 2024-09-30T20:02:05+02:00
vkd3d-shader/fx: Add initial support for writing default values for fx_2_0.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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300e4e0d by Nikolay Sivov at 2024-09-30T20:02:51+02:00
vkd3d-shader/fx: Add support for writing annotations for fx_2_0.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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7 changed files:
- Makefile.am
- libs/vkd3d-shader/fx.c
- + tests/hlsl/effect-annotations-fx_2.shader_test
- tests/hlsl/annotations.shader_test → tests/hlsl/effect-annotations-fx_4.shader_test
- + tests/hlsl/effect-initial-values-fx_2.shader_test
- + tests/hlsl/effect-initial-values-fx_4.shader_test
- tests/hlsl/effect-variables-fx_2.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/2bf517782dca5a14106c8d545f3e…
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