Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
90cbe25d by Henri Verbeet at 2025-10-13T19:00:05+02:00
vkd3d-shader/spirv: Do not handle division by zero for VSIR_OP_IDIV or VSIR_OP_IREM.
These correspond to the DXIL SDiv and SRem instructions, for which division by
zero is undefined. Division by zero is also undefined for DXIL UDiv and URem;
addressing those is slightly more involved.
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7aa6f4f8 by Henri Verbeet at 2025-10-13T19:00:05+02:00
tests: Replace the test_shader_instructions() "ps_udiv" test with a shader runner test.
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433adab6 by Henri Verbeet at 2025-10-13T19:00:05+02:00
vkd3d-shader/glsl: Handle integer operands in shader_glsl_movc().
We don't use these yet, but we're about to.
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9de22992 by Henri Verbeet at 2025-10-13T19:00:05+02:00
vkd3d-shader/ir: Handle integer division by zero in vsir_program_lower_udiv().
This achieves two things:
- The GLSL backend no longer needs to handle this by itself. Likwise, the
MSL backend won't have to either.
- We no longer handle division by zero for DXIL UDiv and URem instructions,
which leave this undefined.
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5 changed files:
- libs/vkd3d-shader/glsl.c
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/spirv.c
- tests/d3d12.c
- tests/hlsl/arithmetic-uint.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/dd55b15865be45aed432e9ff5f01…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/dd55b15865be45aed432e9ff5f01…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
cfe51e84 by Elizabeth Figura at 2025-10-13T18:51:24+02:00
vkd3d-shader/glsl: Wrap gl_GlobalInvocationID in an uvec4.
Callers to shader_glsl_print_register_name() expect this. In particular, this
fixes translation of instructions such as
store_uav_typed u0.xyzw, vThreadID.xyxx, l(2.00000000e+00)
which is currently translated as the invalid
imageStore(cs_image_0, ivec4(gl_GlobalInvocationID).xy, vec4(uintBitsToFloat(0x40000000u), 0, 0, 0));
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dd55b158 by Elizabeth Figura at 2025-10-13T18:55:42+02:00
vkd3d-shader/ir: Implement an initial vsir copy propagation pass.
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3 changed files:
- libs/vkd3d-shader/glsl.c
- libs/vkd3d-shader/ir.c
- tests/vkd3d_shader_api.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0bb8272f26c4011d8921f75119e2…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
8d8132b2 by Elizabeth Figura at 2025-10-13T18:14:41+02:00
vkd3d-shader/d3dbc: Create vsir descriptor information in the parser.
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db41ba55 by Elizabeth Figura at 2025-10-13T18:25:05+02:00
vkd3d-shader/hlsl: Create vsir descriptor info in hlsl_parse().
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2be9c880 by Elizabeth Figura at 2025-10-13T18:25:05+02:00
vkd3d-shader: Remove sm1-specific descriptor scanning logic.
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937b80f3 by Elizabeth Figura at 2025-10-13T18:40:25+02:00
vkd3d-shader: Remove the no longer used flat_constant_count field from struct vsir_program.
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539a5be3 by Elizabeth Figura at 2025-10-13T18:40:44+02:00
vkd3d-shader: Introduce an interface to specify 1.x texture dimensions.
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0bb8272f by Elizabeth Figura at 2025-10-13T18:40:52+02:00
vkd3d-shader: Introduce an interface to specify sm1 shadow samplers.
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9 changed files:
- include/vkd3d_shader.h
- libs/vkd3d-shader/d3dbc.c
- libs/vkd3d-shader/hlsl.h
- libs/vkd3d-shader/hlsl_codegen.c
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/vkd3d_shader_main.c
- libs/vkd3d-shader/vkd3d_shader_private.h
- tests/hlsl/ps1-sampler.shader_test
- tests/shader_runner_vulkan.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/781bb10ed086ece8191c5c9d56a5…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/781bb10ed086ece8191c5c9d56a5…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
01dd12cc by Dmitry Timoshkov at 2025-10-10T18:51:25+02:00
adsldp: Implement IADs::get_Schema().
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
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78111ba9 by Dmitry Timoshkov at 2025-10-10T18:51:25+02:00
adsldp: Fail to create IADs if it doesn't have an associated schema attribute.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
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880564ac by Dmitry Timoshkov at 2025-10-10T18:51:25+02:00
activeds: Retry without ADS_SECURE_AUTHENTICATION for an AD path.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
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682762ac by Dmitry Timoshkov at 2025-10-10T18:51:25+02:00
adsldp/tests: Add some tests for IADs::get_Schema().
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
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20256e16 by Dmitry Timoshkov at 2025-10-10T18:51:25+02:00
adsldp: Accept virtual objects in IADsOpenDSObject::OpenDSObject().
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
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d8094294 by Dmitry Timoshkov at 2025-10-10T18:51:26+02:00
adsldp/tests: Add a test for opening schema as an ADs object.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
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4 changed files:
- dlls/activeds/activeds_main.c
- dlls/adsldp/Makefile.in
- dlls/adsldp/adsldp.c
- dlls/adsldp/tests/ldap.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/5118a614b2d4dbbb248c3902c784f…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
348181b3 by Matteo Bruni at 2025-10-10T15:32:22+02:00
d3dx9: Handle inverse transposed matrix in UpdateSkinnedMesh().
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596417ed by Matteo Bruni at 2025-10-10T15:32:22+02:00
d3dx9/tests: Skip ID3DXRenderToSurface tests if BeginScene() fails.
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b2244fe6 by Matteo Bruni at 2025-10-10T15:32:22+02:00
d3dx9/tests: Increase tolerance in test_D3DXSHEvalDirectionalLight().
For 32-bit clang Linux builds. Also tidy up the test a bit.
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46925694 by Matteo Bruni at 2025-10-10T15:32:24+02:00
d3dx9/tests: Add some fallback formats in the texture tests.
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b77ed6cf by Matteo Bruni at 2025-10-10T15:32:24+02:00
d3dx10/tests: Disable size validation test.
It seems to cause sporadic crashes on Windows 10.
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6214496b by Matteo Bruni at 2025-10-10T15:32:26+02:00
d3dx11/tests: Disable size validation test.
It seems to cause sporadic crashes on Windows 10.
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7 changed files:
- dlls/d3dx10_43/tests/d3dx10.c
- dlls/d3dx11_43/tests/d3dx11.c
- dlls/d3dx9_36/skin.c
- dlls/d3dx9_36/tests/core.c
- dlls/d3dx9_36/tests/math.c
- dlls/d3dx9_36/tests/mesh.c
- dlls/d3dx9_36/tests/texture.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/bf7649514b54061acd891f9662627…
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