Alexandre Julliard pushed to branch master at wine / wine
Commits:
0df21382 by Alfred Agrell at 2025-11-24T11:11:27+01:00
d2d1: Add Blend effect stub.
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946e7dc4 by Alfred Agrell at 2025-11-24T11:11:30+01:00
d2d1: Add Brightness effect stub.
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496040db by Alfred Agrell at 2025-11-24T11:11:31+01:00
d2d1: Add Directional Blur effect stub.
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fb999d4f by Alfred Agrell at 2025-11-24T11:11:33+01:00
d2d1: Add Hue Rotation effect stub.
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ebc5d889 by Alfred Agrell at 2025-11-24T11:11:35+01:00
d2d1: Add Saturation effect stub.
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3 changed files:
- dlls/d2d1/effect.c
- dlls/d2d1/tests/d2d1.c
- include/d2d1effects.idl
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/ee2f9da85dc2b13ad17dc4840ce46…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
ee2f9da8 by Louis Lenders at 2025-11-24T11:10:56+01:00
wbemprox: Use case insensitive search in get_method.
Found this while doing a few tests invoking methods in powershell core.
Simple way to reproduce is install powershell core and then do:
wine pwsh -c '$binarySD = @($null); [void]([wmiclass]"__SystemSecurity").InvokeMethod("getSD",$binarySD); $binarySD'
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2 changed files:
- dlls/wbemprox/table.c
- dlls/wbemprox/tests/query.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/ee2f9da85dc2b13ad17dc4840ce467…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
e9d08df0 by Giovanni Mascellani at 2025-11-24T19:03:29+01:00
vkd3d-shader/dxil: Check the fields of well-known structure types.
The main reason is to avoid making false assumptions in the code.
I don't know how that could be used, say, to introduce a security
bug, but I think validating untrusted input should be done by
default.
Conveniently this also acts as documentation for who needs to know
what fields we indeed expect to find in a well-known structure.
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1 changed file:
- libs/vkd3d-shader/dxil.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/e9d08df0108e1a6b7dd67b37f3ed2…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
3431c006 by Henri Verbeet at 2025-11-24T18:54:54+01:00
tests/hlsl: Avoid sampling on texel edges in ps1-projection.shader_test.
In the projected case, (1.2, 0.5) divided by 2.0 results in (0.6, 0.25) as
effective coordinates. The 0.25 y-coordinate is well within the second row of
texels; that's fine. On the other hand, the 0.6 x-coordinate falls right
between the third and fourth column of texels. The test expects the fourth
column to be selected, but that's very fragile: neither 1.2 nor 0.6 can be
exactly represented as a 32-bit floating-point value, and it only takes a
single ulp to push things to the other side of the edge.
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1 changed file:
- tests/hlsl/ps1-projection.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/3431c006ae906ee2a0265e715b05f…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
b93fceb6 by Giovanni Mascellani at 2025-11-24T17:13:00+01:00
tests/shader_runner: Keep a single array of shader model strings.
That is, one with dots and one with underscores.
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d380bc19 by Giovanni Mascellani at 2025-11-24T17:14:24+01:00
tests/shader_runner: Use SHADER_MODEL_MAX to represent the maxium supported shader model.
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f47f7121 by Giovanni Mascellani at 2025-11-24T17:38:14+01:00
tests/hlsl: Test SM6.6 dynamic resources.
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5 changed files:
- tests/hlsl/descriptors.shader_test
- tests/shader_runner.c
- tests/shader_runner.h
- tests/shader_runner_d3d12.c
- tests/shader_runner_metal.m
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/13ee6d74ad7d2fe0d956c9018fbd…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
4a8eabf5 by Anna (navi) Figueiredo Gomes at 2025-11-24T17:05:45+01:00
tests/hlsl: Add const scalar array dimension tests.
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13ee6d74 by Anna (navi) Figueiredo Gomes at 2025-11-24T17:09:15+01:00
vkd3d-shader/hlsl: Store statically initialized constant scalars/vectors in ctx->static_initializers.
Constant numeric local variables can be used in places were literals are
expected if they're initialized with a static expression.
Storing such constant in ctx->static_initializers allows copy-prop to
handle such cases properly.
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2 changed files:
- libs/vkd3d-shader/hlsl.y
- tests/hlsl/array-dimension.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/e4cbbe3172b8ee9493fed9b1b623…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
738fa863 by Bernhard Kölbl at 2025-11-21T20:58:56+01:00
dwrite: Add the Cyrillic range to the fallback data.
Signed-off-by: Bernhard Kölbl <bkoelbl(a)codeweavers.com>
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e1790dde by Bernhard Kölbl at 2025-11-21T20:58:56+01:00
dwrite: Add the Supplemental Arrows-C range to the fallback data.
Signed-off-by: Bernhard Kölbl <bkoelbl(a)codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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548ee6cc by Nikolay Sivov at 2025-11-21T20:58:56+01:00
dwrite: Add an alternative name for the Noto Sans Symbols font.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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1 changed file:
- dlls/dwrite/analyzer.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/b168d01d3e6c859fbfd61652886e6…
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