Alexandre Julliard pushed to branch master at wine / wine
Commits:
1641cbe3 by Orin Varley at 2024-11-27T16:15:30+01:00
comctl32/tests: Add tests for a small number of items but big size to the combobox dropdown size tests.
To catch bugs like the one below.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57360
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d551564f by Orin Varley at 2024-11-27T16:15:33+01:00
comctl32: Make CBS_NOINTEGRALHEIGHT only set minimum combobox height.
When the combobox height is to be set by the application (as the CBS_NOINTEGRALHEIGHT style is on),
and when a large size is specified but only a small number of items in the list, the height of the
combobox should be set by the number of items rather than the size specified to avoid empty lines.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57360
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2 changed files:
- dlls/comctl32/combo.c
- dlls/comctl32/tests/combo.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/4b672813568347f729152efebfee4…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
e08ffccb by Vibhav Pant at 2024-11-26T23:13:53+01:00
winebth.sys: Add base winebth.sys driver.
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a525fcfc by Vibhav Pant at 2024-11-26T23:21:31+01:00
winebth.sys: Add a basic unixlib stub using DBus.
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25999f14 by Vibhav Pant at 2024-11-26T23:21:31+01:00
winebth.sys: Create radio PDOs from the list of org.bluez.Adapter1 objects on BlueZ.
Add a "bluetooth watcher", which builds a list of radio devices discovered from BlueZ and sends them to the
driver in the form of BLUETOOTH_WATCHER_RADIO_DEVICE_ADDED events. Initially, send a list of
org.bluez.Adapter1 objects discovered via GetManagedObjects.
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00fc74ba by Vibhav Pant at 2024-11-26T23:21:31+01:00
winebth.sys: Derive a unique hardware ID for radio PDOs from their corresponding BlueZ object path.
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dd68c045 by Vibhav Pant at 2024-11-26T23:21:31+01:00
winebth.sys: Register and enable BTHPORT_DEVICE and BLUETOOTH_RADIO interfaces for radio PDOs.
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18 changed files:
- MAINTAINERS
- configure
- configure.ac
- + dlls/winebth.sys/Makefile.in
- + dlls/winebth.sys/dbus.c
- + dlls/winebth.sys/dbus.h
- + dlls/winebth.sys/unixlib.c
- + dlls/winebth.sys/unixlib.h
- + dlls/winebth.sys/unixlib_priv.h
- + dlls/winebth.sys/winebluetooth.c
- + dlls/winebth.sys/winebth.c
- + dlls/winebth.sys/winebth.inf
- + dlls/winebth.sys/winebth.rc
- + dlls/winebth.sys/winebth_priv.h
- include/Makefile.in
- + include/bthdef.h
- loader/wine.inf.in
- programs/wineboot/wineboot.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/33c16a812534802dd185541ec32ba…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
16409569 by Feifan He at 2024-11-27T14:00:50+01:00
vkd3d-shader/msl: Implement VKD3DSIH_ITOF.
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ffbade9e by Feifan He at 2024-11-27T14:00:50+01:00
vkd3d-shader/msl: Implement VKD3DSIH_FTOI.
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9fd7f4f1 by Feifan He at 2024-11-27T14:00:51+01:00
vkd3d-shader/msl: Implement VKD3DSIH_UTOF.
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a7ae6404 by Feifan He at 2024-11-27T14:00:51+01:00
vkd3d-shader/msl: Implement VKD3DSIH_FTOU.
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778382cd by Feifan He at 2024-11-27T14:00:51+01:00
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_PI.
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9619582d by Feifan He at 2024-11-27T14:00:51+01:00
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_Z.
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14 changed files:
- libs/vkd3d-shader/msl.c
- tests/hlsl/asint.shader_test
- tests/hlsl/asuint.shader_test
- tests/hlsl/bool-cast.shader_test
- tests/hlsl/cast-to-float.shader_test
- tests/hlsl/cast-to-half.shader_test
- tests/hlsl/cast-to-int.shader_test
- tests/hlsl/cast-to-uint.shader_test
- tests/hlsl/ceil.shader_test
- tests/hlsl/d3dcolor-to-ubyte4.shader_test
- tests/hlsl/default-values.shader_test
- tests/hlsl/lerp.shader_test
- tests/hlsl/modf.shader_test
- tests/hlsl/trunc.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9e0c02a0eaae671f6ec3c5d6479f…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
9e0c02a0 by Giovanni Mascellani at 2024-11-27T13:59:39+01:00
vkd3d-shader/ir: Evaluate OUTCONTROLPOINT usage in the patch constant phase directly.
Instead of using DCL_INPUT.
The main goal here is to eventually get rid of the I/O
declaration instructions. A positive side effect is that we don't
add a useless barrier to shaders which have a DCL_INPUT instruction
in the patch constant phase but don't actually read OUTCONTROLPOINT
registers.
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1 changed file:
- libs/vkd3d-shader/ir.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/9e0c02a0eaae671f6ec3c5d6479fd…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
1cfe2356 by Giovanni Mascellani at 2024-11-27T13:57:09+01:00
vkd3d-shader/ir: Synthesize the default control point phase in the HS control point I/O normaliser.
This makes it available to all backends, without requiring an
ad-hoc solution for each of them. It also gets rid of an
undocumented flag we're currently passing to
DCL_CONTROL_POINT_PHASE.
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2 changed files:
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/spirv.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/1cfe23569c6d5313fece18e0cd04b…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
28ad600b by Francisco Casas at 2024-11-27T12:54:15+01:00
vkd3d-shader/hlsl: Store SM4 jumps in the vsir program.
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81fa4d45 by Francisco Casas at 2024-11-27T12:54:27+01:00
vkd3d-shader/tpf: Apply extra bits to all conditional ops.
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d6d6f375 by Francisco Casas at 2024-11-27T13:02:53+01:00
vkd3d-shader/hlsl: Migrate SM4 control flow instructions to the vsir program.
Translate the instructions that contain hlsl_blocks. Also move
other control flow instructions such as HS_CONTROL_POINT_PHASE and
RET to the vsir_program so that we can directly iterate over it now.
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198c3dc7 by Francisco Casas at 2024-11-27T13:03:15+01:00
vkd3d-shader/hlsl: Remove hlsl_ir_vsir_instruction_ref, again.
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5 changed files:
- libs/vkd3d-shader/hlsl.c
- libs/vkd3d-shader/hlsl.h
- libs/vkd3d-shader/hlsl.y
- libs/vkd3d-shader/hlsl_codegen.c
- libs/vkd3d-shader/tpf.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/2c3a7b0dd979fc66b178a971f234…
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