Alexandre Julliard pushed to branch master at wine / wine
Commits:
86bccbe2 by Paul Gofman at 2025-09-04T12:48:07+02:00
kernel32/tests: Add tests for UnhandledExceptionFilter().
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5770b146 by Paul Gofman at 2025-09-04T12:48:07+02:00
kernelbase: Avoid recursive top exception filter invocation for nested exceptions.
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957fa516 by Paul Gofman at 2025-09-04T12:48:08+02:00
kernelbase: Return EXCEPTION_CONTINUE_SEARCH from UnhandledExceptionFilter() for nested exceptions.
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2 changed files:
- dlls/kernel32/tests/debugger.c
- dlls/kernelbase/debug.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/32fe42f37d7b67c02f0c2ab9e25c7…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/32fe42f37d7b67c02f0c2ab9e25c7…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
8db94656 by Elizabeth Figura at 2025-09-04T14:04:27+02:00
vkd3d-shader/hlsl: Use unique temps for SINCOS.
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a44d79a1 by Elizabeth Figura at 2025-09-04T14:04:27+02:00
vkd3d-shader/hlsl: Use a simple counter for indexable temps.
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0096ae43 by Elizabeth Figura at 2025-09-04T14:04:27+02:00
vkd3d-shader/hlsl: Remove liveness range tracking from the allocator.
We no longer use it.
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2 changed files:
- libs/vkd3d-shader/hlsl.h
- libs/vkd3d-shader/hlsl_codegen.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/5f443593e36f1ee4d1400f117ab7…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/5f443593e36f1ee4d1400f117ab7…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
0d8acc97 by Henri Verbeet at 2025-09-04T14:03:34+02:00
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_register_addressing().
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2a71e96a by Henri Verbeet at 2025-09-04T14:03:34+02:00
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_get_descriptor_index().
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b9b88387 by Henri Verbeet at 2025-09-04T14:03:34+02:00
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_int_to_bool().
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441088e4 by Henri Verbeet at 2025-09-04T14:03:34+02:00
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_bool_to_int().
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5f443593 by Henri Verbeet at 2025-09-04T14:03:34+02:00
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_bool_to_int64().
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1 changed file:
- libs/vkd3d-shader/spirv.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/cba58fdb592b89609025d57d03b2…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/cba58fdb592b89609025d57d03b2…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
eb534727 by Henri Verbeet at 2025-09-04T14:02:51+02:00
vkd3d-shader/ir: Use vsir_data_type_get_name() in vsir_validate_ssa_register().
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8c94dc87 by Henri Verbeet at 2025-09-04T14:02:51+02:00
vkd3d-shader/ir: Use vsir_data_type_get_name() in vsir_validate_dst_param().
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6e68f29f by Henri Verbeet at 2025-09-04T14:02:51+02:00
vkd3d-shader/ir: Use vsir_data_type_get_name() in vsir_validate_src_param().
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535837eb by Henri Verbeet at 2025-09-04T14:02:51+02:00
vkd3d-shader/ir: Use vsir_data_type_get_name() in vsir_validate_elementwise_operation().
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cba58fdb by Henri Verbeet at 2025-09-04T14:02:51+02:00
vkd3d-shader/ir: Use vsir_data_type_get_name() in vsir_validate_comparison_operation().
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1 changed file:
- libs/vkd3d-shader/ir.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/d8ea8894ab68a82269f65da59901…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/d8ea8894ab68a82269f65da59901…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
9bf94ff0 by Victor Chiletto at 2025-09-04T13:29:51+02:00
vkd3d-shader/hlsl: Emit texture declarations for SRV structured buffers.
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ae450e59 by Victor Chiletto at 2025-09-04T13:29:51+02:00
vkd3d-shader/hlsl: Use the packed byte size as the stride for structured buffer texture declarations.
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86988746 by Victor Chiletto at 2025-09-04T13:39:03+02:00
vkd3d-shader/hlsl: Emit vsir structured loads.
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ba4027f1 by Victor Chiletto at 2025-09-04T13:39:46+02:00
vkd3d-shader/hlsl: Force default majority for resource formats.
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d5fdfa5f by Victor Chiletto at 2025-09-04T13:48:28+02:00
vkd3d-shader/hlsl: Emit RDEF metadata for SRV structured buffers.
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f9f37e29 by Victor Chiletto at 2025-09-04T13:49:14+02:00
tests/hlsl: Add a reflection test for SRV structured buffers.
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6 changed files:
- libs/vkd3d-shader/hlsl.h
- libs/vkd3d-shader/hlsl.y
- libs/vkd3d-shader/hlsl_codegen.c
- libs/vkd3d-shader/tpf.c
- tests/hlsl/srv-structuredbuffer.shader_test
- tests/hlsl_d3d12.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/2aefcf5d99cfb4836c3c6178be74…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/2aefcf5d99cfb4836c3c6178be74…
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