Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
17b0e0d1 by Giovanni Mascellani at 2025-06-25T16:46:59+02:00
vkd3d-shader/ir: Validate EQO instructions.
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a6e6e369 by Giovanni Mascellani at 2025-06-25T16:47:52+02:00
vkd3d-shader/ir: Validate DEQO instructions.
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8cf7a125 by Giovanni Mascellani at 2025-06-25T16:48:45+02:00
vkd3d-shader/ir: Validate EQU instructions.
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afec7cc9 by Giovanni Mascellani at 2025-06-25T16:50:03+02:00
vkd3d-shader/ir: Validate EXP instructions.
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32cab7c8 by Giovanni Mascellani at 2025-06-25T16:51:02+02:00
vkd3d-shader/ir: Validate FRC instructions.
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8feeb079 by Giovanni Mascellani at 2025-06-25T16:51:58+02:00
vkd3d-shader/ir: Validate FREM instructions.
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e267ea95 by Giovanni Mascellani at 2025-06-25T16:52:28+02:00
vkd3d-shader/ir: Validate GEO instructions.
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3c469edc by Giovanni Mascellani at 2025-06-25T16:53:19+02:00
vkd3d-shader/ir: Validate GEU instructions.
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1 changed file:
- libs/vkd3d-shader/ir.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/596f02210d4f8e31fd59a75c65b3…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/596f02210d4f8e31fd59a75c65b3…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
823a8724 by Giovanni Mascellani at 2025-06-25T16:38:38+02:00
vkd3d-shader/ir: Introduce VSIR_OP_IREM.
It is meant to compute the signed integer remainder.
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ada09d00 by Giovanni Mascellani at 2025-06-25T16:39:50+02:00
vkd3d-shader/ir: Repurpose IDIV to compute plain signed division.
It doesn't compute signed remainder any more.
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78e0f841 by Giovanni Mascellani at 2025-06-25T16:40:43+02:00
vkd3d-shader/ir: Introduce VSIR_OP_UDIV_SIMPLE.
It is meant to compute the unsigned integer division, without
computing the modulo at the same time.
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82ef9bf2 by Giovanni Mascellani at 2025-06-25T16:43:34+02:00
vkd3d-shader/ir: Introduce VSIR_OP_UREM.
It is meant to compute the unsigned integer remainder.
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596f0221 by Giovanni Mascellani at 2025-06-25T16:44:00+02:00
vkd3d-shader/ir: Lower UDIV to UDIV_SIMPLE and UREM.
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4 changed files:
- libs/vkd3d-shader/dxil.c
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/spirv.c
- libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/f4a4e2afec13eb36293cd6bd4844…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/f4a4e2afec13eb36293cd6bd4844…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
f4a4e2af by Evan Tang at 2025-06-25T16:06:49+02:00
vkd3d: Replace the resource count field of struct d3d12_heap with an internal refcount.
When a heap was released at the same time as the last resource on that
heap, it was possible for both to see each other's
refcount/resource_count as 0 and both would try to destroy the heap.
Avoid that by converting "resource_count" to an internal refcount, which
holds an extra +1 if the main refcount is nonzero. The final release
will then be synchronized between the two since both will operate on
"internal_refcount".
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2 changed files:
- libs/vkd3d/resource.c
- libs/vkd3d/vkd3d_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/f4a4e2afec13eb36293cd6bd48443…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
cdfaeb20 by Henri Verbeet at 2025-06-25T16:00:15+02:00
vkd3d-shader/msl: Implement VSIR_OP_CONTINUE.
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06a04537 by Henri Verbeet at 2025-06-25T16:00:22+02:00
vkd3d-shader/msl: Implement VSIR_OP_DSX and VSIR_OP_DSY.
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b9ce945e by Henri Verbeet at 2025-06-25T16:00:27+02:00
vkd3d-shader/msl: Implement VSIR_OP_DSX_COARSE and VSIR_OP_DSY_COARSE.
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543ee120 by Henri Verbeet at 2025-06-25T16:00:31+02:00
vkd3d-shader/msl: Implement VSIR_OP_DSX_FINE and VSIR_OP_DSY_FINE.
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752a48f4 by Henri Verbeet at 2025-06-25T16:00:34+02:00
vkd3d-shader/msl: Implement VSIR_OP_IMAX.
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8 changed files:
- libs/vkd3d-shader/msl.c
- tests/hlsl/abs.shader_test
- tests/hlsl/arithmetic-int-uniform.shader_test
- tests/hlsl/ddxddy.shader_test
- tests/hlsl/discard.shader_test
- tests/hlsl/for.shader_test
- tests/hlsl/fwidth.shader_test
- tests/hlsl/switch.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/d219cccc99a78172da702f796217…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/d219cccc99a78172da702f796217…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
d219cccc by Henri Verbeet at 2025-06-25T15:53:41+02:00
vkd3d-shader/ir: Rename the VKD3DSIH_* enum elements to VSIR_OP_*.
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11 changed files:
- libs/vkd3d-shader/d3d_asm.c
- libs/vkd3d-shader/d3dbc.c
- libs/vkd3d-shader/dxil.c
- libs/vkd3d-shader/glsl.c
- libs/vkd3d-shader/hlsl_codegen.c
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/msl.c
- libs/vkd3d-shader/spirv.c
- libs/vkd3d-shader/tpf.c
- libs/vkd3d-shader/vkd3d_shader_main.c
- libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/d219cccc99a78172da702f796217c…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
41cacba5 by Elizabeth Figura at 2025-06-25T15:42:51+02:00
vkd3d-shader/hlsl: Convert descriptor registers to pre-5.1 form in the TPF writer.
Rather than in the HLSL writer. This way we output vsir consistent with the vsir
we read, and the vsir that the backends expect [bringing us one step closer to
being able to feed the HLSL frontend directly into the individual backends.]
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ecb19b33 by Elizabeth Figura at 2025-06-25T15:43:15+02:00
vkd3d-shader/hlsl: Output sm1 semantics with unique register_index values.
Match the register_index values from the d3dbc reader.
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a1eb53df by Elizabeth Figura at 2025-06-25T15:43:15+02:00
vkd3d-shader/hlsl: Set the data type in sm4_generate_vsir_reg_from_deref().
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bcb2acbd by Elizabeth Figura at 2025-06-25T15:46:27+02:00
vkd3d-shader/hlsl: Set the destination data type to UINT in sm4_generate_vsir_cast_from_bool().
Validation checks that the source and destination types are both integer.
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cd43ab1c by Elizabeth Figura at 2025-06-25T15:46:39+02:00
vkd3d-shader/ir: Allow bitwise operations on VKD3D_DATA_INT.
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4 changed files:
- libs/vkd3d-shader/d3dbc.c
- libs/vkd3d-shader/hlsl_codegen.c
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/tpf.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/3a4f95aca622316374fb2b72f5e7…
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Alistair Leslie-Hughes pushed to branch master at wine / wine-staging
Commits:
2ed03c4e by Alistair Leslie-Hughes at 2025-06-25T10:56:05+10:00
Rebase against 69e3a51b3dc50dd1697c64f7b2bcde54baa0a300.
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e232cccc by Alistair Leslie-Hughes at 2025-06-25T10:56:46+10:00
Updated vkd3d-latest patchset
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7 changed files:
- patches/ntdll-Junction_Points/0009-kernelbase-Add-support-for-moving-reparse-points-wit.patch
- patches/vkd3d-latest/0001-Updated-vkd3d-to-a8ca1f95c50561a16de5769646dcda0c045.patch
- patches/vkd3d-latest/0002-Updated-vkd3d-to-7c0da1747a89a8cea27a42ace51b318e9d8.patch
- + patches/vkd3d-latest/0003-Updated-vkd3d-to-9d490b83d4d6c9b8cbb5bcfa5a2e6aadf25.patch
- + patches/vkd3d-latest/0004-Updated-vkd3d-to-d8edf20c2b4224384d8e206c620bfbd61c5.patch
- + patches/vkd3d-latest/0005-Updated-vkd3d-to-5452e79a19c0b895d0c2ac22d3da5595a57.patch
- staging/upstream-commit
View it on GitLab: https://gitlab.winehq.org/wine/wine-staging/-/compare/5054f7359b27751df8327…
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