Alistair Leslie-Hughes pushed to branch master at wine / wine-staging
Commits:
e3d0d199 by Alistair Leslie-Hughes at 2024-11-07T12:23:36+11:00
Rebase against 6db2812411d45ca4b4d15dea9a00577ea17b508e.
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e2b1620f by Alistair Leslie-Hughes at 2024-11-07T12:25:06+11:00
Updated vkd3d-latest patchset
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9 changed files:
- patches/ntdll-Syscall_Emulation/0001-ntdll-Support-x86_64-syscall-emulation.patch
- patches/vkd3d-latest/0001-Updated-vkd3d-to-03ad04c89004c7f800c5b1a0ea7ba286229.patch
- patches/vkd3d-latest/0002-Updated-vkd3d-to-4889c71857ce2152a9c9e014b9f5831f96d.patch
- patches/vkd3d-latest/0003-Updated-vkd3d-to-91701f83035c0d67d1ab917e0f6b73f91e8.patch
- patches/vkd3d-latest/0004-Updated-vkd3d-to-5eff8bf9188c401cc31ce14d42798dc3751.patch
- patches/vkd3d-latest/0005-Updated-vkd3d-to-ad2208b726f825305f69d099790208e4e4f.patch
- patches/vkd3d-latest/0006-Updated-vkd3d-to-794f4c30f4873841aaa0c5c9745ee732437.patch
- + patches/vkd3d-latest/0007-Updated-vkd3d-to-756b98f093ba26e8cd4d4fed1caa04a5c0d.patch
- staging/upstream-commit
View it on GitLab: https://gitlab.winehq.org/wine/wine-staging/-/compare/d4483ee98c1c4e9d51b6e…
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View it on GitLab: https://gitlab.winehq.org/wine/wine-staging/-/compare/d4483ee98c1c4e9d51b6e…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
466d849c by Henri Verbeet at 2024-11-06T22:53:31+01:00
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT outputs.
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6ae4da02 by Henri Verbeet at 2024-11-06T22:53:55+01:00
vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4_PO.
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3dbaf11f by Henri Verbeet at 2024-11-06T22:55:36+01:00
vkd3d-shader/glsl: Implement support for static texel offsets in shader_glsl_sample().
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ca42adbf by Henri Verbeet at 2024-11-06T22:56:02+01:00
vkd3d-shader/glsl: Handle SV_SAMPLE_INDEX inputs.
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756b98f0 by Henri Verbeet at 2024-11-06T22:57:12+01:00
vkd3d-shader/glsl: Implement VKD3DSIH_LD2DMS.
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5 changed files:
- libs/vkd3d-shader/glsl.c
- tests/hlsl/gather-offset.shader_test
- tests/hlsl/rt-format-mismatch.shader_test
- tests/hlsl/sampler-offset.shader_test
- tests/hlsl/texture-load.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/5df836c5133c5732863545bbeb3f…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/5df836c5133c5732863545bbeb3f…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
befba8e8 by Francisco Casas at 2024-11-06T22:27:49+01:00
vkd3d-shader/hlsl: Store SM4 casts in the vsir program.
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3c4889ad by Francisco Casas at 2024-11-06T22:38:04+01:00
vkd3d-shader/hlsl: Store SM4 SIN and COS in the vsir program.
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2e3f4a01 by Francisco Casas at 2024-11-06T22:40:50+01:00
vkd3d-shader/hlsl: Store SM4 RCP in the vsir program.
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e4d36bd8 by Francisco Casas at 2024-11-06T22:45:23+01:00
vkd3d-shader/hlsl: Store SM4 SAT in the vsir program.
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24f43089 by Francisco Casas at 2024-11-06T22:45:46+01:00
vkd3d-shader/hlsl: Store SM4 MUL in the vsir program.
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e8b373e3 by Francisco Casas at 2024-11-06T22:47:42+01:00
vkd3d-shader/hlsl: Store SM4 DIV in the vsir program.
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30bc6965 by Francisco Casas at 2024-11-06T22:48:13+01:00
vkd3d-shader/hlsl: Store SM4 DOT in the vsir program.
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5df836c5 by Francisco Casas at 2024-11-06T22:49:12+01:00
vkd3d-shader/hlsl: Store SM4 MOD in the vsir program.
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2 changed files:
- libs/vkd3d-shader/hlsl_codegen.c
- libs/vkd3d-shader/tpf.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/026624a266bbad5181cdfbd3a9bf…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/026624a266bbad5181cdfbd3a9bf…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
5639b54c by Giovanni Mascellani at 2024-11-06T22:15:09+01:00
tests: Mark fog.shader_test as todo with MSL.
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ba5c3b57 by Giovanni Mascellani at 2024-11-06T22:15:09+01:00
tests: Use the appropriate RTV format in f32tof16.shader_test.
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7450c4a3 by Giovanni Mascellani at 2024-11-06T22:15:09+01:00
tests: Mark some tests in wave-reconvergence.shader_test as buggy on MoltenVK.
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026624a2 by Giovanni Mascellani at 2024-11-06T22:15:09+01:00
tests: Work around a Metal bug in switch.shader_test.
The Metal bug was reported to Apple as FB15617433. Since we don't
care specifically about that bug, I'm just tweaking the test so that
it doesn't hit that bad path any more.
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6 changed files:
- tests/hlsl/f32tof16.shader_test
- tests/hlsl/fog.shader_test
- tests/hlsl/switch.shader_test
- tests/hlsl/wave-reconvergence.shader_test
- tests/shader_runner.c
- tests/shader_runner.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9af17d4a9d1bc22b71d2523cbc25…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9af17d4a9d1bc22b71d2523cbc25…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
8438aacc by Nikolay Sivov at 2024-11-06T21:47:08+01:00
vkd3d-shader/spriv: Only lookup resource symbols for UAVs in the ld_raw/ld_structured handler.
We don't need them for SRVs. Worse, if we're using a combined
resource/sampler pair for the SRV, a separate resource symbol may not
even exist.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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1a28e7d9 by Nikolay Sivov at 2024-11-06T21:56:27+01:00
vkd3d-shader/hlsl: Add parser support for the ByteAddressBuffer type.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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e5ba79b4 by Nikolay Sivov at 2024-11-06T22:09:23+01:00
vkd3d-shader/hlsl: Implement the ByteAddressBuffer.Load*() methods.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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9 changed files:
- Makefile.am
- libs/vkd3d-shader/hlsl.c
- libs/vkd3d-shader/hlsl.l
- libs/vkd3d-shader/hlsl.y
- libs/vkd3d-shader/spirv.c
- libs/vkd3d-shader/tpf.c
- + tests/hlsl/srv-byteaddressbuffer.shader_test
- tests/shader_runner_d3d11.c
- tests/shader_runner_d3d12.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/76fd1388d87e5600c1c55cd7ebf6…
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