Henri Verbeet pushed to branch master at wine / vkd3d
Commits: dcd1747f by Nikolay Sivov at 2025-07-28T16:21:32+02:00 vkd3d-shader/fx: Handle regular shader blobs when parsing the state data.
For the pass shader states this blob will contain compiled shaders, for other state types it will contain expression code. Complex state data is stored separately, tracing it back to actual state type will require keeping track of already parsed states.
- - - - - 2c49f044 by Nikolay Sivov at 2025-07-28T16:22:13+02:00 vkd3d-shader/fx: Do not attempt to parse expressions without code section.
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1 changed file:
- libs/vkd3d-shader/fx.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0652cb4adbcad90fad4c5b79a1255...