Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 8af31739 by Shaun Ren at 2025-03-18T15:40:11+01:00 vkd3d-shader/hlsl: Support input primitive arrays in geometry shaders.
- - - - - b1ace576 by Shaun Ren at 2025-03-18T15:40:11+01:00 vkd3d-shader/hlsl: Implement input semantics for geometry shaders.
- - - - - bd055fac by Shaun Ren at 2025-03-18T15:46:02+01:00 vkd3d-shader/hlsl: Store geometry shader properties in struct vsir_program.
- - - - - 62c00be8 by Shaun Ren at 2025-03-18T15:46:07+01:00 vkd3d-shader/tpf: Emit geometry shader property declarations.
- - - - - 8f19d025 by Shaun Ren at 2025-03-18T15:46:07+01:00 tests: Add a signature reflection test for geometry shader inputs.
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7 changed files:
- libs/vkd3d-shader/d3d_asm.c - libs/vkd3d-shader/dxil.c - libs/vkd3d-shader/hlsl_codegen.c - libs/vkd3d-shader/tpf.c - libs/vkd3d-shader/vkd3d_shader_private.h - tests/hlsl/geometry-shader-syntax.shader_test - tests/hlsl_d3d12.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/2377db33db1ec2eebbae2debd328a...