Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 5581c42a by Henri Verbeet at 2025-05-27T17:15:10+02:00 tests/shader_runner_d3d11: Direct3D 11 supports geometry shaders.
- - - - - ee85e6b5 by Henri Verbeet at 2025-05-27T17:15:10+02:00 tests/hlsl: Require the "geometry-shader" cap for the relevant clip/cull-distance tests.
- - - - - ffafa7fd by Henri Verbeet at 2025-05-27T17:15:10+02:00 tests/hlsl: Get rid of a MSL todo in geometry.shader_test.
The Metal/MSL runner doesn't support geometry shaders, so the test is never executed on that runner.
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3 changed files:
- tests/hlsl/clip-cull-distance.shader_test - tests/hlsl/geometry.shader_test - tests/shader_runner_d3d11.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0a28abd8f641aafb6c46fb45ad646...