Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 8c785f1d by Giovanni Mascellani at 2025-03-10T14:45:06+01:00 vkd3d-shader/spirv: Emit immediate words for unhandled instructions.
The assembler can parse these to reconstruct the original bytecode.
- - - - - 997f3f82 by Henri Verbeet at 2025-03-10T14:45:06+01:00 vkd3d-shader/spirv: Implement outputting instruction offsets.
- - - - - bebc550f by Henri Verbeet at 2025-03-10T14:47:00+01:00 vkd3d-shader/spirv: Implement outputting opcode names.
- - - - - e83f4f40 by Henri Verbeet at 2025-03-10T14:47:03+01:00 vkd3d-shader/spirv: Handle "IdRef" operands.
- - - - - b9e78f2e by Henri Verbeet at 2025-03-10T14:47:03+01:00 vkd3d-shader/spirv: Handle "IdResult" operands.
- - - - - 8afeb130 by Henri Verbeet at 2025-03-10T14:47:03+01:00 vkd3d-shader/spirv: Handle "IdResultType" operands.
- - - - - 0e092aef by Henri Verbeet at 2025-03-10T14:47:03+01:00 vkd3d-shader/spirv: Handle "LiteralInteger" operands.
- - - - - 321154d2 by Henri Verbeet at 2025-03-10T14:47:03+01:00 vkd3d-shader/spirv: Handle "LiteralString" operands.
- - - - - 00039ba6 by Henri Verbeet at 2025-03-10T14:47:03+01:00 vkd3d-shader/spirv: Handle "ValueEnum" operands.
- - - - - 5d55a589 by Henri Verbeet at 2025-03-10T14:47:03+01:00 vkd3d-shader/spirv: Handle "BitEnum" operands.
- - - - -
7 changed files:
- Makefile.am - README - configure.ac - + include/private/spirv.core.grammar.json - + libs/vkd3d-shader/make_spirv - libs/vkd3d-shader/spirv.c - + m4/check-perl-module.m4
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/1417af2eabd9402075b6fcad7bb89...