Alexandre Julliard pushed to branch master at wine / wine
Commits: fbc89b02 by Connor McAdams at 2025-09-30T23:05:04+02:00 d3dx9: Add a tweak to stb_dxt to more closely match native output.
This tweak helps us to more closely match the output of native d3dx's DXT compression, which helps with d3dx10 tests.
Signed-off-by: Connor McAdams cmcadams@codeweavers.com
- - - - - ec58d99a by Connor McAdams at 2025-09-30T23:05:08+02:00 d3dx10: Use shared code in load_texture_data() when possible.
Signed-off-by: Connor McAdams cmcadams@codeweavers.com
- - - - - 1512955f by Connor McAdams at 2025-09-30T23:05:08+02:00 d3dx10: Ignore alpha channel values for WICPixelFormat32bppBGR BMP images.
Signed-off-by: Connor McAdams cmcadams@codeweavers.com
- - - - - 9a02e4a3 by Connor McAdams at 2025-09-30T23:05:08+02:00 d3dx10: Add support for decompressing BC4 and BC5 formats.
Signed-off-by: Connor McAdams cmcadams@codeweavers.com
- - - - - 6515d93b by Connor McAdams at 2025-09-30T23:05:08+02:00 d3dx10: Add support for compressing BC4 and BC5 formats.
Signed-off-by: Connor McAdams cmcadams@codeweavers.com
- - - - - 2a3e8ea5 by Connor McAdams at 2025-09-30T23:05:08+02:00 d3dx10: Exclusively use shared code to load DDS files in load_texture_data().
Signed-off-by: Connor McAdams cmcadams@codeweavers.com
- - - - - 7e02fa21 by Connor McAdams at 2025-09-30T23:05:08+02:00 d3dx10: Exclusively use shared code in load_texture_data().
Signed-off-by: Connor McAdams cmcadams@codeweavers.com
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6 changed files:
- dlls/d3dx10_43/tests/d3dx10.c - dlls/d3dx10_43/texture.c - dlls/d3dx9_36/bcdec.h - dlls/d3dx9_36/d3dx_helpers.c - dlls/d3dx9_36/d3dx_helpers.h - dlls/d3dx9_36/stb_dxt.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/845ef7fa1734b87b46801f5eb58e65...