Alexandre Julliard pushed to branch master at wine / wine
Commits: 5a627e49 by Elizabeth Figura at 2025-01-27T12:39:26+01:00 wined3d: Bind the right push constant buffers when FFP is toggled.
That is, don't bind them when an FFP state is changed.
- - - - - 72ad090d by Elizabeth Figura at 2025-01-27T12:39:28+01:00 wined3d: Use ps_compile_args in shader_spirv_compile_arguments.
- - - - - 4dddecc1 by Elizabeth Figura at 2025-01-27T12:39:28+01:00 wined3d/spirv: Implement flat shading.
- - - - - 92422934 by Elizabeth Figura at 2025-01-27T12:39:30+01:00 wined3d/glsl: Move legacy alpha test to shader_glsl_apply_draw_state().
- - - - - 20fb590c by Elizabeth Figura at 2025-01-27T12:39:31+01:00 wined3d: Feed alpha ref through a push constant buffer.
- - - - - 2214772e by Elizabeth Figura at 2025-01-27T12:39:31+01:00 wined3d/spirv: Implement alpha test.
- - - - -
6 changed files:
- dlls/wined3d/cs.c - dlls/wined3d/ffp_gl.c - dlls/wined3d/glsl_shader.c - dlls/wined3d/shader_spirv.c - dlls/wined3d/stateblock.c - dlls/wined3d/wined3d_private.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/dddfee706cd9955d43da0300ab6a8c...