Alexandre Julliard pushed to branch master at wine / wine
Commits: a35c6234 by Elizabeth Figura at 2025-01-23T18:03:19+01:00 wined3d: Feed WINED3D_RS_POINTSIZE through a push constant buffer.
Not yet used by the GLSL backend, but will be needed by the HLSL backend.
- - - - - 35980aa9 by Elizabeth Figura at 2025-01-23T18:03:19+01:00 wined3d: Implement point size in the HLSL FFP pipeline.
- - - - - a11435e4 by Elizabeth Figura at 2025-01-23T18:03:20+01:00 wined3d: Implement vertex blending in the HLSL FFP pipeline.
- - - - - 72fad4ab by Elizabeth Figura at 2025-01-23T18:03:20+01:00 wined3d: Feed bumpenv constants through a push constant buffer.
- - - - - cc86530a by Elizabeth Figura at 2025-01-23T18:03:20+01:00 wined3d: Implement bumpenv mapping in the HLSL FFP pipeline.
- - - - - fad6977a by Elizabeth Figura at 2025-01-23T18:03:20+01:00 wined3d: Implement colour keying in the HLSL FFP pipeline.
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7 changed files:
- dlls/wined3d/adapter_vk.c - dlls/wined3d/directx.c - dlls/wined3d/ffp_gl.c - dlls/wined3d/ffp_hlsl.c - dlls/wined3d/glsl_shader.c - dlls/wined3d/stateblock.c - dlls/wined3d/wined3d_private.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/263d64542f3dfcb85575b4cc6ba8e8...