Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 28ad600b by Francisco Casas at 2024-11-27T12:54:15+01:00 vkd3d-shader/hlsl: Store SM4 jumps in the vsir program.
- - - - - 81fa4d45 by Francisco Casas at 2024-11-27T12:54:27+01:00 vkd3d-shader/tpf: Apply extra bits to all conditional ops.
- - - - - d6d6f375 by Francisco Casas at 2024-11-27T13:02:53+01:00 vkd3d-shader/hlsl: Migrate SM4 control flow instructions to the vsir program.
Translate the instructions that contain hlsl_blocks. Also move other control flow instructions such as HS_CONTROL_POINT_PHASE and RET to the vsir_program so that we can directly iterate over it now.
- - - - - 198c3dc7 by Francisco Casas at 2024-11-27T13:03:15+01:00 vkd3d-shader/hlsl: Remove hlsl_ir_vsir_instruction_ref, again.
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5 changed files:
- libs/vkd3d-shader/hlsl.c - libs/vkd3d-shader/hlsl.h - libs/vkd3d-shader/hlsl.y - libs/vkd3d-shader/hlsl_codegen.c - libs/vkd3d-shader/tpf.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/2c3a7b0dd979fc66b178a971f234e...