Alexandre Julliard pushed to branch master at wine / wine
Commits: a557a6ea by Elizabeth Figura at 2024-11-29T19:10:10+01:00 wined3d: Beginnings of an HLSL FFP pixel shader implementation.
- - - - - 1c057387 by Elizabeth Figura at 2024-11-29T19:10:10+01:00 wined3d: Implement pretransformed varyings in the HLSL FFP pipeline.
- - - - - ec5140de by Elizabeth Figura at 2024-11-29T19:10:10+01:00 wined3d: Take the depth buffer into account for HLSL pretransformed draws.
- - - - - 52031804 by Elizabeth Figura at 2024-11-29T19:10:11+01:00 wined3d: Implement lighting in the HLSL FFP pipeline.
- - - - - f71f880d by Elizabeth Figura at 2024-11-29T19:10:11+01:00 wined3d: Implement vertex fog in the HLSL FFP pipeline.
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10 changed files:
- dlls/d3d8/device.c - dlls/d3d9/device.c - dlls/ddraw/device.c - dlls/ddraw/surface.c - dlls/wined3d/ffp_hlsl.c - dlls/wined3d/shader.c - dlls/wined3d/stateblock.c - dlls/wined3d/wined3d.spec - dlls/wined3d/wined3d_private.h - include/wine/wined3d.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/6c242a1e83397e8eebca8e873f993c...