On Wed, Jul 07, 2010 at 10:28:17AM -0500, Misha Koshelev wrote:
> Ok per Dan's comments back to <last as this looks nicer.
>
> This is my last try on these patches unless I hear from Alexandre.
>
> Misha
> ---
> dlls/d3dx9_36/tests/mesh.c | 2 +-
> 1 files changed, 1 insertions(+), 1 deletions(-)
>
> diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c
> index 8e4e26d..a2fb6d8 100644
> --- a/dlls/d3dx9_36/tests/mesh.c
> +++ b/dlls/d3dx9_36/tests/mesh.c
> @@ -269,7 +269,7 @@ static void D3DXDeclaratorFromFVFTest(void)
> ok(decl[i].Method == exp1[i].Method, "Returned method %d, expected %d\n", decl[i].Method, exp1[i].Method);
> ok(decl[i].Usage == exp1[i].Usage, "Returned usage %d, expected %d\n", decl[i].Usage, exp1[i].Usage);
> ok(decl[i].UsageIndex == exp1[i].UsageIndex, "Returned usage index %d, expected %d\n", decl[i].UsageIndex, exp1[i].UsageIndex);
> - ok(decl[i].Offset == exp1[i].Offset, "Returned offset %d, expected %d\n", decl[1].Offset, exp1[i].Offset);
> + ok(decl[i].Offset == exp1[i].Offset, "Returned offset %d, expected %d\n", decl[1].Offset, exp1[i].Offset);
In general whitespace changes have nearly no chance of acceptance.
Especially in this late RC phase of 1.2.
Fix whitespace issues in code you change, leave it alone otherwise.
Ciao, Marcus