Just some nitpicks.
On Mon, Oct 12, 2015 at 5:23 PM, Riccardo Bortolato <rikyz619(a)gmail.com> wrote:
> initial usage in d3d8
>
> Signed-off-by: Riccardo Bortolato <rikyz619(a)gmail.com>
> ---
> dlls/d3d8/device.c | 12 ++++++------
> dlls/wined3d/texture.c | 14 ++++++++++++++
> dlls/wined3d/wined3d.spec | 1 +
> include/wine/wined3d.h | 3 +++
> 4 files changed, 24 insertions(+), 6 deletions(-)
>
> diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
> index 2b11923..95684c7 100644
> --- a/dlls/d3d8/device.c
> +++ b/dlls/d3d8/device.c
> @@ -1093,8 +1093,8 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
> if (!rect_count && !src_rects && !dst_points)
> {
> RECT rect = {0, 0, src_w, src_h};
> - wined3d_surface_blt(dst->wined3d_surface, &rect,
> - src->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
> + wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &rect,
> + src->wined3d_texture, src->sub_resource_idx, &rect, 0, NULL, WINED3D_TEXF_POINT);
> }
> else
> {
> @@ -1109,8 +1109,8 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
> RECT dst_rect = {dst_points[i].x, dst_points[i].y,
> dst_points[i].x + w, dst_points[i].y + h};
>
> - wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
> - src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
> + wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &dst_rect,
> + src->wined3d_texture, src->sub_resource_idx, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
> }
> }
> else
> @@ -1121,8 +1121,8 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
> UINT h = src_rects[i].bottom - src_rects[i].top;
> RECT dst_rect = {0, 0, w, h};
>
> - wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
> - src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
> + wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &dst_rect,
> + src->wined3d_texture, src->sub_resource_idx, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
> }
> }
> }
> diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
> index d5f9591..d93c241 100644
> --- a/dlls/wined3d/texture.c
> +++ b/dlls/wined3d/texture.c
> @@ -1431,6 +1431,20 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
> return WINED3D_OK;
> }
>
> +HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
> + struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
> + const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
> +{
> + struct wined3d_resource *dst_resource = wined3d_texture_get_sub_resource(dst_texture, dst_idx);
> + struct wined3d_resource *src_resource = wined3d_texture_get_sub_resource(src_texture, src_idx);
> +
> + if (!dst_resource || !src_resource)
> + return WINED3DERR_INVALIDCALL;
> +
> + return wined3d_surface_blt(surface_from_resource(dst_resource), dst_rect_in,
> + surface_from_resource(src_resource), src_rect_in, flags, fx, filter);
> +}
> +
> HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
> UINT level_count, DWORD surface_flags, const struct wined3d_sub_resource_data *data, void *parent,
> const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
> diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
> index 1569e24..22c6d23 100644
> --- a/dlls/wined3d/wined3d.spec
> +++ b/dlls/wined3d/wined3d.spec
> @@ -259,6 +259,7 @@
> @ cdecl wined3d_swapchain_set_window(ptr ptr)
>
> @ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
> +@ cdecl wined3d_texture_blt(ptr long ptr ptr long ptr long ptr long)
> @ cdecl wined3d_texture_create(ptr ptr long long ptr ptr ptr ptr)
> @ cdecl wined3d_texture_decref(ptr)
> @ cdecl wined3d_texture_generate_mipmaps(ptr)
> diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
> index 1735b95..b5f705c 100644
> --- a/include/wine/wined3d.h
> +++ b/include/wine/wined3d.h
> @@ -2531,6 +2531,9 @@ void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, H
>
> HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
> UINT layer, const struct wined3d_box *dirty_region);
> +HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
> + struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
> + const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter);
I think it would be preferred to use dst_sub_resource_idx and
src_sub_resource_idx. Mostly for consistency.
Also, the patch 6 and 7 should be probably merged. It doesn't make
sense to leave unused fields just to remove them in the next patch.