On 12 October 2015 at 03:17, Józef Kucia <jkucia(a)codeweavers.com> wrote:
> @@ -200,9 +200,39 @@ static HRESULT STDMETHODCALLTYPE dxgi_adapter_GetDesc(IDXGIAdapter1 *iface, DXGI
> static HRESULT STDMETHODCALLTYPE dxgi_adapter_CheckInterfaceSupport(IDXGIAdapter1 *iface,
> REFGUID guid, LARGE_INTEGER *umd_version)
> {
> - FIXME("iface %p, guid %s, umd_version %p stub!\n", iface, debugstr_guid(guid), umd_version);
> + struct dxgi_adapter *adapter = impl_from_IDXGIAdapter1(iface);
> + struct wined3d_adapter_identifier adapter_id;
> + HRESULT hr;
> +
> + TRACE("iface %p, guid %s, umd_version %p.\n", iface, debugstr_guid(guid), umd_version);
> +
> + /* This method works only for D3D10 interfaces. */
> + if (!(IsEqualGUID(guid, &IID_ID3D10Device)
> + || IsEqualGUID(guid, &IID_ID3D10Device1)))
> + {
> + WARN("Returning DXGI_ERROR_UNSUPPORTED for %s.\n", debugstr_guid(guid));
> + return DXGI_ERROR_UNSUPPORTED;
> + }
> +
> + FIXME("Determine actual capabilities of adapter.\n");
Do you know what this does for hardware that doesn't support
Direct3D10? Getting the capabilities isn't that hard, we already do
that in dxgi_device_init(). (The wined3d_get_device_caps() call in
particular.)
> #include "dxgi.h"
> +#include "d3d10_1.h"
If you include d3d10_1.h you should be able to drop dxgi.h.