Fixes A8_UNORM views.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
---
dlls/wined3d/texture.c | 44 ++++++++++++++++++----------------
dlls/wined3d/view.c | 11 ++++++++-
dlls/wined3d/wined3d_private.h | 2 ++
3 files changed, 35 insertions(+), 22 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 400d3671d3e3..2244db5cb6f6 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -925,6 +925,24 @@ void wined3d_texture_set_swapchain(struct wined3d_texture *texture, struct wined
wined3d_resource_update_draw_binding(&texture->resource);
}
+void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup)
+{
+ static const GLenum swizzle_source[] =
+ {
+ GL_ZERO, /* CHANNEL_SOURCE_ZERO */
+ GL_ONE, /* CHANNEL_SOURCE_ONE */
+ GL_RED, /* CHANNEL_SOURCE_X */
+ GL_GREEN, /* CHANNEL_SOURCE_Y */
+ GL_BLUE, /* CHANNEL_SOURCE_Z */
+ GL_ALPHA, /* CHANNEL_SOURCE_W */
+ };
+
+ swizzle[0] = swizzle_source[fixup.x_source];
+ swizzle[1] = swizzle_source[fixup.y_source];
+ swizzle[2] = swizzle_source[fixup.z_source];
+ swizzle[3] = swizzle_source[fixup.w_source];
+}
+
/* Context activation is done by the caller. */
void wined3d_texture_bind(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb)
@@ -1040,27 +1058,11 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
if (!is_identity_fixup(fixup) && can_use_texture_swizzle(gl_info, format))
{
- static const GLenum swizzle_source[] =
- {
- GL_ZERO, /* CHANNEL_SOURCE_ZERO */
- GL_ONE, /* CHANNEL_SOURCE_ONE */
- GL_RED, /* CHANNEL_SOURCE_X */
- GL_GREEN, /* CHANNEL_SOURCE_Y */
- GL_BLUE, /* CHANNEL_SOURCE_Z */
- GL_ALPHA, /* CHANNEL_SOURCE_W */
- };
- struct
- {
- GLint x, y, z, w;
- }
- swizzle;
-
- swizzle.x = swizzle_source[fixup.x_source];
- swizzle.y = swizzle_source[fixup.y_source];
- swizzle.z = swizzle_source[fixup.z_source];
- swizzle.w = swizzle_source[fixup.w_source];
- gl_info->gl_ops.gl.p_glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, &swizzle.x);
- checkGLcall("glTexParameteriv(GL_TEXTURE_SWIZZLE_RGBA)");
+ GLint swizzle[4];
+
+ wined3d_gl_texture_swizzle_from_color_fixup(swizzle, fixup);
+ gl_info->gl_ops.gl.p_glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
+ checkGLcall("set format swizzle");
}
}
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index ff2846840892..b8a3568d7efe 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -207,7 +207,7 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target
level_idx, desc->u.texture.level_count, layer_idx, layer_count));
checkGLcall("create texture view");
- if (is_stencil_view_format(&view_format_gl->f))
+ if (is_stencil_view_format(view_format))
{
static const GLint swizzle[] = {GL_ZERO, GL_RED, GL_ZERO, GL_ZERO};
@@ -226,6 +226,15 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target
context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
}
+ else if (!is_identity_fixup(view_format->color_fixup) && can_use_texture_swizzle(gl_info, view_format))
+ {
+ GLint swizzle[4];
+
+ context_bind_texture(context, view->target, view->name);
+ wined3d_gl_texture_swizzle_from_color_fixup(swizzle, view_format->color_fixup);
+ gl_info->gl_ops.gl.p_glTexParameteriv(view->target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
+ checkGLcall("set format swizzle");
+ }
context_release(context);
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 20e626cd433a..19945cf30e88 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3390,6 +3390,8 @@ void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, un
void wined3d_texture_validate_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
+void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
+
#define WINED3D_LOCATION_DISCARDED 0x00000001
#define WINED3D_LOCATION_SYSMEM 0x00000002
#define WINED3D_LOCATION_USER_MEMORY 0x00000004
--
2.18.1