This is pretty much a copy of the d3d10core tests by Zebediah.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 203 ++++++++++++++++++++++++++---------------------
1 file changed, 114 insertions(+), 89 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 3ebccf9fd3f..0939990e206 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -24744,6 +24744,15 @@ static void test_gather_c(void)
release_test_context(&test_context);
}
+static float clamp_depth_bias(float bias, float clamp)
+{
+ if (clamp > 0.0f)
+ return min(bias, clamp);
+ if (clamp < 0.0f)
+ return max(bias, clamp);
+ return bias;
+}
+
static void test_depth_bias(void)
{
struct vec3 vertices[] =
@@ -24757,15 +24766,15 @@ static void test_depth_bias(void)
D3D11_RASTERIZER_DESC rasterizer_desc;
struct swapchain_desc swapchain_desc;
D3D11_TEXTURE2D_DESC texture_desc;
- double m, r, bias, depth, data;
ID3D11DeviceContext *context;
+ double m, bias, depth, data;
struct resource_readback rb;
ID3D11DepthStencilView *dsv;
unsigned int expected_value;
+ unsigned int x, y, i, j, k;
ID3D11RasterizerState *rs;
ID3D11Texture2D *texture;
unsigned int format_idx;
- unsigned int x, y, i, j;
unsigned int shift = 0;
ID3D11Device *device;
float *depth_values;
@@ -24792,6 +24801,10 @@ static void test_depth_bias(void)
-10000, -1000, -100, -10, -9, -8, -7, -6, -5, -4, -3, -2, -1,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 50, 100, 200, 500, 1000, 10000,
};
+ static const float bias_clamp_tests[] =
+ {
+ 0.0f, -1e-5f, 1e-5f,
+ };
static const float quad_slopes[] =
{
0.0f, 0.5f, 1.0f
@@ -24844,11 +24857,11 @@ static void test_depth_bias(void)
ok(SUCCEEDED(hr), "Failed to create render depth stencil view, hr %#x.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, dsv);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0);
- draw_quad(&test_context);
+ draw_quad_z(&test_context, 1.0f);
switch (format)
{
case DXGI_FORMAT_D32_FLOAT:
- check_texture_float(texture, 0.0f, 0);
+ check_texture_float(texture, 1.0f, 0);
break;
case DXGI_FORMAT_D24_UNORM_S8_UINT:
/* FIXME: Depth/stencil byte order is reversed in wined3d. */
@@ -24872,6 +24885,7 @@ static void test_depth_bias(void)
trace("Unhandled format %#x.\n", format);
break;
}
+ draw_quad(&test_context);
/* DepthBias */
for (i = 0; i < ARRAY_SIZE(quads); ++i)
@@ -24884,63 +24898,69 @@ static void test_depth_bias(void)
for (j = 0; j < ARRAY_SIZE(bias_tests); ++j)
{
rasterizer_desc.DepthBias = bias_tests[j];
- ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
- ID3D11DeviceContext_RSSetState(context, rs);
- ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
- draw_quad(&test_context);
- switch (format)
+
+ for (k = 0; k < ARRAY_SIZE(bias_clamp_tests); ++k)
{
- case DXGI_FORMAT_D32_FLOAT:
- bias = rasterizer_desc.DepthBias * pow(2.0f, quads[i].exponent - 23.0f);
- depth = min(max(0.0f, quads[i].z + bias), 1.0f);
+ rasterizer_desc.DepthBiasClamp = bias_clamp_tests[k];
+ ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rs);
+ ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ID3D11DeviceContext_RSSetState(context, rs);
+ ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
+ draw_quad(&test_context);
+ switch (format)
+ {
+ case DXGI_FORMAT_D32_FLOAT:
+ bias = rasterizer_desc.DepthBias * pow(2.0f, quads[i].exponent - 23.0f);
+ bias = clamp_depth_bias(bias, rasterizer_desc.DepthBiasClamp);
+ depth = min(max(0.0f, quads[i].z + bias), 1.0f);
- check_texture_float(texture, depth, 2);
- break;
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- r = 1.0f / 16777215.0f;
- bias = rasterizer_desc.DepthBias * r;
- depth = min(max(0.0f, quads[i].z + bias), 1.0f);
+ check_texture_float(texture, depth, 2);
+ break;
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ bias = clamp_depth_bias(rasterizer_desc.DepthBias / 16777215.0f,
+ rasterizer_desc.DepthBiasClamp);
+ depth = min(max(0.0f, quads[i].z + bias), 1.0f);
- get_texture_readback(texture, 0, &rb);
- for (y = 0; y < texture_desc.Height; ++y)
- {
- expected_value = depth * 16777215.0f + 0.5f;
- for (x = 0; x < texture_desc.Width; ++x)
+ get_texture_readback(texture, 0, &rb);
+ for (y = 0; y < texture_desc.Height; ++y)
{
- u32 = get_readback_data(&rb, x, y, 0, sizeof(*u32));
- u32_value = *u32 >> shift;
- ok(abs(u32_value - expected_value) <= 1,
- "Got value %#x (%.8e), expected %#x (%.8e).\n",
- u32_value, u32_value / 16777215.0f,
- expected_value, expected_value / 16777215.0f);
+ expected_value = depth * 16777215.0f + 0.5f;
+ for (x = 0; x < texture_desc.Width; ++x)
+ {
+ u32 = get_readback_data(&rb, x, y, 0, sizeof(*u32));
+ u32_value = *u32 >> shift;
+ ok(abs(u32_value - expected_value) <= 1,
+ "Got value %#x (%.8e), expected %#x (%.8e).\n",
+ u32_value, u32_value / 16777215.0f,
+ expected_value, expected_value / 16777215.0f);
+ }
}
- }
- release_resource_readback(&rb);
- break;
- case DXGI_FORMAT_D16_UNORM:
- r = 1.0f / 65535.0f;
- bias = rasterizer_desc.DepthBias * r;
- depth = min(max(0.0f, quads[i].z + bias), 1.0f);
+ release_resource_readback(&rb);
+ break;
+ case DXGI_FORMAT_D16_UNORM:
+ bias = clamp_depth_bias(rasterizer_desc.DepthBias / 65535.0f,
+ rasterizer_desc.DepthBiasClamp);
+ depth = min(max(0.0f, quads[i].z + bias), 1.0f);
- get_texture_readback(texture, 0, &rb);
- for (y = 0; y < texture_desc.Height; ++y)
- {
- expected_value = depth * 65535.0f + 0.5f;
- for (x = 0; x < texture_desc.Width; ++x)
+ get_texture_readback(texture, 0, &rb);
+ for (y = 0; y < texture_desc.Height; ++y)
{
- u16 = get_readback_data(&rb, x, y, 0, sizeof(*u16));
- ok(abs(*u16 - expected_value) <= 1,
- "Got value %#x (%.8e), expected %#x (%.8e).\n",
- *u16, *u16 / 65535.0f, expected_value, expected_value / 65535.0f);
+ expected_value = depth * 65535.0f + 0.5f;
+ for (x = 0; x < texture_desc.Width; ++x)
+ {
+ u16 = get_readback_data(&rb, x, y, 0, sizeof(*u16));
+ ok(abs(*u16 - expected_value) <= 1,
+ "Got value %#x (%.8e), expected %#x (%.8e).\n",
+ *u16, *u16 / 65535.0f, expected_value, expected_value / 65535.0f);
+ }
}
- }
- release_resource_readback(&rb);
- break;
- default:
- break;
+ release_resource_readback(&rb);
+ break;
+ default:
+ break;
+ }
+ ID3D11RasterizerState_Release(rs);
}
- ID3D11RasterizerState_Release(rs);
}
}
@@ -24982,47 +25002,52 @@ static void test_depth_bias(void)
for (j = 0; j < ARRAY_SIZE(slope_scaled_bias_tests); ++j)
{
rasterizer_desc.SlopeScaledDepthBias = slope_scaled_bias_tests[j];
- ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
- ID3D11DeviceContext_RSSetState(context, rs);
- ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
- draw_quad(&test_context);
-
- m = quad_slopes[i] / texture_desc.Height;
- bias = rasterizer_desc.SlopeScaledDepthBias * m;
- get_texture_readback(texture, 0, &rb);
- for (y = 0; y < texture_desc.Height; ++y)
+
+ for (k = 0; k < ARRAY_SIZE(bias_clamp_tests); ++k)
{
- depth = min(max(0.0f, depth_values[y] + bias), 1.0f);
- switch (format)
+ rasterizer_desc.DepthBiasClamp = bias_clamp_tests[k];
+ ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rs);
+ ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ID3D11DeviceContext_RSSetState(context, rs);
+ ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
+ draw_quad(&test_context);
+
+ m = quad_slopes[i] / texture_desc.Height;
+ bias = clamp_depth_bias(rasterizer_desc.SlopeScaledDepthBias * m, rasterizer_desc.DepthBiasClamp);
+ get_texture_readback(texture, 0, &rb);
+ for (y = 0; y < texture_desc.Height; ++y)
{
- case DXGI_FORMAT_D32_FLOAT:
- data = get_readback_float(&rb, 0, y);
- ok(compare_float(data, depth, 64),
- "Got depth %.8e, expected %.8e.\n", data, depth);
- break;
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- u32 = get_readback_data(&rb, 0, y, 0, sizeof(*u32));
- u32_value = *u32 >> shift;
- expected_value = depth * 16777215.0f + 0.5f;
- ok(abs(u32_value - expected_value) <= 3,
- "Got value %#x (%.8e), expected %#x (%.8e).\n",
- u32_value, u32_value / 16777215.0f,
- expected_value, expected_value / 16777215.0f);
- break;
- case DXGI_FORMAT_D16_UNORM:
- u16 = get_readback_data(&rb, 0, y, 0, sizeof(*u16));
- expected_value = depth * 65535.0f + 0.5f;
- ok(abs(*u16 - expected_value) <= 1,
- "Got value %#x (%.8e), expected %#x (%.8e).\n",
- *u16, *u16 / 65535.0f, expected_value, expected_value / 65535.0f);
- break;
- default:
- break;
+ depth = min(max(0.0f, depth_values[y] + bias), 1.0f);
+ switch (format)
+ {
+ case DXGI_FORMAT_D32_FLOAT:
+ data = get_readback_float(&rb, 0, y);
+ ok(compare_float(data, depth, 64),
+ "Got depth %.8e, expected %.8e.\n", data, depth);
+ break;
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ u32 = get_readback_data(&rb, 0, y, 0, sizeof(*u32));
+ u32_value = *u32 >> shift;
+ expected_value = depth * 16777215.0f + 0.5f;
+ ok(abs(u32_value - expected_value) <= 3,
+ "Got value %#x (%.8e), expected %#x (%.8e).\n",
+ u32_value, u32_value / 16777215.0f,
+ expected_value, expected_value / 16777215.0f);
+ break;
+ case DXGI_FORMAT_D16_UNORM:
+ u16 = get_readback_data(&rb, 0, y, 0, sizeof(*u16));
+ expected_value = depth * 65535.0f + 0.5f;
+ ok(abs(*u16 - expected_value) <= 1,
+ "Got value %#x (%.8e), expected %#x (%.8e).\n",
+ *u16, *u16 / 65535.0f, expected_value, expected_value / 65535.0f);
+ break;
+ default:
+ break;
+ }
}
+ release_resource_readback(&rb);
+ ID3D11RasterizerState_Release(rs);
}
- release_resource_readback(&rb);
- ID3D11RasterizerState_Release(rs);
}
}
--
2.11.0