From: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
---
tests/d3d12.c | 226 ++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 226 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index a2a40d665a9d..32220a9fc96e 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -19295,6 +19295,231 @@ static void test_instance_id(void)
destroy_test_context(&context);
}
+static void test_vertex_id(void)
+{
+ static const DWORD vs_code[] =
+ {
+#if 0
+ uint4 main(uint id : ID, uint instance_id : SV_InstanceID, uint vertex_id : SV_VertexID) : OUTPUT
+ {
+ return uint4(id, instance_id, vertex_id, 0);
+ }
+#endif
+ 0x43425844, 0x5625197b, 0x588ccf8f, 0x48694905, 0x961d19ca, 0x00000001, 0x00000170, 0x00000003,
+ 0x0000002c, 0x000000a4, 0x000000d4, 0x4e475349, 0x00000070, 0x00000003, 0x00000008, 0x00000050,
+ 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000101, 0x00000053, 0x00000000, 0x00000008,
+ 0x00000001, 0x00000001, 0x00000101, 0x00000061, 0x00000000, 0x00000006, 0x00000001, 0x00000002,
+ 0x00000101, 0x53004449, 0x6e495f56, 0x6e617473, 0x44496563, 0x5f565300, 0x74726556, 0x44497865,
+ 0xababab00, 0x4e47534f, 0x00000028, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000000, 0x0000000f, 0x5054554f, 0xab005455, 0x52444853, 0x00000094, 0x00010040,
+ 0x00000025, 0x0300005f, 0x00101012, 0x00000000, 0x04000060, 0x00101012, 0x00000001, 0x00000008,
+ 0x04000060, 0x00101012, 0x00000002, 0x00000006, 0x03000065, 0x001020f2, 0x00000000, 0x05000036,
+ 0x00102012, 0x00000000, 0x0010100a, 0x00000000, 0x05000036, 0x00102022, 0x00000000, 0x0010100a,
+ 0x00000001, 0x05000036, 0x00102042, 0x00000000, 0x0010100a, 0x00000002, 0x05000036, 0x00102082,
+ 0x00000000, 0x00004001, 0x00000000, 0x0100003e,
+ };
+ static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)};
+ D3D12_INPUT_ELEMENT_DESC layout_desc[] =
+ {
+ {"ID", 0, DXGI_FORMAT_R32_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
+ };
+ static const D3D12_SO_DECLARATION_ENTRY so_declaration[] =
+ {
+ {0, "OUTPUT", 0, 0, 4, 0},
+ };
+ static const unsigned int strides[] = {16};
+ static const unsigned int vertices[] =
+ {
+ 0,
+ 1,
+ 2,
+
+ 3,
+ 4,
+ 5,
+
+ 6,
+ 7,
+ 8,
+
+ 5,
+ 6,
+ 7,
+ };
+ static const unsigned int indices[] =
+ {
+ 6, 7, 8,
+
+ 0, 1, 2,
+ };
+ struct uvec4 expected_values[] =
+ {
+ {0, 0, 0},
+ {1, 0, 1},
+ {2, 0, 2},
+ {0, 1, 0},
+ {1, 1, 1},
+ {2, 1, 2},
+
+ {3, 0, 0},
+ {4, 0, 1},
+ {5, 0, 2},
+
+ {6, 0, 6},
+ {7, 0, 7},
+ {8, 0, 8},
+ {6, 1, 6},
+ {7, 1, 7},
+ {8, 1, 8},
+
+ {5, 0, 0},
+ {6, 0, 1},
+ {7, 0, 2},
+ };
+
+ BOOL found_values[ARRAY_SIZE(expected_values)] = {0};
+ BOOL used_values[ARRAY_SIZE(expected_values)] = {0};
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
+ ID3D12Resource *counter_buffer, *so_buffer;
+ ID3D12GraphicsCommandList *command_list;
+ D3D12_INPUT_LAYOUT_DESC input_layout;
+ D3D12_STREAM_OUTPUT_BUFFER_VIEW sobv;
+ ID3D12Resource *upload_buffer;
+ struct test_context_desc desc;
+ D3D12_VERTEX_BUFFER_VIEW vbv;
+ D3D12_INDEX_BUFFER_VIEW ibv;
+ struct resource_readback rb;
+ struct test_context context;
+ ID3D12CommandQueue *queue;
+ ID3D12Resource *vb, *ib;
+ ID3D12Device *device;
+ unsigned int count;
+ unsigned int i, j;
+ HRESULT hr;
+
+ memset(&desc, 0, sizeof(desc));
+ desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT
+ | D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT;
+ desc.no_pipeline = true;
+ if (!init_test_context(&context, &desc))
+ return;
+ device = context.device;
+ command_list = context.list;
+ queue = context.queue;
+
+ input_layout.pInputElementDescs = layout_desc;
+ input_layout.NumElements = ARRAY_SIZE(layout_desc);
+
+ init_pipeline_state_desc(&pso_desc, context.root_signature, 0, &vs, NULL, &input_layout);
+ memset(&pso_desc.PS, 0, sizeof(pso_desc.PS));
+ pso_desc.StreamOutput.NumEntries = ARRAY_SIZE(so_declaration);
+ pso_desc.StreamOutput.pSODeclaration = so_declaration;
+ pso_desc.StreamOutput.pBufferStrides = strides;
+ pso_desc.StreamOutput.NumStrides = ARRAY_SIZE(strides);
+ pso_desc.StreamOutput.RasterizedStream = D3D12_SO_NO_RASTERIZED_STREAM;
+ pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
+ hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
+ &IID_ID3D12PipelineState, (void **)&context.pipeline_state);
+ if (hr == E_NOTIMPL)
+ {
+ skip("Stream output is not supported.\n");
+ destroy_test_context(&context);
+ return;
+ }
+ ok(hr == S_OK, "Failed to create graphics pipeline state, hr %#x.\n", hr);
+
+ vb = create_upload_buffer(context.device, sizeof(vertices), vertices);
+ vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb);
+ vbv.StrideInBytes = sizeof(*vertices);
+ vbv.SizeInBytes = sizeof(vertices);
+
+ ib = create_upload_buffer(context.device, sizeof(indices), indices);
+ ibv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(ib);
+ ibv.SizeInBytes = sizeof(indices);
+ ibv.Format = DXGI_FORMAT_R32_UINT;
+
+ count = 0;
+ upload_buffer = create_upload_buffer(device, sizeof(count), &count);
+
+ counter_buffer = create_default_buffer(device, 32,
+ D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
+ so_buffer = create_default_buffer(device, 1024,
+ D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_STREAM_OUT);
+ sobv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(so_buffer);
+ sobv.SizeInBytes = 1024;
+ sobv.BufferFilledSizeLocation = ID3D12Resource_GetGPUVirtualAddress(counter_buffer);
+
+ ID3D12GraphicsCommandList_CopyBufferRegion(command_list, counter_buffer, 0,
+ upload_buffer, 0, sizeof(count));
+
+ transition_resource_state(command_list, counter_buffer,
+ D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_STREAM_OUT);
+
+ ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+ ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+ ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_POINTLIST);
+ ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &ibv);
+ ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv);
+
+ ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 1, &sobv);
+
+ ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 2, 0, 0);
+ ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 3, 16);
+
+ ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, 3, 2, 0, 0, 0);
+ ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, 3, 1, 3, 9, 7);
+
+ transition_resource_state(command_list, counter_buffer,
+ D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ transition_resource_state(command_list, so_buffer,
+ D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE);
+
+ get_buffer_readback_with_command_list(counter_buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
+ count = get_readback_uint(&rb, 0, 0, 0);
+ ok(count == ARRAY_SIZE(expected_values) * sizeof(struct vec4), "Got counter value %u, expected %uu.\n",
+ count, (unsigned int)(ARRAY_SIZE(expected_values) * sizeof(struct vec4)));
+ release_resource_readback(&rb);
+ reset_command_list(command_list, context.allocator);
+ count /= sizeof(struct vec4);
+
+ count = min(count, ARRAY_SIZE(used_values));
+ get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
+ for (i = 0; i < ARRAY_SIZE(expected_values); ++i)
+ {
+ for (j = 0; j < count; ++j)
+ {
+ if (!used_values[j] && compare_uvec4(get_readback_uvec4(&rb, j, 0), &expected_values[i]))
+ {
+ found_values[i] = TRUE;
+ used_values[j] = TRUE;
+ break;
+ }
+ }
+ }
+
+ for (i = 0; i < count; ++i)
+ {
+ const struct uvec4 *v = get_readback_uvec4(&rb, i, 0);
+ ok(used_values[i], "Found unexpected value {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n", v->x, v->y, v->z, v->w);
+ }
+ release_resource_readback(&rb);
+
+ for (i = 0; i < ARRAY_SIZE(expected_values); ++i)
+ {
+ ok(found_values[i], "Failed to find value {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n",
+ expected_values[i].x, expected_values[i].y, expected_values[i].z, expected_values[i].w);
+ }
+
+ ID3D12Resource_Release(counter_buffer);
+ ID3D12Resource_Release(ib);
+ ID3D12Resource_Release(so_buffer);
+ ID3D12Resource_Release(upload_buffer);
+ ID3D12Resource_Release(vb);
+ destroy_test_context(&context);
+}
+
static void test_copy_texture_region(void)
{
D3D12_TEXTURE_COPY_LOCATION src_location, dst_location;
@@ -22661,6 +22886,7 @@ START_TEST(d3d12)
run_test(test_execute_indirect);
run_test(test_dispatch_zero_thread_groups);
run_test(test_instance_id);
+ run_test(test_vertex_id);
run_test(test_copy_texture_region);
run_test(test_separate_bindings);
run_test(test_face_culling);
--
2.19.2