Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org>
---
v2: Use d3dx_ as prefix
dlls/d3dx9_36/effect.c | 536 ++++++++++++++++++++---------------------
1 file changed, 264 insertions(+), 272 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index b0dc366f6b..95753d098c 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -148,6 +148,8 @@ struct d3dx_technique
struct IDirect3DStateBlock9 *saved_state;
};
+#define ID3DXEffectImpl d3dx_effect
+
struct d3dx9_base_effect
{
struct ID3DXEffectImpl *effect;
@@ -170,7 +172,7 @@ struct d3dx9_base_effect
unsigned int full_name_tmp_size;
};
-struct ID3DXEffectImpl
+struct d3dx_effect
{
ID3DXEffect ID3DXEffect_iface;
LONG ref;
@@ -3394,13 +3396,13 @@ static inline struct d3dx_effect_pool *impl_from_ID3DXEffectPool(ID3DXEffectPool
return CONTAINING_RECORD(iface, struct d3dx_effect_pool, ID3DXEffectPool_iface);
}
-static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
+static inline struct d3dx_effect *impl_from_ID3DXEffect(ID3DXEffect *iface)
{
- return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
+ return CONTAINING_RECORD(iface, struct d3dx_effect, ID3DXEffect_iface);
}
/*** IUnknown methods ***/
-static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
+static HRESULT WINAPI d3dx_effect_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
{
TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
@@ -3417,18 +3419,18 @@ static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID
return E_NOINTERFACE;
}
-static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface)
+static ULONG WINAPI d3dx_effect_AddRef(ID3DXEffect *iface)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
-static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface)
+static ULONG WINAPI d3dx_effect_Release(ID3DXEffect *iface)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Release from %u\n", This, ref + 1);
@@ -3443,45 +3445,46 @@ static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface)
}
/*** ID3DXBaseEffect methods ***/
-static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc)
+static HRESULT WINAPI d3dx_effect_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
return d3dx9_base_effect_get_desc(&effect->base_effect, desc);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface,
- D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
+static HRESULT WINAPI d3dx_effect_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter,
+ D3DXPARAMETER_DESC *desc)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, desc %p.\n", iface, parameter, desc);
return d3dx9_base_effect_get_parameter_desc(&effect->base_effect, parameter, desc);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface,
- D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
+static HRESULT WINAPI d3dx_effect_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique,
+ D3DXTECHNIQUE_DESC *desc)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, technique %p, desc %p.\n", iface, technique, desc);
return d3dx9_base_effect_get_technique_desc(&effect->base_effect, technique, desc);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
+static HRESULT WINAPI d3dx_effect_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, pass %p, desc %p.\n", iface, pass, desc);
return d3dx9_base_effect_get_pass_desc(&effect->base_effect, pass, desc);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
+static HRESULT WINAPI d3dx_effect_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader,
+ D3DXFUNCTION_DESC *desc)
{
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
@@ -3490,82 +3493,81 @@ static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHA
return d3dx9_base_effect_get_function_desc(&effect->base_effect, shader, desc);
}
-static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
+static D3DXHANDLE WINAPI d3dx_effect_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index);
return d3dx9_base_effect_get_parameter(&effect->base_effect, parameter, index);
}
-static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface,
- D3DXHANDLE parameter, const char *name)
+static D3DXHANDLE WINAPI d3dx_effect_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter,
+ const char *name)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, name %s.\n", iface, parameter, debugstr_a(name));
return d3dx9_base_effect_get_parameter_by_name(&effect->base_effect, parameter, name);
}
-static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface,
- D3DXHANDLE parameter, const char *semantic)
+static D3DXHANDLE WINAPI d3dx_effect_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter,
+ const char *semantic)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, semantic %s.\n", iface, parameter, debugstr_a(semantic));
return d3dx9_base_effect_get_parameter_by_semantic(&effect->base_effect, parameter, semantic);
}
-static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
+static D3DXHANDLE WINAPI d3dx_effect_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index);
return d3dx9_base_effect_get_parameter_element(&effect->base_effect, parameter, index);
}
-static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index)
+static D3DXHANDLE WINAPI d3dx_effect_GetTechnique(ID3DXEffect *iface, UINT index)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, index %u.\n", iface, index);
return d3dx9_base_effect_get_technique(&effect->base_effect, index);
}
-static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, const char *name)
+static D3DXHANDLE WINAPI d3dx_effect_GetTechniqueByName(ID3DXEffect *iface, const char *name)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return d3dx9_base_effect_get_technique_by_name(&effect->base_effect, name);
}
-static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
+static D3DXHANDLE WINAPI d3dx_effect_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, technique %p, index %u.\n", iface, technique, index);
return d3dx9_base_effect_get_pass(&effect->base_effect, technique, index);
}
-static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface,
- D3DXHANDLE technique, const char *name)
+static D3DXHANDLE WINAPI d3dx_effect_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, const char *name)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, technique %p, name %s.\n", iface, technique, debugstr_a(name));
return d3dx9_base_effect_get_pass_by_name(&effect->base_effect, technique, name);
}
-static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index)
+static D3DXHANDLE WINAPI d3dx_effect_GetFunction(ID3DXEffect *iface, UINT index)
{
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
@@ -3574,7 +3576,7 @@ static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT in
return d3dx9_base_effect_get_function(&effect->base_effect, index);
}
-static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, const char *name)
+static D3DXHANDLE WINAPI d3dx_effect_GetFunctionByName(ID3DXEffect *iface, const char *name)
{
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
@@ -3583,378 +3585,368 @@ static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, c
return d3dx9_base_effect_get_function_by_name(&effect->base_effect, name);
}
-static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index)
+static D3DXHANDLE WINAPI d3dx_effect_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, object %p, index %u.\n", iface, object, index);
return d3dx9_base_effect_get_annotation(&effect->base_effect, object, index);
}
-static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface,
- D3DXHANDLE object, const char *name)
+static D3DXHANDLE WINAPI d3dx_effect_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object,
+ const char *name)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, object %p, name %s.\n", iface, object, debugstr_a(name));
return d3dx9_base_effect_get_annotation_by_name(&effect->base_effect, object, name);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface,
- D3DXHANDLE parameter, const void *data, UINT bytes)
+static HRESULT WINAPI d3dx_effect_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter,
+ const void *data, UINT bytes)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes);
return d3dx9_base_effect_set_value(&effect->base_effect, parameter, data, bytes);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface,
- D3DXHANDLE parameter, void *data, UINT bytes)
+static HRESULT WINAPI d3dx_effect_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, void *data, UINT bytes)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes);
return d3dx9_base_effect_get_value(&effect->base_effect, parameter, data, bytes);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b)
+static HRESULT WINAPI d3dx_effect_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, b %#x.\n", iface, parameter, b);
return d3dx9_base_effect_set_bool(&effect->base_effect, parameter, b);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b)
+static HRESULT WINAPI d3dx_effect_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, b %p.\n", iface, parameter, b);
return d3dx9_base_effect_get_bool(&effect->base_effect, parameter, b);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, const BOOL *b, UINT count)
+static HRESULT WINAPI d3dx_effect_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, const BOOL *b, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count);
return d3dx9_base_effect_set_bool_array(&effect->base_effect, parameter, b, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, BOOL *b, UINT count)
+static HRESULT WINAPI d3dx_effect_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count);
return d3dx9_base_effect_get_bool_array(&effect->base_effect, parameter, b, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n)
+static HRESULT WINAPI d3dx_effect_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, n %d.\n", iface, parameter, n);
return d3dx9_base_effect_set_int(&effect->base_effect, parameter, n);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n)
+static HRESULT WINAPI d3dx_effect_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, n %p.\n", iface, parameter, n);
return d3dx9_base_effect_get_int(&effect->base_effect, parameter, n);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, const INT *n, UINT count)
+static HRESULT WINAPI d3dx_effect_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, const INT *n, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count);
return d3dx9_base_effect_set_int_array(&effect->base_effect, parameter, n, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, INT *n, UINT count)
+static HRESULT WINAPI d3dx_effect_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count);
return d3dx9_base_effect_get_int_array(&effect->base_effect, parameter, n, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, float f)
+static HRESULT WINAPI d3dx_effect_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, float f)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, f %.8e.\n", iface, parameter, f);
return d3dx9_base_effect_set_float(&effect->base_effect, parameter, f);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, float *f)
+static HRESULT WINAPI d3dx_effect_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, float *f)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, f %p.\n", iface, parameter, f);
return d3dx9_base_effect_get_float(&effect->base_effect, parameter, f);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, const float *f, UINT count)
+static HRESULT WINAPI d3dx_effect_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter,
+ const float *f, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count);
return d3dx9_base_effect_set_float_array(&effect->base_effect, parameter, f, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, float *f, UINT count)
+static HRESULT WINAPI d3dx_effect_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, float *f, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count);
return d3dx9_base_effect_get_float_array(&effect->base_effect, parameter, f, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface,
- D3DXHANDLE parameter, const D3DXVECTOR4 *vector)
+static HRESULT WINAPI d3dx_effect_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXVECTOR4 *vector)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector);
return d3dx9_base_effect_set_vector(&effect->base_effect, parameter, vector);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface,
- D3DXHANDLE parameter, D3DXVECTOR4 *vector)
+static HRESULT WINAPI d3dx_effect_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector);
return d3dx9_base_effect_get_vector(&effect->base_effect, parameter, vector);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count)
+static HRESULT WINAPI d3dx_effect_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter,
+ const D3DXVECTOR4 *vector, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
return d3dx9_base_effect_set_vector_array(&effect->base_effect, parameter, vector, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
+static HRESULT WINAPI d3dx_effect_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter,
+ D3DXVECTOR4 *vector, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count);
return d3dx9_base_effect_get_vector_array(&effect->base_effect, parameter, vector, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface,
- D3DXHANDLE parameter, const D3DXMATRIX *matrix)
+static HRESULT WINAPI d3dx_effect_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
return d3dx9_base_effect_set_matrix(&effect->base_effect, parameter, matrix);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface,
- D3DXHANDLE parameter, D3DXMATRIX *matrix)
+static HRESULT WINAPI d3dx_effect_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
return d3dx9_base_effect_get_matrix(&effect->base_effect, parameter, matrix);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
+static HRESULT WINAPI d3dx_effect_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter,
+ const D3DXMATRIX *matrix, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
return d3dx9_base_effect_set_matrix_array(&effect->base_effect, parameter, matrix, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
+static HRESULT WINAPI d3dx_effect_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter,
+ D3DXMATRIX *matrix, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
return d3dx9_base_effect_get_matrix_array(&effect->base_effect, parameter, matrix, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
+static HRESULT WINAPI d3dx_effect_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter,
+ const D3DXMATRIX **matrix, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
return d3dx9_base_effect_set_matrix_pointer_array(&effect->base_effect, parameter, matrix, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
+static HRESULT WINAPI d3dx_effect_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter,
+ D3DXMATRIX **matrix, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
return d3dx9_base_effect_get_matrix_pointer_array(&effect->base_effect, parameter, matrix, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface,
- D3DXHANDLE parameter, const D3DXMATRIX *matrix)
+static HRESULT WINAPI d3dx_effect_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter,
+ const D3DXMATRIX *matrix)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
return d3dx9_base_effect_set_matrix_transpose(&effect->base_effect, parameter, matrix);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface,
- D3DXHANDLE parameter, D3DXMATRIX *matrix)
+static HRESULT WINAPI d3dx_effect_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter,
+ D3DXMATRIX *matrix)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix);
return d3dx9_base_effect_get_matrix_transpose(&effect->base_effect, parameter, matrix);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count)
+static HRESULT WINAPI d3dx_effect_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter,
+ const D3DXMATRIX *matrix, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
return d3dx9_base_effect_set_matrix_transpose_array(&effect->base_effect, parameter, matrix, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
+static HRESULT WINAPI d3dx_effect_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter,
+ D3DXMATRIX *matrix, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
return d3dx9_base_effect_get_matrix_transpose_array(&effect->base_effect, parameter, matrix, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count)
+static HRESULT WINAPI d3dx_effect_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter,
+ const D3DXMATRIX **matrix, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
return d3dx9_base_effect_set_matrix_transpose_pointer_array(&effect->base_effect, parameter, matrix, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface,
- D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
+static HRESULT WINAPI d3dx_effect_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter,
+ D3DXMATRIX **matrix, UINT count)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count);
return d3dx9_base_effect_get_matrix_transpose_pointer_array(&effect->base_effect, parameter, matrix, count);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, const char *string)
+static HRESULT WINAPI d3dx_effect_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, const char *string)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, string %s.\n", iface, parameter, debugstr_a(string));
return d3dx9_base_effect_set_string(&effect->base_effect, parameter, string);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, const char **string)
+static HRESULT WINAPI d3dx_effect_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, const char **string)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, string %p.\n", iface, parameter, string);
return d3dx9_base_effect_get_string(&effect->base_effect, parameter, string);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetTexture(struct ID3DXEffect *iface,
- D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture)
+static HRESULT WINAPI d3dx_effect_SetTexture(struct ID3DXEffect *iface, D3DXHANDLE parameter,
+ struct IDirect3DBaseTexture9 *texture)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture);
return d3dx9_base_effect_set_texture(&effect->base_effect, parameter, texture);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetTexture(struct ID3DXEffect *iface,
- D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture)
+static HRESULT WINAPI d3dx_effect_GetTexture(struct ID3DXEffect *iface, D3DXHANDLE parameter,
+ struct IDirect3DBaseTexture9 **texture)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture);
return d3dx9_base_effect_get_texture(&effect->base_effect, parameter, texture);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface,
- D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader)
+static HRESULT WINAPI d3dx_effect_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter,
+ struct IDirect3DPixelShader9 **shader)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
return d3dx9_base_effect_get_pixel_shader(&effect->base_effect, parameter, shader);
}
-static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect *iface,
- D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
+static HRESULT WINAPI d3dx_effect_GetVertexShader(struct ID3DXEffect *iface, D3DXHANDLE parameter,
+ struct IDirect3DVertexShader9 **shader)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
return d3dx9_base_effect_get_vertex_shader(&effect->base_effect, parameter, shader);
}
-static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
+static HRESULT WINAPI d3dx_effect_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
{
struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
@@ -3964,9 +3956,9 @@ static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHAND
}
/*** ID3DXEffect methods ***/
-static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, ID3DXEffectPool **pool)
+static HRESULT WINAPI d3dx_effect_GetPool(ID3DXEffect *iface, ID3DXEffectPool **pool)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p, pool %p\n", This, pool);
@@ -3988,9 +3980,9 @@ static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, ID3DXEffectPoo
return S_OK;
}
-static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
+static HRESULT WINAPI d3dx_effect_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
struct d3dx9_base_effect *base = &This->base_effect;
struct d3dx_technique *tech = get_valid_technique(base, technique);
@@ -4008,18 +4000,18 @@ static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect *iface, D3DXHANDL
return D3DERR_INVALIDCALL;
}
-static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface)
+static D3DXHANDLE WINAPI d3dx_effect_GetCurrentTechnique(ID3DXEffect *iface)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p\n", This);
return get_technique_handle(This->active_technique);
}
-static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
+static HRESULT WINAPI d3dx_effect_ValidateTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx9_base_effect *base = &effect->base_effect;
struct d3dx_technique *tech = get_valid_technique(base, technique);
HRESULT ret = D3D_OK;
@@ -4065,10 +4057,10 @@ done:
return ret;
}
-static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect *iface,
- D3DXHANDLE technique, D3DXHANDLE *next_technique)
+static HRESULT WINAPI d3dx_effect_FindNextValidTechnique(ID3DXEffect *iface, D3DXHANDLE technique,
+ D3DXHANDLE *next_technique)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx9_base_effect *base = &effect->base_effect;
struct d3dx_technique *prev_tech, *tech;
unsigned int i;
@@ -4098,7 +4090,7 @@ static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect *iface,
for (; i < base->technique_count; ++i)
{
tech = &base->techniques[i];
- if (SUCCEEDED(ID3DXEffectImpl_ValidateTechnique(iface, get_technique_handle(tech))))
+ if (SUCCEEDED(d3dx_effect_ValidateTechnique(iface, get_technique_handle(tech))))
{
*next_technique = get_technique_handle(tech);
return D3D_OK;
@@ -4216,9 +4208,9 @@ static BOOL is_parameter_used(struct d3dx_parameter *param, struct d3dx_techniqu
return FALSE;
}
-static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
+static BOOL WINAPI d3dx_effect_IsParameterUsed(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXHANDLE technique)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
struct d3dx_technique *tech = get_valid_technique(&effect->base_effect, technique);
BOOL ret;
@@ -4231,9 +4223,9 @@ static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDL
return ret;
}
-static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)
+static HRESULT WINAPI d3dx_effect_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *technique = effect->active_technique;
TRACE("iface %p, passes %p, flags %#x.\n", iface, passes, flags);
@@ -4283,9 +4275,9 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW
return D3DERR_INVALIDCALL;
}
-static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass)
+static HRESULT WINAPI d3dx_effect_BeginPass(ID3DXEffect *iface, UINT pass)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *technique = effect->active_technique;
TRACE("iface %p, pass %u\n", effect, pass);
@@ -4307,9 +4299,9 @@ static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass)
return D3DERR_INVALIDCALL;
}
-static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect *iface)
+static HRESULT WINAPI d3dx_effect_CommitChanges(ID3DXEffect *iface)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
TRACE("iface %p.\n", iface);
@@ -4321,9 +4313,9 @@ static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect *iface)
return d3dx9_apply_pass_states(effect, effect->active_pass, FALSE);
}
-static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect *iface)
+static HRESULT WINAPI d3dx_effect_EndPass(ID3DXEffect *iface)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p\n", This);
@@ -4338,9 +4330,9 @@ static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect *iface)
return D3DERR_INVALIDCALL;
}
-static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect *iface)
+static HRESULT WINAPI d3dx_effect_End(ID3DXEffect *iface)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *technique = effect->active_technique;
TRACE("iface %p.\n", iface);
@@ -4370,9 +4362,9 @@ static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect *iface)
return D3D_OK;
}
-static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, struct IDirect3DDevice9 **device)
+static HRESULT WINAPI d3dx_effect_GetDevice(ID3DXEffect *iface, struct IDirect3DDevice9 **device)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p, device %p\n", This, device);
@@ -4438,9 +4430,9 @@ static BOOL param_on_lost_device(void *data, struct d3dx_parameter *param)
return FALSE;
}
-static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
+static HRESULT WINAPI d3dx_effect_OnLostDevice(ID3DXEffect *iface)
{
- struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx9_base_effect *base = &effect->base_effect;
unsigned int i;
@@ -4452,18 +4444,18 @@ static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
return D3D_OK;
}
-static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
+static HRESULT WINAPI d3dx_effect_OnResetDevice(ID3DXEffect *iface)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
-static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager *manager)
+static HRESULT WINAPI d3dx_effect_SetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager *manager)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p, manager %p\n", This, manager);
@@ -4475,9 +4467,9 @@ static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect *iface, ID3DXE
return D3D_OK;
}
-static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager **manager)
+static HRESULT WINAPI d3dx_effect_GetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager **manager)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p, manager %p\n", This, manager);
@@ -4493,27 +4485,27 @@ static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect *iface, ID3DXE
return D3D_OK;
}
-static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
+static HRESULT WINAPI d3dx_effect_BeginParameterBlock(ID3DXEffect *iface)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
-static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
+static D3DXHANDLE WINAPI d3dx_effect_EndParameterBlock(ID3DXEffect *iface)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return NULL;
}
-static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
+static HRESULT WINAPI d3dx_effect_ApplyParameterBlock(ID3DXEffect *iface, D3DXHANDLE parameter_block)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p): stub\n", This, parameter_block);
@@ -4521,9 +4513,9 @@ static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3
}
#if D3DX_SDK_VERSION >= 26
-static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
+static HRESULT WINAPI d3dx_effect_DeleteParameterBlock(ID3DXEffect *iface, D3DXHANDLE parameter_block)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p): stub\n", This, parameter_block);
@@ -4531,10 +4523,10 @@ static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D
}
#endif
-static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect *iface,
- struct IDirect3DDevice9 *device, struct ID3DXEffect **effect)
+static HRESULT WINAPI d3dx_effect_CloneEffect(ID3DXEffect *iface, struct IDirect3DDevice9 *device,
+ struct ID3DXEffect **effect)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
+ struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
@@ -4551,8 +4543,8 @@ static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect *iface,
}
#if D3DX_SDK_VERSION >= 27
-static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect *iface,
- D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes)
+static HRESULT WINAPI d3dx_effect_SetRawValue(ID3DXEffect *iface, D3DXHANDLE parameter, const void *data,
+ UINT byte_offset, UINT bytes)
{
FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n",
iface, parameter, data, byte_offset, bytes);
@@ -4564,90 +4556,90 @@ static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect *iface,
static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
{
/*** IUnknown methods ***/
- ID3DXEffectImpl_QueryInterface,
- ID3DXEffectImpl_AddRef,
- ID3DXEffectImpl_Release,
+ d3dx_effect_QueryInterface,
+ d3dx_effect_AddRef,
+ d3dx_effect_Release,
/*** ID3DXBaseEffect methods ***/
- ID3DXEffectImpl_GetDesc,
- ID3DXEffectImpl_GetParameterDesc,
- ID3DXEffectImpl_GetTechniqueDesc,
- ID3DXEffectImpl_GetPassDesc,
- ID3DXEffectImpl_GetFunctionDesc,
- ID3DXEffectImpl_GetParameter,
- ID3DXEffectImpl_GetParameterByName,
- ID3DXEffectImpl_GetParameterBySemantic,
- ID3DXEffectImpl_GetParameterElement,
- ID3DXEffectImpl_GetTechnique,
- ID3DXEffectImpl_GetTechniqueByName,
- ID3DXEffectImpl_GetPass,
- ID3DXEffectImpl_GetPassByName,
- ID3DXEffectImpl_GetFunction,
- ID3DXEffectImpl_GetFunctionByName,
- ID3DXEffectImpl_GetAnnotation,
- ID3DXEffectImpl_GetAnnotationByName,
- ID3DXEffectImpl_SetValue,
- ID3DXEffectImpl_GetValue,
- ID3DXEffectImpl_SetBool,
- ID3DXEffectImpl_GetBool,
- ID3DXEffectImpl_SetBoolArray,
- ID3DXEffectImpl_GetBoolArray,
- ID3DXEffectImpl_SetInt,
- ID3DXEffectImpl_GetInt,
- ID3DXEffectImpl_SetIntArray,
- ID3DXEffectImpl_GetIntArray,
- ID3DXEffectImpl_SetFloat,
- ID3DXEffectImpl_GetFloat,
- ID3DXEffectImpl_SetFloatArray,
- ID3DXEffectImpl_GetFloatArray,
- ID3DXEffectImpl_SetVector,
- ID3DXEffectImpl_GetVector,
- ID3DXEffectImpl_SetVectorArray,
- ID3DXEffectImpl_GetVectorArray,
- ID3DXEffectImpl_SetMatrix,
- ID3DXEffectImpl_GetMatrix,
- ID3DXEffectImpl_SetMatrixArray,
- ID3DXEffectImpl_GetMatrixArray,
- ID3DXEffectImpl_SetMatrixPointerArray,
- ID3DXEffectImpl_GetMatrixPointerArray,
- ID3DXEffectImpl_SetMatrixTranspose,
- ID3DXEffectImpl_GetMatrixTranspose,
- ID3DXEffectImpl_SetMatrixTransposeArray,
- ID3DXEffectImpl_GetMatrixTransposeArray,
- ID3DXEffectImpl_SetMatrixTransposePointerArray,
- ID3DXEffectImpl_GetMatrixTransposePointerArray,
- ID3DXEffectImpl_SetString,
- ID3DXEffectImpl_GetString,
- ID3DXEffectImpl_SetTexture,
- ID3DXEffectImpl_GetTexture,
- ID3DXEffectImpl_GetPixelShader,
- ID3DXEffectImpl_GetVertexShader,
- ID3DXEffectImpl_SetArrayRange,
+ d3dx_effect_GetDesc,
+ d3dx_effect_GetParameterDesc,
+ d3dx_effect_GetTechniqueDesc,
+ d3dx_effect_GetPassDesc,
+ d3dx_effect_GetFunctionDesc,
+ d3dx_effect_GetParameter,
+ d3dx_effect_GetParameterByName,
+ d3dx_effect_GetParameterBySemantic,
+ d3dx_effect_GetParameterElement,
+ d3dx_effect_GetTechnique,
+ d3dx_effect_GetTechniqueByName,
+ d3dx_effect_GetPass,
+ d3dx_effect_GetPassByName,
+ d3dx_effect_GetFunction,
+ d3dx_effect_GetFunctionByName,
+ d3dx_effect_GetAnnotation,
+ d3dx_effect_GetAnnotationByName,
+ d3dx_effect_SetValue,
+ d3dx_effect_GetValue,
+ d3dx_effect_SetBool,
+ d3dx_effect_GetBool,
+ d3dx_effect_SetBoolArray,
+ d3dx_effect_GetBoolArray,
+ d3dx_effect_SetInt,
+ d3dx_effect_GetInt,
+ d3dx_effect_SetIntArray,
+ d3dx_effect_GetIntArray,
+ d3dx_effect_SetFloat,
+ d3dx_effect_GetFloat,
+ d3dx_effect_SetFloatArray,
+ d3dx_effect_GetFloatArray,
+ d3dx_effect_SetVector,
+ d3dx_effect_GetVector,
+ d3dx_effect_SetVectorArray,
+ d3dx_effect_GetVectorArray,
+ d3dx_effect_SetMatrix,
+ d3dx_effect_GetMatrix,
+ d3dx_effect_SetMatrixArray,
+ d3dx_effect_GetMatrixArray,
+ d3dx_effect_SetMatrixPointerArray,
+ d3dx_effect_GetMatrixPointerArray,
+ d3dx_effect_SetMatrixTranspose,
+ d3dx_effect_GetMatrixTranspose,
+ d3dx_effect_SetMatrixTransposeArray,
+ d3dx_effect_GetMatrixTransposeArray,
+ d3dx_effect_SetMatrixTransposePointerArray,
+ d3dx_effect_GetMatrixTransposePointerArray,
+ d3dx_effect_SetString,
+ d3dx_effect_GetString,
+ d3dx_effect_SetTexture,
+ d3dx_effect_GetTexture,
+ d3dx_effect_GetPixelShader,
+ d3dx_effect_GetVertexShader,
+ d3dx_effect_SetArrayRange,
/*** ID3DXEffect methods ***/
- ID3DXEffectImpl_GetPool,
- ID3DXEffectImpl_SetTechnique,
- ID3DXEffectImpl_GetCurrentTechnique,
- ID3DXEffectImpl_ValidateTechnique,
- ID3DXEffectImpl_FindNextValidTechnique,
- ID3DXEffectImpl_IsParameterUsed,
- ID3DXEffectImpl_Begin,
- ID3DXEffectImpl_BeginPass,
- ID3DXEffectImpl_CommitChanges,
- ID3DXEffectImpl_EndPass,
- ID3DXEffectImpl_End,
- ID3DXEffectImpl_GetDevice,
- ID3DXEffectImpl_OnLostDevice,
- ID3DXEffectImpl_OnResetDevice,
- ID3DXEffectImpl_SetStateManager,
- ID3DXEffectImpl_GetStateManager,
- ID3DXEffectImpl_BeginParameterBlock,
- ID3DXEffectImpl_EndParameterBlock,
- ID3DXEffectImpl_ApplyParameterBlock,
+ d3dx_effect_GetPool,
+ d3dx_effect_SetTechnique,
+ d3dx_effect_GetCurrentTechnique,
+ d3dx_effect_ValidateTechnique,
+ d3dx_effect_FindNextValidTechnique,
+ d3dx_effect_IsParameterUsed,
+ d3dx_effect_Begin,
+ d3dx_effect_BeginPass,
+ d3dx_effect_CommitChanges,
+ d3dx_effect_EndPass,
+ d3dx_effect_End,
+ d3dx_effect_GetDevice,
+ d3dx_effect_OnLostDevice,
+ d3dx_effect_OnResetDevice,
+ d3dx_effect_SetStateManager,
+ d3dx_effect_GetStateManager,
+ d3dx_effect_BeginParameterBlock,
+ d3dx_effect_EndParameterBlock,
+ d3dx_effect_ApplyParameterBlock,
#if D3DX_SDK_VERSION >= 26
- ID3DXEffectImpl_DeleteParameterBlock,
+ d3dx_effect_DeleteParameterBlock,
#endif
- ID3DXEffectImpl_CloneEffect,
+ d3dx_effect_CloneEffect,
#if D3DX_SDK_VERSION >= 27
- ID3DXEffectImpl_SetRawValue
+ d3dx_effect_SetRawValue
#endif
};
--
2.20.1