Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com>
---
dlls/winebus.sys/bus_sdl.c | 59 ++++++++++++++++++++++++++++++++------
dlls/xinput1_3/hid.c | 50 ++++++++++++++++++++++++++------
2 files changed, 91 insertions(+), 18 deletions(-)
diff --git a/dlls/winebus.sys/bus_sdl.c b/dlls/winebus.sys/bus_sdl.c
index 21f4aedc95e..8ff8373da40 100644
--- a/dlls/winebus.sys/bus_sdl.c
+++ b/dlls/winebus.sys/bus_sdl.c
@@ -92,6 +92,7 @@ MAKE_FUNCPTR(SDL_JoystickGetAxis);
MAKE_FUNCPTR(SDL_JoystickGetHat);
MAKE_FUNCPTR(SDL_IsGameController);
MAKE_FUNCPTR(SDL_GameControllerGetAxis);
+MAKE_FUNCPTR(SDL_GameControllerGetButton);
MAKE_FUNCPTR(SDL_GameControllerName);
MAKE_FUNCPTR(SDL_GameControllerOpen);
MAKE_FUNCPTR(SDL_GameControllerEventState);
@@ -150,21 +151,21 @@ static const BYTE REPORT_AXIS_TAIL[] = {
};
#define IDX_ABS_AXIS_COUNT 23
-#define CONTROLLER_NUM_BUTTONS 15
+#define CONTROLLER_NUM_BUTTONS 11
static const BYTE CONTROLLER_BUTTONS[] = {
0x05, 0x09, /* USAGE_PAGE (Button) */
0x19, 0x01, /* USAGE_MINIMUM (Button 1) */
- 0x29, CONTROLLER_NUM_BUTTONS, /* USAGE_MAXIMUM (Button 15) */
+ 0x29, CONTROLLER_NUM_BUTTONS, /* USAGE_MAXIMUM (Button 11) */
0x15, 0x00, /* LOGICAL_MINIMUM (0) */
0x25, 0x01, /* LOGICAL_MAXIMUM (1) */
0x35, 0x00, /* LOGICAL_MINIMUM (0) */
0x45, 0x01, /* LOGICAL_MAXIMUM (1) */
- 0x95, CONTROLLER_NUM_BUTTONS, /* REPORT_COUNT (15) */
+ 0x95, CONTROLLER_NUM_BUTTONS, /* REPORT_COUNT (11) */
0x75, 0x01, /* REPORT_SIZE (1) */
0x81, 0x02, /* INPUT (Data,Var,Abs) */
/* padding */
- 0x95, 0x01, /* REPORT_COUNT (1) */
+ 0x95, 0x05, /* REPORT_COUNT (5) */
0x75, 0x01, /* REPORT_SIZE (1) */
0x81, 0x03, /* INPUT (Cnst,Var,Abs) */
};
@@ -199,6 +200,8 @@ static const BYTE CONTROLLER_TRIGGERS [] = {
#define CONTROLLER_NUM_AXES 6
+#define CONTROLLER_NUM_HATSWITCHES 1
+
static const BYTE HAPTIC_RUMBLE[] = {
0x06, 0x00, 0xff, /* USAGE PAGE (vendor-defined) */
0x09, 0x01, /* USAGE (1) */
@@ -496,6 +499,33 @@ static BOOL build_report_descriptor(struct platform_private *ext)
return TRUE;
}
+static SHORT compose_dpad_value(SDL_GameController *joystick)
+{
+ if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP))
+ {
+ if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT))
+ return SDL_HAT_RIGHTUP;
+ if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT))
+ return SDL_HAT_LEFTUP;
+ return SDL_HAT_UP;
+ }
+
+ if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN))
+ {
+ if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT))
+ return SDL_HAT_RIGHTDOWN;
+ if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT))
+ return SDL_HAT_LEFTDOWN;
+ return SDL_HAT_DOWN;
+ }
+
+ if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT))
+ return SDL_HAT_RIGHT;
+ if (pSDL_GameControllerGetButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT))
+ return SDL_HAT_LEFT;
+ return SDL_HAT_CENTERED;
+}
+
static BOOL build_mapped_report_descriptor(struct platform_private *ext)
{
BYTE *report_ptr;
@@ -505,12 +535,14 @@ static BOOL build_mapped_report_descriptor(struct platform_private *ext)
descript_size += sizeof(CONTROLLER_AXIS);
descript_size += sizeof(CONTROLLER_TRIGGERS);
descript_size += sizeof(CONTROLLER_BUTTONS);
+ descript_size += sizeof(REPORT_HATSWITCH);
descript_size += test_haptic(ext);
ext->axis_start = 0;
ext->button_start = CONTROLLER_NUM_AXES * sizeof(WORD);
+ ext->hat_start = ext->button_start + (CONTROLLER_NUM_BUTTONS + 7) / 8;
- ext->buffer_length = (CONTROLLER_NUM_BUTTONS + 7) / 8 + CONTROLLER_NUM_AXES * sizeof(WORD);
+ ext->buffer_length = (CONTROLLER_NUM_BUTTONS + 7) / 8 + CONTROLLER_NUM_AXES * sizeof(WORD) + CONTROLLER_NUM_HATSWITCHES;
TRACE("Report Descriptor will be %i bytes\n", descript_size);
TRACE("Report will be %i bytes\n", ext->buffer_length);
@@ -533,6 +565,7 @@ static BOOL build_mapped_report_descriptor(struct platform_private *ext)
report_ptr += sizeof(CONTROLLER_TRIGGERS);
memcpy(report_ptr, CONTROLLER_BUTTONS, sizeof(CONTROLLER_BUTTONS));
report_ptr += sizeof(CONTROLLER_BUTTONS);
+ report_ptr = add_hatswitch(report_ptr, 1);
report_ptr += build_haptic(ext, report_ptr);
memcpy(report_ptr, REPORT_TAIL, sizeof(REPORT_TAIL));
@@ -549,6 +582,8 @@ static BOOL build_mapped_report_descriptor(struct platform_private *ext)
for (i = SDL_CONTROLLER_AXIS_LEFTX; i < SDL_CONTROLLER_AXIS_MAX; i++)
set_axis_value(ext, i, pSDL_GameControllerGetAxis(ext->sdl_controller, i));
+ set_hat_value(ext, 0, compose_dpad_value(ext->sdl_controller));
+
return TRUE;
}
@@ -778,10 +813,15 @@ static BOOL set_mapped_report_from_event(SDL_Event *event)
case SDL_CONTROLLER_BUTTON_START: usage = 8; break;
case SDL_CONTROLLER_BUTTON_BACK: usage = 9; break;
case SDL_CONTROLLER_BUTTON_GUIDE: usage = 10; break;
- case SDL_CONTROLLER_BUTTON_DPAD_UP: usage = 11; break;
- case SDL_CONTROLLER_BUTTON_DPAD_DOWN: usage = 12; break;
- case SDL_CONTROLLER_BUTTON_DPAD_LEFT: usage = 13; break;
- case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: usage = 14; break;
+
+ case SDL_CONTROLLER_BUTTON_DPAD_UP:
+ case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
+ case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
+ case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
+ set_hat_value(private, 0, compose_dpad_value(private->sdl_controller));
+ process_hid_report(device, private->report_buffer, private->buffer_length);
+ break;
+
default:
ERR("Unknown Button %i\n",ie->button);
}
@@ -1040,6 +1080,7 @@ NTSTATUS WINAPI sdl_driver_init(DRIVER_OBJECT *driver, UNICODE_STRING *registry_
LOAD_FUNCPTR(SDL_JoystickGetHat);
LOAD_FUNCPTR(SDL_IsGameController);
LOAD_FUNCPTR(SDL_GameControllerGetAxis);
+ LOAD_FUNCPTR(SDL_GameControllerGetButton);
LOAD_FUNCPTR(SDL_GameControllerName);
LOAD_FUNCPTR(SDL_GameControllerOpen);
LOAD_FUNCPTR(SDL_GameControllerEventState);
diff --git a/dlls/xinput1_3/hid.c b/dlls/xinput1_3/hid.c
index 1ccecb1acc6..f0036b14265 100644
--- a/dlls/xinput1_3/hid.c
+++ b/dlls/xinput1_3/hid.c
@@ -124,8 +124,8 @@ static BOOL VerifyGamepad(PHIDP_PREPARSED_DATA ppd, XINPUT_CAPABILITIES *xinput_
button_count = max(button_count, button_caps[i].NotRange.Usage);
}
HeapFree(GetProcessHeap(), 0, button_caps);
- if (button_count < 14)
- WARN("Too few buttons, Continue\n");
+ if (button_count < 11)
+ WARN("Too few buttons, continuing anyway\n");
xinput_caps->Gamepad.wButtons = 0xffff;
value_caps_count = caps->NumberInputValueCaps;
@@ -335,8 +335,8 @@ void HID_update_state(xinput_controller* device)
CHAR *report = private->reports[(private->current_report)%2];
CHAR *target_report = private->reports[(private->current_report+1)%2];
- USAGE buttons[15];
- ULONG button_length;
+ USAGE buttons[11];
+ ULONG button_length, hat_value;
LONG value;
if (!private->enabled)
@@ -361,7 +361,7 @@ void HID_update_state(xinput_controller* device)
private->current_report = (private->current_report+1)%2;
device->state.dwPacketNumber++;
- button_length = 15;
+ button_length = ARRAY_SIZE(buttons);
HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, private->ppd, target_report, private->report_length);
device->state.Gamepad.wButtons = 0;
@@ -381,10 +381,42 @@ void HID_update_state(xinput_controller* device)
case 9: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
case 10: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
case 11: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
- case 12: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP; break;
- case 13: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN; break;
- case 14: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT; break;
- case 15: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT; break;
+ }
+ }
+
+ if(HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_HATSWITCH, &hat_value,
+ private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
+ {
+ switch(hat_value){
+ /* 8 1 2
+ * 7 0 3
+ * 6 5 4 */
+ case 0:
+ break;
+ case 1:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP;
+ break;
+ case 2:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT;
+ break;
+ case 3:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT;
+ break;
+ case 4:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN;
+ break;
+ case 5:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN;
+ break;
+ case 6:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT;
+ break;
+ case 7:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT;
+ break;
+ case 8:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP;
+ break;
}
}
--
2.21.0