Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
---
This is essentially a proposal for a new manner of testing stateblocks. I find
this distinctly easier to read than existing stateblock tests for d3d8/9. It
also is more flexible for testing interactions between different states
(e.g. light parameters / enabled state in patch 4/4). If this is preferred I
would also propose to port d3d8/9 stateblock tests to this structure.
dlls/ddraw/tests/ddraw7.c | 316 ++++++++++++++++++++++++++++++++++++++
1 file changed, 316 insertions(+)
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index 5f066a6257..69eba24f99 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -15893,6 +15893,321 @@ static void test_begin_end_state_block(void)
DestroyWindow(window);
}
+static void test_transform_state(void)
+{
+ D3DMATRIX mat1, mat2, ret_mat;
+ IDirect3DDevice7 *device;
+ DWORD stateblock;
+ unsigned int i;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+
+ static const D3DTRANSFORMSTATETYPE tests[] =
+ {
+ D3DTRANSFORMSTATE_WORLD,
+ D3DTRANSFORMSTATE_VIEW,
+ D3DTRANSFORMSTATE_PROJECTION,
+ D3DTRANSFORMSTATE_WORLD1,
+ D3DTRANSFORMSTATE_WORLD2,
+ D3DTRANSFORMSTATE_WORLD3,
+ D3DTRANSFORMSTATE_TEXTURE0,
+ D3DTRANSFORMSTATE_TEXTURE1,
+ D3DTRANSFORMSTATE_TEXTURE2,
+ D3DTRANSFORMSTATE_TEXTURE3,
+ D3DTRANSFORMSTATE_TEXTURE4,
+ D3DTRANSFORMSTATE_TEXTURE5,
+ D3DTRANSFORMSTATE_TEXTURE6,
+ D3DTRANSFORMSTATE_TEXTURE7,
+ };
+
+ static const D3DMATRIX identity =
+ {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ };
+
+ window = create_window();
+ if (!(device = create_device(window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create 3D device.\n");
+ DestroyWindow(window);
+ return;
+ }
+
+ memset(&mat1, 0x11, sizeof(mat1));
+ memset(&mat2, 0x22, sizeof(mat2));
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_GetTransform(device, tests[i], &ret_mat);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ ok(!memcmp(&ret_mat, &identity, sizeof(identity)), "Test %u: Got unexpected transform matrix.\n", tests[i]);
+
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat1);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+
+ hr = IDirect3DDevice7_GetTransform(device, tests[i], &ret_mat);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ ok(!memcmp(&ret_mat, &mat1, sizeof(mat1)), "Test %u: Got unexpected transform matrix.\n", tests[i]);
+ }
+
+ /* Recorded stateblock, even states. */
+
+ hr = IDirect3DDevice7_BeginStateBlock(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ if (i % 2)
+ {
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat2);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+ }
+
+ hr = IDirect3DDevice7_EndStateBlock(device, &stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_GetTransform(device, tests[i], &ret_mat);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ ok(!memcmp(&ret_mat, &mat1, sizeof(mat1)), "Test %u: Got unexpected transform matrix.\n", tests[i]);
+ }
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_GetTransform(device, tests[i], &ret_mat);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ ok(!memcmp(&ret_mat, (i % 2) ? &mat2 : &mat1, sizeof(mat1)),
+ "Test %u: Got unexpected transform matrix.\n", tests[i]);
+
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat1);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+
+ hr = IDirect3DDevice7_CaptureStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat2);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_GetTransform(device, tests[i], &ret_mat);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ ok(!memcmp(&ret_mat, (i % 2) ? &mat1 : &mat2, sizeof(mat1)),
+ "Test %u: Got unexpected transform matrix.\n", tests[i]);
+
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat1);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+
+ /* Recorded stateblock, odd states. */
+
+ hr = IDirect3DDevice7_BeginStateBlock(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ if (!(i % 2))
+ {
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat2);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+ }
+
+ hr = IDirect3DDevice7_EndStateBlock(device, &stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_GetTransform(device, tests[i], &ret_mat);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ ok(!memcmp(&ret_mat, &mat1, sizeof(mat1)), "Test %u: Got unexpected transform matrix.\n", tests[i]);
+ }
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_GetTransform(device, tests[i], &ret_mat);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ ok(!memcmp(&ret_mat, (i % 2) ? &mat1 : &mat2, sizeof(mat1)),
+ "Test %u: Got unexpected transform matrix.\n", tests[i]);
+
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat1);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+
+ hr = IDirect3DDevice7_CaptureStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat2);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_GetTransform(device, tests[i], &ret_mat);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ ok(!memcmp(&ret_mat, (i % 2) ? &mat2 : &mat1, sizeof(mat1)),
+ "Test %u: Got unexpected transform matrix.\n", tests[i]);
+
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat1);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+
+ /* Predefined stateblock, D3DSBT_ALL. */
+
+ hr = IDirect3DDevice7_CreateStateBlock(device, D3DSBT_ALL, &stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat2);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_GetTransform(device, tests[i], &ret_mat);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ ok(!memcmp(&ret_mat, &mat1, sizeof(mat1)), "Test %u: Got unexpected transform matrix.\n", tests[i]);
+
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat2);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+
+ hr = IDirect3DDevice7_CaptureStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat1);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_GetTransform(device, tests[i], &ret_mat);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ ok(!memcmp(&ret_mat, &mat2, sizeof(mat2)), "Test %u: Got unexpected transform matrix.\n", tests[i]);
+
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat1);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+
+ /* Predefined stateblock, D3DSBT_VERTEXSTATE. The documentation incorrectly
+ * states that transform matrices are included. */
+
+ hr = IDirect3DDevice7_CreateStateBlock(device, D3DSBT_VERTEXSTATE, &stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat2);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_GetTransform(device, tests[i], &ret_mat);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ ok(!memcmp(&ret_mat, &mat2, sizeof(mat2)), "Test %u: Got unexpected transform matrix.\n", tests[i]);
+ }
+
+ hr = IDirect3DDevice7_CaptureStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat1);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_GetTransform(device, tests[i], &ret_mat);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ ok(!memcmp(&ret_mat, &mat1, sizeof(mat1)), "Test %u: Got unexpected transform matrix.\n", tests[i]);
+ }
+
+ /* Predefined stateblock, D3DSBT_PIXELSTATE. */
+
+ hr = IDirect3DDevice7_CreateStateBlock(device, D3DSBT_PIXELSTATE, &stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat2);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_GetTransform(device, tests[i], &ret_mat);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ ok(!memcmp(&ret_mat, &mat2, sizeof(mat2)), "Test %u: Got unexpected transform matrix.\n", tests[i]);
+ }
+
+ hr = IDirect3DDevice7_CaptureStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_SetTransform(device, tests[i], &mat1);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ }
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(tests); ++i)
+ {
+ hr = IDirect3DDevice7_GetTransform(device, tests[i], &ret_mat);
+ ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", tests[i], hr);
+ ok(!memcmp(&ret_mat, &mat1, sizeof(mat1)), "Test %u: Got unexpected transform matrix.\n", tests[i]);
+ }
+
+ refcount = IDirect3DDevice7_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ DestroyWindow(window);
+}
+
START_TEST(ddraw7)
{
DDDEVICEIDENTIFIER2 identifier;
@@ -16038,4 +16353,5 @@ START_TEST(ddraw7)
test_alphatest();
test_clipper_refcount();
test_begin_end_state_block();
+ test_transform_state();
}
--
2.21.0