Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com>
---
dlls/windows.gaming.input/main.c | 14 +++++++++-----
dlls/windows.gaming.input/tests/input.c | 18 ++++++++++++++++--
2 files changed, 25 insertions(+), 7 deletions(-)
diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c
index 5e349d98fab..d7a2f138a14 100644
--- a/dlls/windows.gaming.input/main.c
+++ b/dlls/windows.gaming.input/main.c
@@ -120,21 +120,25 @@ static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt(
IVectorView_Gamepad *iface, ULONG index, IGamepad **value)
{
FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
- return E_NOTIMPL;
+ *value = NULL;
+ return E_BOUNDS;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_get_Size(
IVectorView_Gamepad *iface, ULONG *value)
{
FIXME("iface %p, value %p stub!\n", iface, value);
- return E_NOTIMPL;
+ *value = 0;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_IndexOf(
- IVectorView_Gamepad *iface, IGamepad *element, ULONG *index, BOOLEAN *value)
+ IVectorView_Gamepad *iface, IGamepad *element, ULONG *index, BOOLEAN *found)
{
- FIXME("iface %p, element %p, index %p, value %p stub!\n", iface, element, index, value);
- return E_NOTIMPL;
+ FIXME("iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found);
+ *index = 0;
+ *found = FALSE;
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany(
diff --git a/dlls/windows.gaming.input/tests/input.c b/dlls/windows.gaming.input/tests/input.c
index cfd814d5631..fa83261ffc4 100644
--- a/dlls/windows.gaming.input/tests/input.c
+++ b/dlls/windows.gaming.input/tests/input.c
@@ -111,6 +111,8 @@ static void test_Gamepad(void)
IGamepadStatics *gamepad_statics = NULL;
IInspectable *inspectable = NULL, *tmp_inspectable = NULL;
IAgileObject *agile_object = NULL, *tmp_agile_object = NULL;
+ IGamepad *gamepad;
+ BOOLEAN found;
HSTRING str;
HRESULT hr;
ULONG size;
@@ -165,8 +167,20 @@ static void test_Gamepad(void)
size = 0xdeadbeef;
hr = IVectorView_Gamepad_get_Size(gamepads, &size);
- todo_wine ok(hr == S_OK, "IVectorView_Gamepad_get_Size failed, hr %#x\n", hr);
- todo_wine ok(size != 0xdeadbeef, "IVectorView_Gamepad_get_Size returned %u\n", size);
+ ok(hr == S_OK, "IVectorView_Gamepad_get_Size failed, hr %#x\n", hr);
+ ok(size != 0xdeadbeef, "IVectorView_Gamepad_get_Size returned %u\n", size);
+
+ gamepad = (IGamepad *)0xdeadbeef;
+ hr = IVectorView_Gamepad_GetAt(gamepads, size, &gamepad);
+ ok(hr == E_BOUNDS, "IVectorView_Gamepad_GetAt failed, hr %#x\n", hr);
+ ok(gamepad == NULL, "IVectorView_Gamepad_GetAt returned %p\n", gamepad);
+
+ size = 0xdeadbeef;
+ found = TRUE;
+ gamepad = (IGamepad *)0xdeadbeef;
+ hr = IVectorView_Gamepad_IndexOf(gamepads, gamepad, &size, &found);
+ ok(hr == S_OK, "IVectorView_Gamepad_IndexOf failed, hr %#x\n", hr);
+ ok(size == 0 && found == FALSE, "IVectorView_Gamepad_IndexOf returned size %d, found %d\n", size, found);
IVectorView_Gamepad_Release(gamepads);
--
2.30.2