Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
tests/d3d12.c | 233 ++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 233 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 3c8f6d90..dfdbefa5 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -33585,6 +33585,238 @@ static void test_hull_shader_relative_addressing(void)
destroy_test_context(&context);
}
+static void test_hull_shader_patch_constant_inputs(void)
+{
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
+ ID3D12GraphicsCommandList *command_list;
+ D3D12_STREAM_OUTPUT_BUFFER_VIEW sobv;
+ D3D12_INPUT_LAYOUT_DESC input_layout;
+ ID3D12Resource *vb, *so_buffer;
+ struct test_context_desc desc;
+ D3D12_VERTEX_BUFFER_VIEW vbv;
+ struct resource_readback rb;
+ struct test_context context;
+ ID3D12CommandQueue *queue;
+ HRESULT hr;
+
+#if 0
+ struct patch_constant_data
+ {
+ float2 p[3] : P;
+ float2 c : C;
+ float factor[3] : SV_TessFactor;
+ float inside : SV_InsideTessFactor;
+ };
+
+ struct point_data
+ {
+ float2 p[2] : P;
+ };
+
+ struct patch_constant_data patch_constant(InputPatch<struct point_data, 3> input)
+ {
+ struct patch_constant_data output;
+
+ output.factor[0] = 1.0f;
+ output.factor[1] = 1.0f;
+ output.factor[2] = 1.0f;
+ output.inside = 1.0f;
+
+ output.p[0] = input[0].p[0] + input[0].p[1];
+ output.p[1] = input[1].p[0] + input[1].p[1];
+ output.p[2] = input[2].p[0] + input[2].p[1];
+ output.c = (output.p[0] + output.p[1] + output.p[2]) / 3;
+
+ return output;
+ }
+
+ struct point_data vs_main(struct point_data input)
+ {
+ return input;
+ }
+
+ [domain("tri")]
+ [outputcontrolpoints(3)]
+ [outputtopology("triangle_cw")]
+ [partitioning("fractional_odd")]
+ [patchconstantfunc("patch_constant")]
+ void hs_main(InputPatch<struct point_data, 3> input)
+ {
+ }
+
+ [domain("tri")]
+ float4 ds_main(struct patch_constant_data input, float3 tess_coord : SV_DomainLocation,
+ OutputPatch<struct point_data, 3> patch) : SV_POSITION
+ {
+ return float4(input.c, input.p[0] * tess_coord.x + input.p[1] * tess_coord.y + input.p[2] * tess_coord.z);
+ }
+#endif
+ static const DWORD vs_code[] =
+ {
+ 0x43425844, 0x2b21ed94, 0x44ae97f2, 0x654a3d25, 0x437c7e3e, 0x00000001, 0x00000124, 0x00000003,
+ 0x0000002c, 0x00000070, 0x000000b4, 0x4e475349, 0x0000003c, 0x00000002, 0x00000008, 0x00000038,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x00000038, 0x00000001, 0x00000000,
+ 0x00000003, 0x00000001, 0x00000303, 0xabab0050, 0x4e47534f, 0x0000003c, 0x00000002, 0x00000008,
+ 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000c03, 0x00000038, 0x00000001,
+ 0x00000000, 0x00000003, 0x00000001, 0x00000c03, 0xabab0050, 0x58454853, 0x00000068, 0x00010050,
+ 0x0000001a, 0x0100086a, 0x0300005f, 0x00101032, 0x00000000, 0x0300005f, 0x00101032, 0x00000001,
+ 0x03000065, 0x00102032, 0x00000000, 0x03000065, 0x00102032, 0x00000001, 0x05000036, 0x00102032,
+ 0x00000000, 0x00101046, 0x00000000, 0x05000036, 0x00102032, 0x00000001, 0x00101046, 0x00000001,
+ 0x0100003e,
+ };
+ static const DWORD hs_code[] =
+ {
+ 0x43425844, 0xaad1f130, 0xc203f4bd, 0x61d030b1, 0x0444e4b3, 0x00000001, 0x0000054c, 0x00000004,
+ 0x00000030, 0x00000074, 0x000000b8, 0x000001b0, 0x4e475349, 0x0000003c, 0x00000002, 0x00000008,
+ 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x00000038, 0x00000001,
+ 0x00000000, 0x00000003, 0x00000001, 0x00000303, 0xabab0050, 0x4e47534f, 0x0000003c, 0x00000002,
+ 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000c03, 0x00000038,
+ 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x00000c03, 0xabab0050, 0x47534350, 0x000000f0,
+ 0x00000008, 0x00000008, 0x000000c8, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000c03,
+ 0x000000ca, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000030c, 0x000000c8, 0x00000001,
+ 0x00000000, 0x00000003, 0x00000001, 0x00000c03, 0x000000cc, 0x00000000, 0x0000000e, 0x00000003,
+ 0x00000001, 0x00000b04, 0x000000c8, 0x00000002, 0x00000000, 0x00000003, 0x00000002, 0x00000c03,
+ 0x000000e0, 0x00000000, 0x0000000d, 0x00000003, 0x00000003, 0x00000e01, 0x000000e0, 0x00000001,
+ 0x0000000d, 0x00000003, 0x00000004, 0x00000e01, 0x000000e0, 0x00000002, 0x0000000d, 0x00000003,
+ 0x00000005, 0x00000e01, 0x00430050, 0x495f5653, 0x6469736e, 0x73655465, 0x63614673, 0x00726f74,
+ 0x545f5653, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853, 0x00000394, 0x00030050, 0x000000e5,
+ 0x01000071, 0x01001893, 0x01001894, 0x01001095, 0x01001896, 0x01001897, 0x0100086a, 0x01000073,
+ 0x02000099, 0x00000003, 0x0200005f, 0x00017000, 0x0400005f, 0x00219012, 0x00000003, 0x00000000,
+ 0x0400005f, 0x00219012, 0x00000003, 0x00000001, 0x03000065, 0x00102012, 0x00000000, 0x03000065,
+ 0x00102012, 0x00000001, 0x03000065, 0x00102012, 0x00000002, 0x02000068, 0x00000001, 0x0400005b,
+ 0x00102012, 0x00000000, 0x00000003, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x0b000000,
+ 0x00100022, 0x00000000, 0x00a1900a, 0x0010000a, 0x00000000, 0x00000000, 0x00a1900a, 0x0010000a,
+ 0x00000000, 0x00000001, 0x06000036, 0x00902012, 0x0010000a, 0x00000000, 0x0010001a, 0x00000000,
+ 0x0100003e, 0x01000073, 0x02000099, 0x00000003, 0x0200005f, 0x00017000, 0x0400005f, 0x00219022,
+ 0x00000003, 0x00000000, 0x0400005f, 0x00219022, 0x00000003, 0x00000001, 0x03000065, 0x00102022,
+ 0x00000000, 0x03000065, 0x00102022, 0x00000001, 0x03000065, 0x00102022, 0x00000002, 0x02000068,
+ 0x00000001, 0x0400005b, 0x00102022, 0x00000000, 0x00000003, 0x04000036, 0x00100012, 0x00000000,
+ 0x0001700a, 0x0b000000, 0x00100022, 0x00000000, 0x00a1901a, 0x0010000a, 0x00000000, 0x00000000,
+ 0x00a1901a, 0x0010000a, 0x00000000, 0x00000001, 0x06000036, 0x00902022, 0x0010000a, 0x00000000,
+ 0x0010001a, 0x00000000, 0x0100003e, 0x01000073, 0x02000099, 0x00000003, 0x0200005f, 0x00017000,
+ 0x04000067, 0x00102012, 0x00000003, 0x00000011, 0x04000067, 0x00102012, 0x00000004, 0x00000012,
+ 0x04000067, 0x00102012, 0x00000005, 0x00000013, 0x02000068, 0x00000001, 0x0400005b, 0x00102012,
+ 0x00000003, 0x00000003, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x07000036, 0x00d02012,
+ 0x00000003, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e, 0x01000073, 0x04000067,
+ 0x00102042, 0x00000001, 0x00000014, 0x05000036, 0x00102042, 0x00000001, 0x00004001, 0x3f800000,
+ 0x0100003e, 0x01000074, 0x0300005f, 0x0011b012, 0x00000000, 0x0300005f, 0x0011b012, 0x00000001,
+ 0x0300005f, 0x0011b012, 0x00000002, 0x03000065, 0x00102042, 0x00000000, 0x02000068, 0x00000001,
+ 0x07000000, 0x00100012, 0x00000000, 0x0011b00a, 0x00000000, 0x0011b00a, 0x00000001, 0x07000000,
+ 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0011b00a, 0x00000002, 0x07000038, 0x00102042,
+ 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3eaaaaab, 0x0100003e, 0x01000074, 0x0300005f,
+ 0x0011b022, 0x00000000, 0x0300005f, 0x0011b022, 0x00000001, 0x0300005f, 0x0011b022, 0x00000002,
+ 0x03000065, 0x00102082, 0x00000000, 0x02000068, 0x00000001, 0x07000000, 0x00100012, 0x00000000,
+ 0x0011b01a, 0x00000000, 0x0011b01a, 0x00000001, 0x07000000, 0x00100012, 0x00000000, 0x0010000a,
+ 0x00000000, 0x0011b01a, 0x00000002, 0x07000038, 0x00102082, 0x00000000, 0x0010000a, 0x00000000,
+ 0x00004001, 0x3eaaaaab, 0x0100003e,
+ };
+ static const DWORD ds_code[] =
+ {
+ 0x43425844, 0xd5cd44e8, 0x94050d92, 0xd93d3a7c, 0x5c86220a, 0x00000001, 0x0000027c, 0x00000004,
+ 0x00000030, 0x00000074, 0x0000016c, 0x000001a0, 0x4e475349, 0x0000003c, 0x00000002, 0x00000008,
+ 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000003, 0x00000038, 0x00000001,
+ 0x00000000, 0x00000003, 0x00000001, 0x00000003, 0xabab0050, 0x47534350, 0x000000f0, 0x00000008,
+ 0x00000008, 0x000000c8, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x000000ca,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000c0c, 0x000000c8, 0x00000001, 0x00000000,
+ 0x00000003, 0x00000001, 0x00000303, 0x000000cc, 0x00000000, 0x0000000e, 0x00000003, 0x00000001,
+ 0x00000004, 0x000000c8, 0x00000002, 0x00000000, 0x00000003, 0x00000002, 0x00000303, 0x000000e0,
+ 0x00000000, 0x0000000d, 0x00000003, 0x00000003, 0x00000001, 0x000000e0, 0x00000001, 0x0000000d,
+ 0x00000003, 0x00000004, 0x00000001, 0x000000e0, 0x00000002, 0x0000000d, 0x00000003, 0x00000005,
+ 0x00000001, 0x00430050, 0x495f5653, 0x6469736e, 0x73655465, 0x63614673, 0x00726f74, 0x545f5653,
+ 0x46737365, 0x6f746361, 0xabab0072, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
+ 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49,
+ 0x58454853, 0x000000d4, 0x00040050, 0x00000035, 0x01001893, 0x01001095, 0x0100086a, 0x0300005f,
+ 0x0011b032, 0x00000000, 0x0300005f, 0x0011b0c2, 0x00000000, 0x0300005f, 0x0011b032, 0x00000001,
+ 0x0300005f, 0x0011b032, 0x00000002, 0x0200005f, 0x0001c072, 0x04000067, 0x001020f2, 0x00000000,
+ 0x00000001, 0x02000068, 0x00000001, 0x06000038, 0x00100032, 0x00000000, 0x0011b046, 0x00000001,
+ 0x0001c556, 0x08000032, 0x00100032, 0x00000000, 0x0011b046, 0x00000000, 0x0001c006, 0x00100046,
+ 0x00000000, 0x08000032, 0x001020c2, 0x00000000, 0x0011b406, 0x00000002, 0x0001caa6, 0x00100406,
+ 0x00000000, 0x05000036, 0x00102032, 0x00000000, 0x0011bae6, 0x00000000, 0x0100003e,
+ };
+ static const D3D12_INPUT_ELEMENT_DESC layout_desc[] =
+ {
+ {"P", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
+ {"P", 1, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
+ };
+ static const D3D12_SO_DECLARATION_ENTRY so_declaration[] =
+ {
+ {0, "SV_POSITION", 0, 0, 4, 0},
+ };
+ static const struct
+ {
+ struct vec2 p[2];
+ }
+ vertices[] =
+ {
+ {{{ 1.0f, 2.0f}, { 64.0f, 128.0f}}},
+ {{{ 4.0f, 8.0f}, { 256.0f, 512.0f}}},
+ {{{16.0f, 32.0f}, {1024.0f, 2048.0f}}},
+ };
+ static const struct triangle expected_triangle =
+ {{
+ {455.0f, 910.0f, 260.0f, 520.0f},
+ {455.0f, 910.0f, 1040.0f, 2080.0f},
+ {455.0f, 910.0f, 65.0f, 130.0f},
+ }};
+ unsigned int strides[] = {sizeof(struct vec4)};
+
+ memset(&desc, 0, sizeof(desc));
+ desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT
+ | D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT;
+ desc.no_pipeline = true;
+ if (!init_test_context(&context, &desc))
+ return;
+ command_list = context.list;
+ queue = context.queue;
+
+ input_layout.pInputElementDescs = layout_desc;
+ input_layout.NumElements = ARRAY_SIZE(layout_desc);
+ init_pipeline_state_desc(&pso_desc, context.root_signature, DXGI_FORMAT_UNKNOWN, NULL, NULL, &input_layout);
+ pso_desc.VS = shader_bytecode(vs_code, sizeof(vs_code));
+ pso_desc.HS = shader_bytecode(hs_code, sizeof(hs_code));
+ pso_desc.DS = shader_bytecode(ds_code, sizeof(ds_code));
+ memset(&pso_desc.PS, 0, sizeof(pso_desc.PS));
+ pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH;
+ pso_desc.StreamOutput.NumEntries = ARRAY_SIZE(so_declaration);
+ pso_desc.StreamOutput.pSODeclaration = so_declaration;
+ pso_desc.StreamOutput.pBufferStrides = strides;
+ pso_desc.StreamOutput.NumStrides = ARRAY_SIZE(strides);
+ pso_desc.StreamOutput.RasterizedStream = D3D12_SO_NO_RASTERIZED_STREAM;
+ hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
+ &IID_ID3D12PipelineState, (void **)&context.pipeline_state);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ vb = create_upload_buffer(context.device, sizeof(vertices), vertices);
+ vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb);
+ vbv.StrideInBytes = sizeof(*vertices);
+ vbv.SizeInBytes = sizeof(vertices);
+
+ so_buffer = create_default_buffer(context.device, 4096,
+ D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_STREAM_OUT);
+ sobv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(so_buffer);
+ sobv.SizeInBytes = 1024;
+ sobv.BufferFilledSizeLocation = sobv.BufferLocation + sobv.SizeInBytes;
+
+ ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST);
+ ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv);
+ ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+ ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+ ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 1, &sobv);
+ ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
+
+ transition_resource_state(command_list, so_buffer,
+ D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
+ todo check_triangles(&rb, &expected_triangle, 1);
+ release_resource_readback(&rb);
+
+ ID3D12Resource_Release(so_buffer);
+ ID3D12Resource_Release(vb);
+ destroy_test_context(&context);
+}
+
START_TEST(d3d12)
{
parse_args(argc, argv);
@@ -33752,4 +33984,5 @@ START_TEST(d3d12)
run_test(test_register_space);
run_test(test_sampler_register_space);
run_test(test_hull_shader_relative_addressing);
+ run_test(test_hull_shader_patch_constant_inputs);
}
--
2.20.1