Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
---
Makefile.am | 1 +
libs/vkd3d-shader/dxbc.c | 460 +--------------------
libs/vkd3d-shader/sm4.h | 488 +++++++++++++++++++++++
libs/vkd3d-shader/vkd3d_shader_private.h | 13 -
4 files changed, 490 insertions(+), 472 deletions(-)
create mode 100644 libs/vkd3d-shader/sm4.h
diff --git a/Makefile.am b/Makefile.am
index 8cbcd263..1946af37 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -173,6 +173,7 @@ libvkd3d_shader_la_SOURCES = \
libs/vkd3d-shader/hlsl.h \
libs/vkd3d-shader/hlsl_codegen.c \
libs/vkd3d-shader/preproc.h \
+ libs/vkd3d-shader/sm4.h \
libs/vkd3d-shader/spirv.c \
libs/vkd3d-shader/trace.c \
libs/vkd3d-shader/vkd3d_shader.map \
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index dd18b6f1..9da89a4a 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -18,465 +18,7 @@
*/
#include "vkd3d_shader_private.h"
-
-#define VKD3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
-
-#define VKD3D_SM4_MODIFIER_MASK 0x3fu
-
-#define VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT 6
-#define VKD3D_SM5_MODIFIER_DATA_TYPE_MASK (0xffffu << VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT)
-
-#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT 6
-#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT)
-
-#define VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT 11
-#define VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_MASK (0xfffu << VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT)
-
-#define VKD3D_SM4_AOFFIMMI_U_SHIFT 9
-#define VKD3D_SM4_AOFFIMMI_U_MASK (0xfu << VKD3D_SM4_AOFFIMMI_U_SHIFT)
-#define VKD3D_SM4_AOFFIMMI_V_SHIFT 13
-#define VKD3D_SM4_AOFFIMMI_V_MASK (0xfu << VKD3D_SM4_AOFFIMMI_V_SHIFT)
-#define VKD3D_SM4_AOFFIMMI_W_SHIFT 17
-#define VKD3D_SM4_AOFFIMMI_W_MASK (0xfu << VKD3D_SM4_AOFFIMMI_W_SHIFT)
-
-#define VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
-#define VKD3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT)
-
-#define VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
-#define VKD3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT)
-
-#define VKD3D_SM4_RESOURCE_TYPE_SHIFT 11
-#define VKD3D_SM4_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM4_RESOURCE_TYPE_SHIFT)
-
-#define VKD3D_SM4_PRIMITIVE_TYPE_SHIFT 11
-#define VKD3D_SM4_PRIMITIVE_TYPE_MASK (0x3fu << VKD3D_SM4_PRIMITIVE_TYPE_SHIFT)
-
-#define VKD3D_SM4_INDEX_TYPE_SHIFT 11
-#define VKD3D_SM4_INDEX_TYPE_MASK (0x1u << VKD3D_SM4_INDEX_TYPE_SHIFT)
-
-#define VKD3D_SM4_SAMPLER_MODE_SHIFT 11
-#define VKD3D_SM4_SAMPLER_MODE_MASK (0xfu << VKD3D_SM4_SAMPLER_MODE_SHIFT)
-
-#define VKD3D_SM4_SHADER_DATA_TYPE_SHIFT 11
-#define VKD3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << VKD3D_SM4_SHADER_DATA_TYPE_SHIFT)
-
-#define VKD3D_SM4_INTERPOLATION_MODE_SHIFT 11
-#define VKD3D_SM4_INTERPOLATION_MODE_MASK (0xfu << VKD3D_SM4_INTERPOLATION_MODE_SHIFT)
-
-#define VKD3D_SM4_GLOBAL_FLAGS_SHIFT 11
-#define VKD3D_SM4_GLOBAL_FLAGS_MASK (0xffu << VKD3D_SM4_GLOBAL_FLAGS_SHIFT)
-
-#define VKD3D_SM5_PRECISE_SHIFT 19
-#define VKD3D_SM5_PRECISE_MASK (0xfu << VKD3D_SM5_PRECISE_SHIFT)
-
-#define VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
-#define VKD3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT)
-
-#define VKD3D_SM5_FP_ARRAY_SIZE_SHIFT 16
-#define VKD3D_SM5_FP_TABLE_COUNT_MASK 0xffffu
-
-#define VKD3D_SM5_UAV_FLAGS_SHIFT 15
-#define VKD3D_SM5_UAV_FLAGS_MASK (0x1ffu << VKD3D_SM5_UAV_FLAGS_SHIFT)
-
-#define VKD3D_SM5_SYNC_FLAGS_SHIFT 11
-#define VKD3D_SM5_SYNC_FLAGS_MASK (0xffu << VKD3D_SM5_SYNC_FLAGS_SHIFT)
-
-#define VKD3D_SM5_TESSELLATOR_SHIFT 11
-#define VKD3D_SM5_TESSELLATOR_MASK (0xfu << VKD3D_SM5_TESSELLATOR_SHIFT)
-
-#define VKD3D_SM4_OPCODE_MASK 0xff
-
-#define VKD3D_SM4_REGISTER_MODIFIER (0x1u << 31)
-
-#define VKD3D_SM4_ADDRESSING_SHIFT2 28
-#define VKD3D_SM4_ADDRESSING_MASK2 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT2)
-
-#define VKD3D_SM4_ADDRESSING_SHIFT1 25
-#define VKD3D_SM4_ADDRESSING_MASK1 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT1)
-
-#define VKD3D_SM4_ADDRESSING_SHIFT0 22
-#define VKD3D_SM4_ADDRESSING_MASK0 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT0)
-
-#define VKD3D_SM4_REGISTER_ORDER_SHIFT 20
-#define VKD3D_SM4_REGISTER_ORDER_MASK (0x3u << VKD3D_SM4_REGISTER_ORDER_SHIFT)
-
-#define VKD3D_SM4_REGISTER_TYPE_SHIFT 12
-#define VKD3D_SM4_REGISTER_TYPE_MASK (0xffu << VKD3D_SM4_REGISTER_TYPE_SHIFT)
-
-#define VKD3D_SM4_SWIZZLE_TYPE_SHIFT 2
-#define VKD3D_SM4_SWIZZLE_TYPE_MASK (0x3u << VKD3D_SM4_SWIZZLE_TYPE_SHIFT)
-
-#define VKD3D_SM4_DIMENSION_SHIFT 0
-#define VKD3D_SM4_DIMENSION_MASK (0x3u << VKD3D_SM4_DIMENSION_SHIFT)
-
-#define VKD3D_SM4_WRITEMASK_SHIFT 4
-#define VKD3D_SM4_WRITEMASK_MASK (0xfu << VKD3D_SM4_WRITEMASK_SHIFT)
-
-#define VKD3D_SM4_SWIZZLE_SHIFT 4
-#define VKD3D_SM4_SWIZZLE_MASK (0xffu << VKD3D_SM4_SWIZZLE_SHIFT)
-
-#define VKD3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
-#define VKD3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
-
-#define VKD3D_SM4_ADDRESSING_RELATIVE 0x2
-#define VKD3D_SM4_ADDRESSING_OFFSET 0x1
-
-#define VKD3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4
-
-#define VKD3D_SM4_CONDITIONAL_NZ (0x1u << 18)
-
-#define VKD3D_SM4_TYPE_COMPONENT(com, i) (((com) >> (4 * (i))) & 0xfu)
-
-enum vkd3d_sm4_opcode
-{
- VKD3D_SM4_OP_ADD = 0x00,
- VKD3D_SM4_OP_AND = 0x01,
- VKD3D_SM4_OP_BREAK = 0x02,
- VKD3D_SM4_OP_BREAKC = 0x03,
- VKD3D_SM4_OP_CASE = 0x06,
- VKD3D_SM4_OP_CONTINUE = 0x07,
- VKD3D_SM4_OP_CONTINUEC = 0x08,
- VKD3D_SM4_OP_CUT = 0x09,
- VKD3D_SM4_OP_DEFAULT = 0x0a,
- VKD3D_SM4_OP_DERIV_RTX = 0x0b,
- VKD3D_SM4_OP_DERIV_RTY = 0x0c,
- VKD3D_SM4_OP_DISCARD = 0x0d,
- VKD3D_SM4_OP_DIV = 0x0e,
- VKD3D_SM4_OP_DP2 = 0x0f,
- VKD3D_SM4_OP_DP3 = 0x10,
- VKD3D_SM4_OP_DP4 = 0x11,
- VKD3D_SM4_OP_ELSE = 0x12,
- VKD3D_SM4_OP_EMIT = 0x13,
- VKD3D_SM4_OP_ENDIF = 0x15,
- VKD3D_SM4_OP_ENDLOOP = 0x16,
- VKD3D_SM4_OP_ENDSWITCH = 0x17,
- VKD3D_SM4_OP_EQ = 0x18,
- VKD3D_SM4_OP_EXP = 0x19,
- VKD3D_SM4_OP_FRC = 0x1a,
- VKD3D_SM4_OP_FTOI = 0x1b,
- VKD3D_SM4_OP_FTOU = 0x1c,
- VKD3D_SM4_OP_GE = 0x1d,
- VKD3D_SM4_OP_IADD = 0x1e,
- VKD3D_SM4_OP_IF = 0x1f,
- VKD3D_SM4_OP_IEQ = 0x20,
- VKD3D_SM4_OP_IGE = 0x21,
- VKD3D_SM4_OP_ILT = 0x22,
- VKD3D_SM4_OP_IMAD = 0x23,
- VKD3D_SM4_OP_IMAX = 0x24,
- VKD3D_SM4_OP_IMIN = 0x25,
- VKD3D_SM4_OP_IMUL = 0x26,
- VKD3D_SM4_OP_INE = 0x27,
- VKD3D_SM4_OP_INEG = 0x28,
- VKD3D_SM4_OP_ISHL = 0x29,
- VKD3D_SM4_OP_ISHR = 0x2a,
- VKD3D_SM4_OP_ITOF = 0x2b,
- VKD3D_SM4_OP_LABEL = 0x2c,
- VKD3D_SM4_OP_LD = 0x2d,
- VKD3D_SM4_OP_LD2DMS = 0x2e,
- VKD3D_SM4_OP_LOG = 0x2f,
- VKD3D_SM4_OP_LOOP = 0x30,
- VKD3D_SM4_OP_LT = 0x31,
- VKD3D_SM4_OP_MAD = 0x32,
- VKD3D_SM4_OP_MIN = 0x33,
- VKD3D_SM4_OP_MAX = 0x34,
- VKD3D_SM4_OP_SHADER_DATA = 0x35,
- VKD3D_SM4_OP_MOV = 0x36,
- VKD3D_SM4_OP_MOVC = 0x37,
- VKD3D_SM4_OP_MUL = 0x38,
- VKD3D_SM4_OP_NE = 0x39,
- VKD3D_SM4_OP_NOP = 0x3a,
- VKD3D_SM4_OP_NOT = 0x3b,
- VKD3D_SM4_OP_OR = 0x3c,
- VKD3D_SM4_OP_RESINFO = 0x3d,
- VKD3D_SM4_OP_RET = 0x3e,
- VKD3D_SM4_OP_RETC = 0x3f,
- VKD3D_SM4_OP_ROUND_NE = 0x40,
- VKD3D_SM4_OP_ROUND_NI = 0x41,
- VKD3D_SM4_OP_ROUND_PI = 0x42,
- VKD3D_SM4_OP_ROUND_Z = 0x43,
- VKD3D_SM4_OP_RSQ = 0x44,
- VKD3D_SM4_OP_SAMPLE = 0x45,
- VKD3D_SM4_OP_SAMPLE_C = 0x46,
- VKD3D_SM4_OP_SAMPLE_C_LZ = 0x47,
- VKD3D_SM4_OP_SAMPLE_LOD = 0x48,
- VKD3D_SM4_OP_SAMPLE_GRAD = 0x49,
- VKD3D_SM4_OP_SAMPLE_B = 0x4a,
- VKD3D_SM4_OP_SQRT = 0x4b,
- VKD3D_SM4_OP_SWITCH = 0x4c,
- VKD3D_SM4_OP_SINCOS = 0x4d,
- VKD3D_SM4_OP_UDIV = 0x4e,
- VKD3D_SM4_OP_ULT = 0x4f,
- VKD3D_SM4_OP_UGE = 0x50,
- VKD3D_SM4_OP_UMUL = 0x51,
- VKD3D_SM4_OP_UMAX = 0x53,
- VKD3D_SM4_OP_UMIN = 0x54,
- VKD3D_SM4_OP_USHR = 0x55,
- VKD3D_SM4_OP_UTOF = 0x56,
- VKD3D_SM4_OP_XOR = 0x57,
- VKD3D_SM4_OP_DCL_RESOURCE = 0x58,
- VKD3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
- VKD3D_SM4_OP_DCL_SAMPLER = 0x5a,
- VKD3D_SM4_OP_DCL_INDEX_RANGE = 0x5b,
- VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
- VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
- VKD3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
- VKD3D_SM4_OP_DCL_INPUT = 0x5f,
- VKD3D_SM4_OP_DCL_INPUT_SGV = 0x60,
- VKD3D_SM4_OP_DCL_INPUT_SIV = 0x61,
- VKD3D_SM4_OP_DCL_INPUT_PS = 0x62,
- VKD3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
- VKD3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
- VKD3D_SM4_OP_DCL_OUTPUT = 0x65,
- VKD3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
- VKD3D_SM4_OP_DCL_TEMPS = 0x68,
- VKD3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69,
- VKD3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
- VKD3D_SM4_OP_LOD = 0x6c,
- VKD3D_SM4_OP_GATHER4 = 0x6d,
- VKD3D_SM4_OP_SAMPLE_POS = 0x6e,
- VKD3D_SM4_OP_SAMPLE_INFO = 0x6f,
- VKD3D_SM5_OP_HS_DECLS = 0x71,
- VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
- VKD3D_SM5_OP_HS_FORK_PHASE = 0x73,
- VKD3D_SM5_OP_HS_JOIN_PHASE = 0x74,
- VKD3D_SM5_OP_EMIT_STREAM = 0x75,
- VKD3D_SM5_OP_CUT_STREAM = 0x76,
- VKD3D_SM5_OP_FCALL = 0x78,
- VKD3D_SM5_OP_BUFINFO = 0x79,
- VKD3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
- VKD3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
- VKD3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
- VKD3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
- VKD3D_SM5_OP_GATHER4_C = 0x7e,
- VKD3D_SM5_OP_GATHER4_PO = 0x7f,
- VKD3D_SM5_OP_GATHER4_PO_C = 0x80,
- VKD3D_SM5_OP_RCP = 0x81,
- VKD3D_SM5_OP_F32TOF16 = 0x82,
- VKD3D_SM5_OP_F16TOF32 = 0x83,
- VKD3D_SM5_OP_COUNTBITS = 0x86,
- VKD3D_SM5_OP_FIRSTBIT_HI = 0x87,
- VKD3D_SM5_OP_FIRSTBIT_LO = 0x88,
- VKD3D_SM5_OP_FIRSTBIT_SHI = 0x89,
- VKD3D_SM5_OP_UBFE = 0x8a,
- VKD3D_SM5_OP_IBFE = 0x8b,
- VKD3D_SM5_OP_BFI = 0x8c,
- VKD3D_SM5_OP_BFREV = 0x8d,
- VKD3D_SM5_OP_SWAPC = 0x8e,
- VKD3D_SM5_OP_DCL_STREAM = 0x8f,
- VKD3D_SM5_OP_DCL_FUNCTION_BODY = 0x90,
- VKD3D_SM5_OP_DCL_FUNCTION_TABLE = 0x91,
- VKD3D_SM5_OP_DCL_INTERFACE = 0x92,
- VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93,
- VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94,
- VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95,
- VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96,
- VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
- VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
- VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
- VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT = 0x9a,
- VKD3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
- VKD3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
- VKD3D_SM5_OP_DCL_UAV_RAW = 0x9d,
- VKD3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e,
- VKD3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
- VKD3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
- VKD3D_SM5_OP_DCL_RESOURCE_RAW = 0xa1,
- VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
- VKD3D_SM5_OP_LD_UAV_TYPED = 0xa3,
- VKD3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
- VKD3D_SM5_OP_LD_RAW = 0xa5,
- VKD3D_SM5_OP_STORE_RAW = 0xa6,
- VKD3D_SM5_OP_LD_STRUCTURED = 0xa7,
- VKD3D_SM5_OP_STORE_STRUCTURED = 0xa8,
- VKD3D_SM5_OP_ATOMIC_AND = 0xa9,
- VKD3D_SM5_OP_ATOMIC_OR = 0xaa,
- VKD3D_SM5_OP_ATOMIC_XOR = 0xab,
- VKD3D_SM5_OP_ATOMIC_CMP_STORE = 0xac,
- VKD3D_SM5_OP_ATOMIC_IADD = 0xad,
- VKD3D_SM5_OP_ATOMIC_IMAX = 0xae,
- VKD3D_SM5_OP_ATOMIC_IMIN = 0xaf,
- VKD3D_SM5_OP_ATOMIC_UMAX = 0xb0,
- VKD3D_SM5_OP_ATOMIC_UMIN = 0xb1,
- VKD3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
- VKD3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
- VKD3D_SM5_OP_IMM_ATOMIC_IADD = 0xb4,
- VKD3D_SM5_OP_IMM_ATOMIC_AND = 0xb5,
- VKD3D_SM5_OP_IMM_ATOMIC_OR = 0xb6,
- VKD3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
- VKD3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8,
- VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9,
- VKD3D_SM5_OP_IMM_ATOMIC_IMAX = 0xba,
- VKD3D_SM5_OP_IMM_ATOMIC_IMIN = 0xbb,
- VKD3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
- VKD3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
- VKD3D_SM5_OP_SYNC = 0xbe,
- VKD3D_SM5_OP_DADD = 0xbf,
- VKD3D_SM5_OP_DEQ = 0xc3,
- VKD3D_SM5_OP_DGE = 0xc4,
- VKD3D_SM5_OP_DLT = 0xc5,
- VKD3D_SM5_OP_DNE = 0xc6,
- VKD3D_SM5_OP_DMOV = 0xc7,
- VKD3D_SM5_OP_EVAL_SAMPLE_INDEX = 0xcc,
- VKD3D_SM5_OP_EVAL_CENTROID = 0xcd,
- VKD3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
-};
-
-enum vkd3d_sm4_instruction_modifier
-{
- VKD3D_SM4_MODIFIER_AOFFIMMI = 0x1,
- VKD3D_SM5_MODIFIER_RESOURCE_TYPE = 0x2,
- VKD3D_SM5_MODIFIER_DATA_TYPE = 0x3,
-};
-
-enum vkd3d_sm4_register_type
-{
- VKD3D_SM4_RT_TEMP = 0x00,
- VKD3D_SM4_RT_INPUT = 0x01,
- VKD3D_SM4_RT_OUTPUT = 0x02,
- VKD3D_SM4_RT_INDEXABLE_TEMP = 0x03,
- VKD3D_SM4_RT_IMMCONST = 0x04,
- VKD3D_SM4_RT_IMMCONST64 = 0x05,
- VKD3D_SM4_RT_SAMPLER = 0x06,
- VKD3D_SM4_RT_RESOURCE = 0x07,
- VKD3D_SM4_RT_CONSTBUFFER = 0x08,
- VKD3D_SM4_RT_IMMCONSTBUFFER = 0x09,
- VKD3D_SM4_RT_PRIMID = 0x0b,
- VKD3D_SM4_RT_DEPTHOUT = 0x0c,
- VKD3D_SM4_RT_NULL = 0x0d,
- VKD3D_SM4_RT_RASTERIZER = 0x0e,
- VKD3D_SM4_RT_OMASK = 0x0f,
- VKD3D_SM5_RT_STREAM = 0x10,
- VKD3D_SM5_RT_FUNCTION_BODY = 0x11,
- VKD3D_SM5_RT_FUNCTION_POINTER = 0x13,
- VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16,
- VKD3D_SM5_RT_FORK_INSTANCE_ID = 0x17,
- VKD3D_SM5_RT_JOIN_INSTANCE_ID = 0x18,
- VKD3D_SM5_RT_INPUT_CONTROL_POINT = 0x19,
- VKD3D_SM5_RT_OUTPUT_CONTROL_POINT = 0x1a,
- VKD3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b,
- VKD3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
- VKD3D_SM5_RT_UAV = 0x1e,
- VKD3D_SM5_RT_SHARED_MEMORY = 0x1f,
- VKD3D_SM5_RT_THREAD_ID = 0x20,
- VKD3D_SM5_RT_THREAD_GROUP_ID = 0x21,
- VKD3D_SM5_RT_LOCAL_THREAD_ID = 0x22,
- VKD3D_SM5_RT_COVERAGE = 0x23,
- VKD3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
- VKD3D_SM5_RT_GS_INSTANCE_ID = 0x25,
- VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL = 0x26,
- VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL = 0x27,
-};
-
-enum vkd3d_sm4_register_modifier
-{
- VKD3D_SM4_REGISTER_MODIFIER_NONE = 0x01,
- VKD3D_SM4_REGISTER_MODIFIER_NEGATE = 0x41,
- VKD3D_SM4_REGISTER_MODIFIER_ABS = 0x81,
- VKD3D_SM4_REGISTER_MODIFIER_ABS_NEGATE = 0xc1,
-};
-
-enum vkd3d_sm4_output_primitive_type
-{
- VKD3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
- VKD3D_SM4_OUTPUT_PT_LINESTRIP = 0x3,
- VKD3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
-};
-
-enum vkd3d_sm4_input_primitive_type
-{
- VKD3D_SM4_INPUT_PT_POINT = 0x01,
- VKD3D_SM4_INPUT_PT_LINE = 0x02,
- VKD3D_SM4_INPUT_PT_TRIANGLE = 0x03,
- VKD3D_SM4_INPUT_PT_LINEADJ = 0x06,
- VKD3D_SM4_INPUT_PT_TRIANGLEADJ = 0x07,
- VKD3D_SM5_INPUT_PT_PATCH1 = 0x08,
- VKD3D_SM5_INPUT_PT_PATCH2 = 0x09,
- VKD3D_SM5_INPUT_PT_PATCH3 = 0x0a,
- VKD3D_SM5_INPUT_PT_PATCH4 = 0x0b,
- VKD3D_SM5_INPUT_PT_PATCH5 = 0x0c,
- VKD3D_SM5_INPUT_PT_PATCH6 = 0x0d,
- VKD3D_SM5_INPUT_PT_PATCH7 = 0x0e,
- VKD3D_SM5_INPUT_PT_PATCH8 = 0x0f,
- VKD3D_SM5_INPUT_PT_PATCH9 = 0x10,
- VKD3D_SM5_INPUT_PT_PATCH10 = 0x11,
- VKD3D_SM5_INPUT_PT_PATCH11 = 0x12,
- VKD3D_SM5_INPUT_PT_PATCH12 = 0x13,
- VKD3D_SM5_INPUT_PT_PATCH13 = 0x14,
- VKD3D_SM5_INPUT_PT_PATCH14 = 0x15,
- VKD3D_SM5_INPUT_PT_PATCH15 = 0x16,
- VKD3D_SM5_INPUT_PT_PATCH16 = 0x17,
- VKD3D_SM5_INPUT_PT_PATCH17 = 0x18,
- VKD3D_SM5_INPUT_PT_PATCH18 = 0x19,
- VKD3D_SM5_INPUT_PT_PATCH19 = 0x1a,
- VKD3D_SM5_INPUT_PT_PATCH20 = 0x1b,
- VKD3D_SM5_INPUT_PT_PATCH21 = 0x1c,
- VKD3D_SM5_INPUT_PT_PATCH22 = 0x1d,
- VKD3D_SM5_INPUT_PT_PATCH23 = 0x1e,
- VKD3D_SM5_INPUT_PT_PATCH24 = 0x1f,
- VKD3D_SM5_INPUT_PT_PATCH25 = 0x20,
- VKD3D_SM5_INPUT_PT_PATCH26 = 0x21,
- VKD3D_SM5_INPUT_PT_PATCH27 = 0x22,
- VKD3D_SM5_INPUT_PT_PATCH28 = 0x23,
- VKD3D_SM5_INPUT_PT_PATCH29 = 0x24,
- VKD3D_SM5_INPUT_PT_PATCH30 = 0x25,
- VKD3D_SM5_INPUT_PT_PATCH31 = 0x26,
- VKD3D_SM5_INPUT_PT_PATCH32 = 0x27,
-};
-
-enum vkd3d_sm4_swizzle_type
-{
- VKD3D_SM4_SWIZZLE_NONE = 0x0,
- VKD3D_SM4_SWIZZLE_VEC4 = 0x1,
- VKD3D_SM4_SWIZZLE_SCALAR = 0x2,
-};
-
-enum vkd3d_sm4_dimension
-{
- VKD3D_SM4_DIMENSION_NONE = 0x0,
- VKD3D_SM4_DIMENSION_SCALAR = 0x1,
- VKD3D_SM4_DIMENSION_VEC4 = 0x2,
-};
-
-enum vkd3d_sm4_resource_type
-{
- VKD3D_SM4_RESOURCE_BUFFER = 0x1,
- VKD3D_SM4_RESOURCE_TEXTURE_1D = 0x2,
- VKD3D_SM4_RESOURCE_TEXTURE_2D = 0x3,
- VKD3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4,
- VKD3D_SM4_RESOURCE_TEXTURE_3D = 0x5,
- VKD3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6,
- VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7,
- VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8,
- VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
- VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY = 0xa,
- VKD3D_SM4_RESOURCE_RAW_BUFFER = 0xb,
- VKD3D_SM4_RESOURCE_STRUCTURED_BUFFER = 0xc,
-};
-
-enum vkd3d_sm4_data_type
-{
- VKD3D_SM4_DATA_UNORM = 0x1,
- VKD3D_SM4_DATA_SNORM = 0x2,
- VKD3D_SM4_DATA_INT = 0x3,
- VKD3D_SM4_DATA_UINT = 0x4,
- VKD3D_SM4_DATA_FLOAT = 0x5,
- VKD3D_SM4_DATA_MIXED = 0x6,
- VKD3D_SM4_DATA_DOUBLE = 0x7,
- VKD3D_SM4_DATA_CONTINUED = 0x8,
- VKD3D_SM4_DATA_UNUSED = 0x9,
-};
-
-enum vkd3d_sm4_sampler_mode
-{
- VKD3D_SM4_SAMPLER_DEFAULT = 0x0,
- VKD3D_SM4_SAMPLER_COMPARISON = 0x1,
-};
-
-enum vkd3d_sm4_shader_data_type
-{
- VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3,
- VKD3D_SM4_SHADER_DATA_MESSAGE = 0x4,
-};
+#include "sm4.h"
struct vkd3d_shader_src_param_entry
{
diff --git a/libs/vkd3d-shader/sm4.h b/libs/vkd3d-shader/sm4.h
new file mode 100644
index 00000000..c94a73d4
--- /dev/null
+++ b/libs/vkd3d-shader/sm4.h
@@ -0,0 +1,488 @@
+/*
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __VKD3D_SM4_H
+#define __VKD3D_SM4_H
+
+#define VKD3D_SM4_PS 0x0000u
+#define VKD3D_SM4_VS 0x0001u
+#define VKD3D_SM4_GS 0x0002u
+#define VKD3D_SM5_HS 0x0003u
+#define VKD3D_SM5_DS 0x0004u
+#define VKD3D_SM5_CS 0x0005u
+
+#define VKD3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
+
+#define VKD3D_SM4_MODIFIER_MASK 0x3fu
+
+#define VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT 6
+#define VKD3D_SM5_MODIFIER_DATA_TYPE_MASK (0xffffu << VKD3D_SM5_MODIFIER_DATA_TYPE_SHIFT)
+
+#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT 6
+#define VKD3D_SM5_MODIFIER_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT)
+
+#define VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT 11
+#define VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_MASK (0xfffu << VKD3D_SM5_MODIFIER_RESOURCE_STRIDE_SHIFT)
+
+#define VKD3D_SM4_AOFFIMMI_U_SHIFT 9
+#define VKD3D_SM4_AOFFIMMI_U_MASK (0xfu << VKD3D_SM4_AOFFIMMI_U_SHIFT)
+#define VKD3D_SM4_AOFFIMMI_V_SHIFT 13
+#define VKD3D_SM4_AOFFIMMI_V_MASK (0xfu << VKD3D_SM4_AOFFIMMI_V_SHIFT)
+#define VKD3D_SM4_AOFFIMMI_W_SHIFT 17
+#define VKD3D_SM4_AOFFIMMI_W_MASK (0xfu << VKD3D_SM4_AOFFIMMI_W_SHIFT)
+
+#define VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
+#define VKD3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT)
+
+#define VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
+#define VKD3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT)
+
+#define VKD3D_SM4_RESOURCE_TYPE_SHIFT 11
+#define VKD3D_SM4_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM4_RESOURCE_TYPE_SHIFT)
+
+#define VKD3D_SM4_PRIMITIVE_TYPE_SHIFT 11
+#define VKD3D_SM4_PRIMITIVE_TYPE_MASK (0x3fu << VKD3D_SM4_PRIMITIVE_TYPE_SHIFT)
+
+#define VKD3D_SM4_INDEX_TYPE_SHIFT 11
+#define VKD3D_SM4_INDEX_TYPE_MASK (0x1u << VKD3D_SM4_INDEX_TYPE_SHIFT)
+
+#define VKD3D_SM4_SAMPLER_MODE_SHIFT 11
+#define VKD3D_SM4_SAMPLER_MODE_MASK (0xfu << VKD3D_SM4_SAMPLER_MODE_SHIFT)
+
+#define VKD3D_SM4_SHADER_DATA_TYPE_SHIFT 11
+#define VKD3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << VKD3D_SM4_SHADER_DATA_TYPE_SHIFT)
+
+#define VKD3D_SM4_INTERPOLATION_MODE_SHIFT 11
+#define VKD3D_SM4_INTERPOLATION_MODE_MASK (0xfu << VKD3D_SM4_INTERPOLATION_MODE_SHIFT)
+
+#define VKD3D_SM4_GLOBAL_FLAGS_SHIFT 11
+#define VKD3D_SM4_GLOBAL_FLAGS_MASK (0xffu << VKD3D_SM4_GLOBAL_FLAGS_SHIFT)
+
+#define VKD3D_SM5_PRECISE_SHIFT 19
+#define VKD3D_SM5_PRECISE_MASK (0xfu << VKD3D_SM5_PRECISE_SHIFT)
+
+#define VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
+#define VKD3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT)
+
+#define VKD3D_SM5_FP_ARRAY_SIZE_SHIFT 16
+#define VKD3D_SM5_FP_TABLE_COUNT_MASK 0xffffu
+
+#define VKD3D_SM5_UAV_FLAGS_SHIFT 15
+#define VKD3D_SM5_UAV_FLAGS_MASK (0x1ffu << VKD3D_SM5_UAV_FLAGS_SHIFT)
+
+#define VKD3D_SM5_SYNC_FLAGS_SHIFT 11
+#define VKD3D_SM5_SYNC_FLAGS_MASK (0xffu << VKD3D_SM5_SYNC_FLAGS_SHIFT)
+
+#define VKD3D_SM5_TESSELLATOR_SHIFT 11
+#define VKD3D_SM5_TESSELLATOR_MASK (0xfu << VKD3D_SM5_TESSELLATOR_SHIFT)
+
+#define VKD3D_SM4_OPCODE_MASK 0xff
+
+#define VKD3D_SM4_REGISTER_MODIFIER (0x1u << 31)
+
+#define VKD3D_SM4_ADDRESSING_SHIFT2 28
+#define VKD3D_SM4_ADDRESSING_MASK2 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT2)
+
+#define VKD3D_SM4_ADDRESSING_SHIFT1 25
+#define VKD3D_SM4_ADDRESSING_MASK1 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT1)
+
+#define VKD3D_SM4_ADDRESSING_SHIFT0 22
+#define VKD3D_SM4_ADDRESSING_MASK0 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT0)
+
+#define VKD3D_SM4_REGISTER_ORDER_SHIFT 20
+#define VKD3D_SM4_REGISTER_ORDER_MASK (0x3u << VKD3D_SM4_REGISTER_ORDER_SHIFT)
+
+#define VKD3D_SM4_REGISTER_TYPE_SHIFT 12
+#define VKD3D_SM4_REGISTER_TYPE_MASK (0xffu << VKD3D_SM4_REGISTER_TYPE_SHIFT)
+
+#define VKD3D_SM4_SWIZZLE_TYPE_SHIFT 2
+#define VKD3D_SM4_SWIZZLE_TYPE_MASK (0x3u << VKD3D_SM4_SWIZZLE_TYPE_SHIFT)
+
+#define VKD3D_SM4_DIMENSION_SHIFT 0
+#define VKD3D_SM4_DIMENSION_MASK (0x3u << VKD3D_SM4_DIMENSION_SHIFT)
+
+#define VKD3D_SM4_WRITEMASK_SHIFT 4
+#define VKD3D_SM4_WRITEMASK_MASK (0xfu << VKD3D_SM4_WRITEMASK_SHIFT)
+
+#define VKD3D_SM4_SWIZZLE_SHIFT 4
+#define VKD3D_SM4_SWIZZLE_MASK (0xffu << VKD3D_SM4_SWIZZLE_SHIFT)
+
+#define VKD3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
+#define VKD3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
+
+#define VKD3D_SM4_ADDRESSING_RELATIVE 0x2
+#define VKD3D_SM4_ADDRESSING_OFFSET 0x1
+
+#define VKD3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4
+
+#define VKD3D_SM4_CONDITIONAL_NZ (0x1u << 18)
+
+#define VKD3D_SM4_TYPE_COMPONENT(com, i) (((com) >> (4 * (i))) & 0xfu)
+
+enum vkd3d_sm4_opcode
+{
+ VKD3D_SM4_OP_ADD = 0x00,
+ VKD3D_SM4_OP_AND = 0x01,
+ VKD3D_SM4_OP_BREAK = 0x02,
+ VKD3D_SM4_OP_BREAKC = 0x03,
+ VKD3D_SM4_OP_CASE = 0x06,
+ VKD3D_SM4_OP_CONTINUE = 0x07,
+ VKD3D_SM4_OP_CONTINUEC = 0x08,
+ VKD3D_SM4_OP_CUT = 0x09,
+ VKD3D_SM4_OP_DEFAULT = 0x0a,
+ VKD3D_SM4_OP_DERIV_RTX = 0x0b,
+ VKD3D_SM4_OP_DERIV_RTY = 0x0c,
+ VKD3D_SM4_OP_DISCARD = 0x0d,
+ VKD3D_SM4_OP_DIV = 0x0e,
+ VKD3D_SM4_OP_DP2 = 0x0f,
+ VKD3D_SM4_OP_DP3 = 0x10,
+ VKD3D_SM4_OP_DP4 = 0x11,
+ VKD3D_SM4_OP_ELSE = 0x12,
+ VKD3D_SM4_OP_EMIT = 0x13,
+ VKD3D_SM4_OP_ENDIF = 0x15,
+ VKD3D_SM4_OP_ENDLOOP = 0x16,
+ VKD3D_SM4_OP_ENDSWITCH = 0x17,
+ VKD3D_SM4_OP_EQ = 0x18,
+ VKD3D_SM4_OP_EXP = 0x19,
+ VKD3D_SM4_OP_FRC = 0x1a,
+ VKD3D_SM4_OP_FTOI = 0x1b,
+ VKD3D_SM4_OP_FTOU = 0x1c,
+ VKD3D_SM4_OP_GE = 0x1d,
+ VKD3D_SM4_OP_IADD = 0x1e,
+ VKD3D_SM4_OP_IF = 0x1f,
+ VKD3D_SM4_OP_IEQ = 0x20,
+ VKD3D_SM4_OP_IGE = 0x21,
+ VKD3D_SM4_OP_ILT = 0x22,
+ VKD3D_SM4_OP_IMAD = 0x23,
+ VKD3D_SM4_OP_IMAX = 0x24,
+ VKD3D_SM4_OP_IMIN = 0x25,
+ VKD3D_SM4_OP_IMUL = 0x26,
+ VKD3D_SM4_OP_INE = 0x27,
+ VKD3D_SM4_OP_INEG = 0x28,
+ VKD3D_SM4_OP_ISHL = 0x29,
+ VKD3D_SM4_OP_ISHR = 0x2a,
+ VKD3D_SM4_OP_ITOF = 0x2b,
+ VKD3D_SM4_OP_LABEL = 0x2c,
+ VKD3D_SM4_OP_LD = 0x2d,
+ VKD3D_SM4_OP_LD2DMS = 0x2e,
+ VKD3D_SM4_OP_LOG = 0x2f,
+ VKD3D_SM4_OP_LOOP = 0x30,
+ VKD3D_SM4_OP_LT = 0x31,
+ VKD3D_SM4_OP_MAD = 0x32,
+ VKD3D_SM4_OP_MIN = 0x33,
+ VKD3D_SM4_OP_MAX = 0x34,
+ VKD3D_SM4_OP_SHADER_DATA = 0x35,
+ VKD3D_SM4_OP_MOV = 0x36,
+ VKD3D_SM4_OP_MOVC = 0x37,
+ VKD3D_SM4_OP_MUL = 0x38,
+ VKD3D_SM4_OP_NE = 0x39,
+ VKD3D_SM4_OP_NOP = 0x3a,
+ VKD3D_SM4_OP_NOT = 0x3b,
+ VKD3D_SM4_OP_OR = 0x3c,
+ VKD3D_SM4_OP_RESINFO = 0x3d,
+ VKD3D_SM4_OP_RET = 0x3e,
+ VKD3D_SM4_OP_RETC = 0x3f,
+ VKD3D_SM4_OP_ROUND_NE = 0x40,
+ VKD3D_SM4_OP_ROUND_NI = 0x41,
+ VKD3D_SM4_OP_ROUND_PI = 0x42,
+ VKD3D_SM4_OP_ROUND_Z = 0x43,
+ VKD3D_SM4_OP_RSQ = 0x44,
+ VKD3D_SM4_OP_SAMPLE = 0x45,
+ VKD3D_SM4_OP_SAMPLE_C = 0x46,
+ VKD3D_SM4_OP_SAMPLE_C_LZ = 0x47,
+ VKD3D_SM4_OP_SAMPLE_LOD = 0x48,
+ VKD3D_SM4_OP_SAMPLE_GRAD = 0x49,
+ VKD3D_SM4_OP_SAMPLE_B = 0x4a,
+ VKD3D_SM4_OP_SQRT = 0x4b,
+ VKD3D_SM4_OP_SWITCH = 0x4c,
+ VKD3D_SM4_OP_SINCOS = 0x4d,
+ VKD3D_SM4_OP_UDIV = 0x4e,
+ VKD3D_SM4_OP_ULT = 0x4f,
+ VKD3D_SM4_OP_UGE = 0x50,
+ VKD3D_SM4_OP_UMUL = 0x51,
+ VKD3D_SM4_OP_UMAX = 0x53,
+ VKD3D_SM4_OP_UMIN = 0x54,
+ VKD3D_SM4_OP_USHR = 0x55,
+ VKD3D_SM4_OP_UTOF = 0x56,
+ VKD3D_SM4_OP_XOR = 0x57,
+ VKD3D_SM4_OP_DCL_RESOURCE = 0x58,
+ VKD3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
+ VKD3D_SM4_OP_DCL_SAMPLER = 0x5a,
+ VKD3D_SM4_OP_DCL_INDEX_RANGE = 0x5b,
+ VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
+ VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
+ VKD3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
+ VKD3D_SM4_OP_DCL_INPUT = 0x5f,
+ VKD3D_SM4_OP_DCL_INPUT_SGV = 0x60,
+ VKD3D_SM4_OP_DCL_INPUT_SIV = 0x61,
+ VKD3D_SM4_OP_DCL_INPUT_PS = 0x62,
+ VKD3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
+ VKD3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
+ VKD3D_SM4_OP_DCL_OUTPUT = 0x65,
+ VKD3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
+ VKD3D_SM4_OP_DCL_TEMPS = 0x68,
+ VKD3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69,
+ VKD3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
+ VKD3D_SM4_OP_LOD = 0x6c,
+ VKD3D_SM4_OP_GATHER4 = 0x6d,
+ VKD3D_SM4_OP_SAMPLE_POS = 0x6e,
+ VKD3D_SM4_OP_SAMPLE_INFO = 0x6f,
+ VKD3D_SM5_OP_HS_DECLS = 0x71,
+ VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
+ VKD3D_SM5_OP_HS_FORK_PHASE = 0x73,
+ VKD3D_SM5_OP_HS_JOIN_PHASE = 0x74,
+ VKD3D_SM5_OP_EMIT_STREAM = 0x75,
+ VKD3D_SM5_OP_CUT_STREAM = 0x76,
+ VKD3D_SM5_OP_FCALL = 0x78,
+ VKD3D_SM5_OP_BUFINFO = 0x79,
+ VKD3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
+ VKD3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
+ VKD3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
+ VKD3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
+ VKD3D_SM5_OP_GATHER4_C = 0x7e,
+ VKD3D_SM5_OP_GATHER4_PO = 0x7f,
+ VKD3D_SM5_OP_GATHER4_PO_C = 0x80,
+ VKD3D_SM5_OP_RCP = 0x81,
+ VKD3D_SM5_OP_F32TOF16 = 0x82,
+ VKD3D_SM5_OP_F16TOF32 = 0x83,
+ VKD3D_SM5_OP_COUNTBITS = 0x86,
+ VKD3D_SM5_OP_FIRSTBIT_HI = 0x87,
+ VKD3D_SM5_OP_FIRSTBIT_LO = 0x88,
+ VKD3D_SM5_OP_FIRSTBIT_SHI = 0x89,
+ VKD3D_SM5_OP_UBFE = 0x8a,
+ VKD3D_SM5_OP_IBFE = 0x8b,
+ VKD3D_SM5_OP_BFI = 0x8c,
+ VKD3D_SM5_OP_BFREV = 0x8d,
+ VKD3D_SM5_OP_SWAPC = 0x8e,
+ VKD3D_SM5_OP_DCL_STREAM = 0x8f,
+ VKD3D_SM5_OP_DCL_FUNCTION_BODY = 0x90,
+ VKD3D_SM5_OP_DCL_FUNCTION_TABLE = 0x91,
+ VKD3D_SM5_OP_DCL_INTERFACE = 0x92,
+ VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93,
+ VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94,
+ VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95,
+ VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96,
+ VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
+ VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
+ VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
+ VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT = 0x9a,
+ VKD3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
+ VKD3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
+ VKD3D_SM5_OP_DCL_UAV_RAW = 0x9d,
+ VKD3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e,
+ VKD3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
+ VKD3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
+ VKD3D_SM5_OP_DCL_RESOURCE_RAW = 0xa1,
+ VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
+ VKD3D_SM5_OP_LD_UAV_TYPED = 0xa3,
+ VKD3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
+ VKD3D_SM5_OP_LD_RAW = 0xa5,
+ VKD3D_SM5_OP_STORE_RAW = 0xa6,
+ VKD3D_SM5_OP_LD_STRUCTURED = 0xa7,
+ VKD3D_SM5_OP_STORE_STRUCTURED = 0xa8,
+ VKD3D_SM5_OP_ATOMIC_AND = 0xa9,
+ VKD3D_SM5_OP_ATOMIC_OR = 0xaa,
+ VKD3D_SM5_OP_ATOMIC_XOR = 0xab,
+ VKD3D_SM5_OP_ATOMIC_CMP_STORE = 0xac,
+ VKD3D_SM5_OP_ATOMIC_IADD = 0xad,
+ VKD3D_SM5_OP_ATOMIC_IMAX = 0xae,
+ VKD3D_SM5_OP_ATOMIC_IMIN = 0xaf,
+ VKD3D_SM5_OP_ATOMIC_UMAX = 0xb0,
+ VKD3D_SM5_OP_ATOMIC_UMIN = 0xb1,
+ VKD3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
+ VKD3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
+ VKD3D_SM5_OP_IMM_ATOMIC_IADD = 0xb4,
+ VKD3D_SM5_OP_IMM_ATOMIC_AND = 0xb5,
+ VKD3D_SM5_OP_IMM_ATOMIC_OR = 0xb6,
+ VKD3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
+ VKD3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8,
+ VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9,
+ VKD3D_SM5_OP_IMM_ATOMIC_IMAX = 0xba,
+ VKD3D_SM5_OP_IMM_ATOMIC_IMIN = 0xbb,
+ VKD3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
+ VKD3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
+ VKD3D_SM5_OP_SYNC = 0xbe,
+ VKD3D_SM5_OP_DADD = 0xbf,
+ VKD3D_SM5_OP_DEQ = 0xc3,
+ VKD3D_SM5_OP_DGE = 0xc4,
+ VKD3D_SM5_OP_DLT = 0xc5,
+ VKD3D_SM5_OP_DNE = 0xc6,
+ VKD3D_SM5_OP_DMOV = 0xc7,
+ VKD3D_SM5_OP_EVAL_SAMPLE_INDEX = 0xcc,
+ VKD3D_SM5_OP_EVAL_CENTROID = 0xcd,
+ VKD3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
+};
+
+enum vkd3d_sm4_instruction_modifier
+{
+ VKD3D_SM4_MODIFIER_AOFFIMMI = 0x1,
+ VKD3D_SM5_MODIFIER_RESOURCE_TYPE = 0x2,
+ VKD3D_SM5_MODIFIER_DATA_TYPE = 0x3,
+};
+
+enum vkd3d_sm4_register_type
+{
+ VKD3D_SM4_RT_TEMP = 0x00,
+ VKD3D_SM4_RT_INPUT = 0x01,
+ VKD3D_SM4_RT_OUTPUT = 0x02,
+ VKD3D_SM4_RT_INDEXABLE_TEMP = 0x03,
+ VKD3D_SM4_RT_IMMCONST = 0x04,
+ VKD3D_SM4_RT_IMMCONST64 = 0x05,
+ VKD3D_SM4_RT_SAMPLER = 0x06,
+ VKD3D_SM4_RT_RESOURCE = 0x07,
+ VKD3D_SM4_RT_CONSTBUFFER = 0x08,
+ VKD3D_SM4_RT_IMMCONSTBUFFER = 0x09,
+ VKD3D_SM4_RT_PRIMID = 0x0b,
+ VKD3D_SM4_RT_DEPTHOUT = 0x0c,
+ VKD3D_SM4_RT_NULL = 0x0d,
+ VKD3D_SM4_RT_RASTERIZER = 0x0e,
+ VKD3D_SM4_RT_OMASK = 0x0f,
+ VKD3D_SM5_RT_STREAM = 0x10,
+ VKD3D_SM5_RT_FUNCTION_BODY = 0x11,
+ VKD3D_SM5_RT_FUNCTION_POINTER = 0x13,
+ VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16,
+ VKD3D_SM5_RT_FORK_INSTANCE_ID = 0x17,
+ VKD3D_SM5_RT_JOIN_INSTANCE_ID = 0x18,
+ VKD3D_SM5_RT_INPUT_CONTROL_POINT = 0x19,
+ VKD3D_SM5_RT_OUTPUT_CONTROL_POINT = 0x1a,
+ VKD3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b,
+ VKD3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
+ VKD3D_SM5_RT_UAV = 0x1e,
+ VKD3D_SM5_RT_SHARED_MEMORY = 0x1f,
+ VKD3D_SM5_RT_THREAD_ID = 0x20,
+ VKD3D_SM5_RT_THREAD_GROUP_ID = 0x21,
+ VKD3D_SM5_RT_LOCAL_THREAD_ID = 0x22,
+ VKD3D_SM5_RT_COVERAGE = 0x23,
+ VKD3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
+ VKD3D_SM5_RT_GS_INSTANCE_ID = 0x25,
+ VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL = 0x26,
+ VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL = 0x27,
+};
+
+enum vkd3d_sm4_register_modifier
+{
+ VKD3D_SM4_REGISTER_MODIFIER_NONE = 0x01,
+ VKD3D_SM4_REGISTER_MODIFIER_NEGATE = 0x41,
+ VKD3D_SM4_REGISTER_MODIFIER_ABS = 0x81,
+ VKD3D_SM4_REGISTER_MODIFIER_ABS_NEGATE = 0xc1,
+};
+
+enum vkd3d_sm4_output_primitive_type
+{
+ VKD3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
+ VKD3D_SM4_OUTPUT_PT_LINESTRIP = 0x3,
+ VKD3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
+};
+
+enum vkd3d_sm4_input_primitive_type
+{
+ VKD3D_SM4_INPUT_PT_POINT = 0x01,
+ VKD3D_SM4_INPUT_PT_LINE = 0x02,
+ VKD3D_SM4_INPUT_PT_TRIANGLE = 0x03,
+ VKD3D_SM4_INPUT_PT_LINEADJ = 0x06,
+ VKD3D_SM4_INPUT_PT_TRIANGLEADJ = 0x07,
+ VKD3D_SM5_INPUT_PT_PATCH1 = 0x08,
+ VKD3D_SM5_INPUT_PT_PATCH2 = 0x09,
+ VKD3D_SM5_INPUT_PT_PATCH3 = 0x0a,
+ VKD3D_SM5_INPUT_PT_PATCH4 = 0x0b,
+ VKD3D_SM5_INPUT_PT_PATCH5 = 0x0c,
+ VKD3D_SM5_INPUT_PT_PATCH6 = 0x0d,
+ VKD3D_SM5_INPUT_PT_PATCH7 = 0x0e,
+ VKD3D_SM5_INPUT_PT_PATCH8 = 0x0f,
+ VKD3D_SM5_INPUT_PT_PATCH9 = 0x10,
+ VKD3D_SM5_INPUT_PT_PATCH10 = 0x11,
+ VKD3D_SM5_INPUT_PT_PATCH11 = 0x12,
+ VKD3D_SM5_INPUT_PT_PATCH12 = 0x13,
+ VKD3D_SM5_INPUT_PT_PATCH13 = 0x14,
+ VKD3D_SM5_INPUT_PT_PATCH14 = 0x15,
+ VKD3D_SM5_INPUT_PT_PATCH15 = 0x16,
+ VKD3D_SM5_INPUT_PT_PATCH16 = 0x17,
+ VKD3D_SM5_INPUT_PT_PATCH17 = 0x18,
+ VKD3D_SM5_INPUT_PT_PATCH18 = 0x19,
+ VKD3D_SM5_INPUT_PT_PATCH19 = 0x1a,
+ VKD3D_SM5_INPUT_PT_PATCH20 = 0x1b,
+ VKD3D_SM5_INPUT_PT_PATCH21 = 0x1c,
+ VKD3D_SM5_INPUT_PT_PATCH22 = 0x1d,
+ VKD3D_SM5_INPUT_PT_PATCH23 = 0x1e,
+ VKD3D_SM5_INPUT_PT_PATCH24 = 0x1f,
+ VKD3D_SM5_INPUT_PT_PATCH25 = 0x20,
+ VKD3D_SM5_INPUT_PT_PATCH26 = 0x21,
+ VKD3D_SM5_INPUT_PT_PATCH27 = 0x22,
+ VKD3D_SM5_INPUT_PT_PATCH28 = 0x23,
+ VKD3D_SM5_INPUT_PT_PATCH29 = 0x24,
+ VKD3D_SM5_INPUT_PT_PATCH30 = 0x25,
+ VKD3D_SM5_INPUT_PT_PATCH31 = 0x26,
+ VKD3D_SM5_INPUT_PT_PATCH32 = 0x27,
+};
+
+enum vkd3d_sm4_swizzle_type
+{
+ VKD3D_SM4_SWIZZLE_NONE = 0x0,
+ VKD3D_SM4_SWIZZLE_VEC4 = 0x1,
+ VKD3D_SM4_SWIZZLE_SCALAR = 0x2,
+};
+
+enum vkd3d_sm4_dimension
+{
+ VKD3D_SM4_DIMENSION_NONE = 0x0,
+ VKD3D_SM4_DIMENSION_SCALAR = 0x1,
+ VKD3D_SM4_DIMENSION_VEC4 = 0x2,
+};
+
+enum vkd3d_sm4_resource_type
+{
+ VKD3D_SM4_RESOURCE_BUFFER = 0x1,
+ VKD3D_SM4_RESOURCE_TEXTURE_1D = 0x2,
+ VKD3D_SM4_RESOURCE_TEXTURE_2D = 0x3,
+ VKD3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4,
+ VKD3D_SM4_RESOURCE_TEXTURE_3D = 0x5,
+ VKD3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6,
+ VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7,
+ VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8,
+ VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
+ VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY = 0xa,
+ VKD3D_SM4_RESOURCE_RAW_BUFFER = 0xb,
+ VKD3D_SM4_RESOURCE_STRUCTURED_BUFFER = 0xc,
+};
+
+enum vkd3d_sm4_data_type
+{
+ VKD3D_SM4_DATA_UNORM = 0x1,
+ VKD3D_SM4_DATA_SNORM = 0x2,
+ VKD3D_SM4_DATA_INT = 0x3,
+ VKD3D_SM4_DATA_UINT = 0x4,
+ VKD3D_SM4_DATA_FLOAT = 0x5,
+ VKD3D_SM4_DATA_MIXED = 0x6,
+ VKD3D_SM4_DATA_DOUBLE = 0x7,
+ VKD3D_SM4_DATA_CONTINUED = 0x8,
+ VKD3D_SM4_DATA_UNUSED = 0x9,
+};
+
+enum vkd3d_sm4_sampler_mode
+{
+ VKD3D_SM4_SAMPLER_DEFAULT = 0x0,
+ VKD3D_SM4_SAMPLER_COMPARISON = 0x1,
+};
+
+enum vkd3d_sm4_shader_data_type
+{
+ VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3,
+ VKD3D_SM4_SHADER_DATA_MESSAGE = 0x4,
+};
+
+#endif /* __VKD3D_SM4_H */
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 76704d5a..85859e84 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -555,19 +555,6 @@ enum vkd3d_shader_conditional_op
VKD3D_SHADER_CONDITIONAL_OP_Z = 1
};
-#define VKD3D_SM1_VS 0xfffeu
-#define VKD3D_SM1_PS 0xffffu
-#define VKD3D_SM4_PS 0x0000u
-#define VKD3D_SM4_VS 0x0001u
-#define VKD3D_SM4_GS 0x0002u
-#define VKD3D_SM5_HS 0x0003u
-#define VKD3D_SM5_DS 0x0004u
-#define VKD3D_SM5_CS 0x0005u
-
-/* Shader version tokens, and shader end tokens */
-#define VKD3DPS_VERSION(major, minor) ((VKD3D_SM1_PS << 16) | ((major) << 8) | (minor))
-#define VKD3DVS_VERSION(major, minor) ((VKD3D_SM1_VS << 16) | ((major) << 8) | (minor))
-
#define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
#define MAX_REG_OUTPUT 32
--
2.32.0