From: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
---
v2: I did some light cleanup. I dropped your Signed-off-by to be safe,
if the patch still looks okay to you, feel free to sign it off
(again).
include/d3dx10math.h | 164 +++++++++++++++++++++++++++++++++++++++++++
1 file changed, 164 insertions(+)
diff --git a/include/d3dx10math.h b/include/d3dx10math.h
index c8bcfd2ce4e..5790fbdf63b 100644
--- a/include/d3dx10math.h
+++ b/include/d3dx10math.h
@@ -24,6 +24,34 @@
#include <math.h>
+#ifndef D3DVECTOR_DEFINED
+#define D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR
+{
+ float x;
+ float y;
+ float z;
+} D3DVECTOR;
+#endif
+
+#ifndef D3DMATRIX_DEFINED
+#define D3DMATRIX_DEFINED
+typedef struct _D3DMATRIX
+{
+ union
+ {
+ struct
+ {
+ float _11, _12, _13, _14;
+ float _21, _22, _23, _24;
+ float _31, _32, _33, _34;
+ float _41, _42, _43, _44;
+ };
+ float m[4][4];
+ };
+} D3DMATRIX;
+#endif
+
typedef enum _D3DX_CPU_OPTIMIZATION
{
D3DX_NOT_OPTIMIZED,
@@ -82,6 +110,142 @@ public:
float r, g, b, a;
} D3DXCOLOR, *LPD3DXCOLOR;
+typedef struct D3DXVECTOR2
+{
+#ifdef __cplusplus
+ D3DXVECTOR2() {};
+ D3DXVECTOR2(const float *pf);
+ D3DXVECTOR2(float fx, float fy);
+
+ operator float* ();
+ operator const float* () const;
+
+ D3DXVECTOR2& operator += (const D3DXVECTOR2&);
+ D3DXVECTOR2& operator -= (const D3DXVECTOR2&);
+ D3DXVECTOR2& operator *= (float);
+ D3DXVECTOR2& operator /= (float);
+
+ D3DXVECTOR2 operator + () const;
+ D3DXVECTOR2 operator - () const;
+
+ D3DXVECTOR2 operator + (const D3DXVECTOR2&) const;
+ D3DXVECTOR2 operator - (const D3DXVECTOR2&) const;
+ D3DXVECTOR2 operator * (float) const;
+ D3DXVECTOR2 operator / (float) const;
+
+ friend D3DXVECTOR2 operator * (float, const D3DXVECTOR2&);
+
+ BOOL operator == (const D3DXVECTOR2&) const;
+ BOOL operator != (const D3DXVECTOR2&) const;
+#endif /* __cplusplus */
+ float x, y;
+} D3DXVECTOR2, *LPD3DXVECTOR2;
+
+#ifdef __cplusplus
+typedef struct D3DXVECTOR3 : public D3DVECTOR
+{
+ D3DXVECTOR3() {};
+ D3DXVECTOR3(const float *pf);
+ D3DXVECTOR3(const D3DVECTOR& v);
+ D3DXVECTOR3(float fx, float fy, float fz);
+
+ operator float* ();
+ operator const float* () const;
+
+ D3DXVECTOR3& operator += (const D3DXVECTOR3&);
+ D3DXVECTOR3& operator -= (const D3DXVECTOR3&);
+ D3DXVECTOR3& operator *= (float);
+ D3DXVECTOR3& operator /= (float);
+
+ D3DXVECTOR3 operator + () const;
+ D3DXVECTOR3 operator - () const;
+
+ D3DXVECTOR3 operator + (const D3DXVECTOR3&) const;
+ D3DXVECTOR3 operator - (const D3DXVECTOR3&) const;
+ D3DXVECTOR3 operator * (float) const;
+ D3DXVECTOR3 operator / (float) const;
+
+ friend D3DXVECTOR3 operator * (float, const struct D3DXVECTOR3&);
+
+ BOOL operator == (const D3DXVECTOR3&) const;
+ BOOL operator != (const D3DXVECTOR3&) const;
+} D3DXVECTOR3, *LPD3DXVECTOR3;
+#else /* !__cplusplus */
+typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3;
+#endif /* !__cplusplus */
+
+typedef struct D3DXVECTOR4
+{
+#ifdef __cplusplus
+ D3DXVECTOR4() {};
+ D3DXVECTOR4(const float *pf);
+ D3DXVECTOR4(float fx, float fy, float fz, float fw);
+
+ operator float* ();
+ operator const float* () const;
+
+ D3DXVECTOR4& operator += (const D3DXVECTOR4&);
+ D3DXVECTOR4& operator -= (const D3DXVECTOR4&);
+ D3DXVECTOR4& operator *= (float);
+ D3DXVECTOR4& operator /= (float);
+
+ D3DXVECTOR4 operator + () const;
+ D3DXVECTOR4 operator - () const;
+
+ D3DXVECTOR4 operator + (const D3DXVECTOR4&) const;
+ D3DXVECTOR4 operator - (const D3DXVECTOR4&) const;
+ D3DXVECTOR4 operator * (float) const;
+ D3DXVECTOR4 operator / (float) const;
+
+ friend D3DXVECTOR4 operator * (float, const D3DXVECTOR4&);
+
+ BOOL operator == (const D3DXVECTOR4&) const;
+ BOOL operator != (const D3DXVECTOR4&) const;
+#endif /* __cplusplus */
+ float x, y, z, w;
+} D3DXVECTOR4, *LPD3DXVECTOR4;
+
+#ifdef __cplusplus
+typedef struct D3DXMATRIX : public D3DMATRIX
+{
+ D3DXMATRIX() {};
+ D3DXMATRIX(const float *pf);
+ D3DXMATRIX(const D3DMATRIX& mat);
+ D3DXMATRIX(float f11, float f12, float f13, float f14,
+ float f21, float f22, float f23, float f24,
+ float f31, float f32, float f33, float f34,
+ float f41, float f42, float f43, float f44);
+
+ float& operator () (UINT row, UINT col);
+ float operator () (UINT row, UINT col) const;
+
+ operator float* ();
+ operator const float* () const;
+
+ D3DXMATRIX& operator *= (const D3DXMATRIX&);
+ D3DXMATRIX& operator += (const D3DXMATRIX&);
+ D3DXMATRIX& operator -= (const D3DXMATRIX&);
+ D3DXMATRIX& operator *= (float);
+ D3DXMATRIX& operator /= (float);
+
+ D3DXMATRIX operator + () const;
+ D3DXMATRIX operator - () const;
+
+ D3DXMATRIX operator * (const D3DXMATRIX&) const;
+ D3DXMATRIX operator + (const D3DXMATRIX&) const;
+ D3DXMATRIX operator - (const D3DXMATRIX&) const;
+ D3DXMATRIX operator * (float) const;
+ D3DXMATRIX operator / (float) const;
+
+ friend D3DXMATRIX operator * (float, const D3DXMATRIX&);
+
+ BOOL operator == (const D3DXMATRIX&) const;
+ BOOL operator != (const D3DXMATRIX&) const;
+} D3DXMATRIX, *LPD3DXMATRIX;
+#else /* !__cplusplus */
+typedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX;
+#endif /* !__cplusplus */
+
#ifdef __cplusplus
extern "C" {
#endif
--
2.26.3