When running a 32-bit EXE in Wow64 mode with a fairly full address space, a builtin DLL may be loaded above the 4GB line. This is due to virtual_map_builtin_module calling virtual_map_image with zero_bits hardcoded to 0.
virtual_map_section is called with the correct zero_bits, this patch propagates that parameter down through load_builtin, find_builtin_dll, open_builtin_pe_file, and virtual_map_builtin_module.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/275
The GetWorkItemCount implementation may look strange. It's done this way because of how WaitForAllItems is implemented. Alternative solution is to introduce separate counter for GetWorkItemCount.
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v2: d3dx10/tests: Add D3DX10CreateThreadPump tests.
d3dx10: Add ID3DX10ThreadPump:PurgeAllItems implementation.
d3dx10: Add ID3DX10ThreadPump:GetQueueStatus implementation.
d3dx10: Add ID3DX10ThreadPump:WaitForAllItems implementation.
d3dx10: Add ID3DX10ThreadPump:ProcessDeviceWorkItems implementation.
d3dx10: Add ID3DX10ThreadPump:GetWorkItemCount implementation.
d3dx10: Add ID3DX10ThreadPump:AddWorkItem implementation.
d3dx10: Add D3DX10CreateThreadPump stub.
d3dx10/tests: Fix texture leak in check_resource_data.
https://gitlab.winehq.org/wine/wine/-/merge_requests/272
The GetWorkItemCount implementation may look strange. It's done this way because of how WaitForAllItems is implemented. Alternative solution is to introduce separate counter for GetWorkItemCount.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/272
Hi Sebastian,
I've been working to improve battery status reporting for applications
running on Wine on Linux. However, we Wine developers are not sure
what the best way is to determine which battery is the computer's
primary battery. Could you take a look at
https://gitlab.winehq.org/wine/wine/-/merge_requests/134 and leave a
comment there or on the wine-devel mailing list?
Thanks in advance,
-Alex
On Sat Jun 18 11:22:29 2022 +0000, Matteo Bruni wrote:
> Any particular reason the new test isn't inside the for loop right above
> so to check every test_image[] with the thread pump?
It will be added in next set of patches that implements D3DX10CreateThreadPump so it also tests thread pump implementation.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/257#note_2310