On Fri, Apr 26, 2019 at 12:16 PM Jactry Zeng [email protected] wrote:
Signed-off-by: Jactry Zeng [email protected]
dlls/d3dcompiler_43/blob.c | 54 +++++++++++++++- dlls/d3dcompiler_43/tests/blob.c | 106 +++++++++++++++++++++++++++++++ 2 files changed, 158 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/blob.c b/dlls/d3dcompiler_43/blob.c index f22dc7183d..6b1b20317f 100644 --- a/dlls/d3dcompiler_43/blob.c +++ b/dlls/d3dcompiler_43/blob.c @@ -466,9 +466,59 @@ HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID
HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents) {
- FIXME("filename %s, contents %p\n", debugstr_w(filename), contents);
- struct d3dcompiler_blob *object;
- HANDLE file;
- SIZE_T data_size;
- DWORD read_size;
- HRESULT hr;
Nitpicking, but please sort declarations in reverse Christmas tree order (i.e. longest line to shortest)
- return E_NOTIMPL;
- TRACE("filename %s, contents %p\n", debugstr_w(filename), contents);
Period at the end of the message.
- file = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, NULL,
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
Please use 8 space indentation for line continuations.
- if (file == INVALID_HANDLE_VALUE)
return HRESULT_FROM_WIN32(GetLastError());
- data_size = GetFileSize(file, NULL);
- if (data_size == INVALID_FILE_SIZE)
- {
CloseHandle(file);
return HRESULT_FROM_WIN32(GetLastError());
- }
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
Please use the heap_alloc_zero() / heap_free() helpers.
- if (!object)
- {
CloseHandle(file);
return E_OUTOFMEMORY;
- }
- hr = d3dcompiler_blob_init(object, data_size);
- if (FAILED(hr))
- {
WARN("Failed to initialize blob, hr %#x.\n", hr);
CloseHandle(file);
HeapFree(GetProcessHeap(), 0, object);
return hr;
- }
More nitpicking: you can put these two assignments inside the respective if conditions.
- if (!ReadFile(file, object->data, data_size, &read_size, NULL) ||
(read_size != data_size))
Please put the operator at the start of the line.
+static void create_cso_file(LPCWSTR pathW, void *data, DWORD data_size)
const WCHAR *filename
There isn't anything specific to .cso files in this function, I'd just call it create_file() or something like that.
+{
- HANDLE file;
- DWORD written;
- file = CreateFileW(pathW, GENERIC_READ | GENERIC_WRITE, 0,
NULL, CREATE_ALWAYS, 0, 0);
It doesn't really matter but you don't need GENERIC_READ.
- ok(file != INVALID_HANDLE_VALUE, "File creation failed, at %s, error 0x%08x.\n",
wine_dbgstr_w(pathW), GetLastError());
I don't know that I like failing the test if for whatever reason we can't create the file. I guess it's okay, although I'd find it slightly preferable to win_skip instead.
+/* .cso file compiled by fxc.exe.
- HLSL source:
- struct PSInput
- {
float4 value : SV_POSITION;
- };
- PSInput main(float4 position : POSITION)
- {
PSInput result;
result.value = position;
return result;
- }
- */
Probably better to use the same style as the d3d11 tests (i.e. inside an #if 0 - #endif).
+static byte test_cso_data[] =
You want BYTE here (or even better DWORD, although you need to update the definition too in that case).
+static void test_D3DReadFileToBlob(void) +{
- ID3DBlob *blob = NULL;
- HRESULT hr;
- static const WCHAR filenameW[] = {'t','e','s','t','.','c','s','o',0};
- byte *data_enter;
Same here. You can also call it just "data".
- SIZE_T data_size;
- hr = pD3DReadFileToBlob(filenameW, NULL);
- ok(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND),
"D3DReadFileToBlob returned: 0x%08x.\n", hr);
This crashes if you happen to have a "test.cso" file around. Which I had from a previous run of the test (which in turn happened because I forgot to rebuild d3dcompiler_47 before running the test). Since you don't need to use a specific file name, probably better to just have it generated automatically by GetTempFileName() or similar.
Also, we generally use %#x for HRESULT traces.
- hr = pD3DReadFileToBlob(filenameW, &blob);
- ok(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND),
"D3DReadFileToBlob returned: 0x%08x.\n", hr);
- /* Crash on Windows
- create_cso_file(filenameW, test_cso_data, sizeof(test_cso_data));
- pD3DReadFileToBlob(filenameW, NULL);
- DeleteFileW(filenameW);
- */
I'd prefer that to be put inside an if (0) {} instead, so that it is still compiled.
- create_cso_file(filenameW, NULL, 0);
Please create the test files in the Windows temporary files directory.
- hr = pD3DReadFileToBlob(filenameW, &blob);
- ok(hr == S_OK, "D3DReadFileToBlob failed: 0x%08x.\n", hr);
- data_size = ID3D10Blob_GetBufferSize(blob);
- ok(data_size == 0, "got wrong data size: %lu, expected %u.\n", data_size, 0);
Please avoid tracing sizeof() results. Also !data_size is preferred.