We could make it specific to SotTR and/or one pixel oversize.
On Sat, Sep 28, 2019 at 1:48 AM Henri Verbeet hverbeet@gmail.com wrote:
On Fri, 27 Sep 2019 at 18:51, Conor McCarthy cmccarthy@codeweavers.com wrote:
Shadow of the Tomb raider creates a fullscreen swapchain that exceeds the monitor size by 1 pixel in both dimensions. Buffers for the swapchain
must
be created with the requested size, and the mismatch between buffers and swapchain causes pixel-wide lines of uninitialized data along the bottom and right display edges. Vulkan allows creation of a swapchain that extends beyond the advertised capabilities, but warns that the results
are
platform-dependent. However, doing so eliminates the lines.
The real question though is what happens on Windows. E.g. for d3d9, what happens is that the content is stretched to the window size on Present().