Henri Verbeet wrote:
2008/9/29 Kjell Rune Skaaraas <kjella79 at yahoo.no>:
Hello,
A simple patch which adds converting between A8R8G8B8 and X8R8G8B8 that gives me one less warning to deal with while trying to make a game function. It zeroes out the alpha channel to be on the safe side, though it should never be used in the destination format anyway.
What does this fix, in practice?
A D3D surface is being converted from A8R8G8B8 to X8R8G8B8 and wine warns that there is no conversion function, so I added it. In practise it doesn't matter because the RGB parts are still valid, so nothing should change unless any app uses the X8 bits = unused. Just fixed a warning and was the right skill level for my first wine patch. I'm working on one that does a little more real work now.
Regards,
Kjell Rune
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