On Wed, Dec 16, 2015 at 3:00 AM, Stefan Dösinger stefandoesinger@gmail.com wrote:
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Hi,
Cool to see that you're still working on this :-) .
Am 2015-12-15 um 16:41 schrieb Aaryaman Vasishta:
- Copyright 2015 Aaryaman Vasishta
I think you can make this 2014-2015.
+static char *create_testbitmap(const char *filename, LPCSTR resource)
LPCSTR -> const char * is better IMO.
+{
- static char path[MAX_PATH];
- DWORD written;
- HANDLE file;
- HRSRC res;
- void *ptr;
- GetTempPathA(sizeof(path)/sizeof(WCHAR), path);
Why sizeof(WCHAR)?
Copy-paste mistake. Should be char. I had taken this function from the dwrite font tests and slightly modified it, using char instead of wchar.
- if (img->palette)
- {
if (depth == 8)
{
for (i = 0; i < size; i++)
{
if (buffer1[i] != buffer2[i])
return FALSE;
}
}
else
{
/* d3drm aligns the 24bpp texture to 4 bytes in the buffer,
with one bype padding from 24bpp texture. */
/* The image is palettized if the total number of colors
used is < 256. */ Does this ever happen? A palettized image with != 8 bpp?
It does palettize an image with <= 256 colors. I should actually change that comment to <= instead of <.