On Freitag, 1. Dezember 2017 13:49:59 CET Henri Verbeet wrote:
I think I'd feel better about this if context_apply_compute_state() did a context_bind_fbo() followed by a context_invalidate_state() instead.
Alright, adding
context_bind_fbo(context, GL_FRAMEBUFFER, 0); context_invalidate_state(context, STATE_FRAMEBUFFER);
in "context_apply_compute_state" makes it render properly, too. But don't we need to re-bind the old framebuffer(s) afterwards?
Regards, Fabian Maurer