Run with `WINEDEBUG=loaddll wine my.exe` and ensure that builtin gdiplus is being used.
I run `WINEDEBUG=loaddll wine my.exe` and get such output:
trace:loaddll:load_builtin_dll Loaded L"KERNEL32.dll" at 0x7b810000:
builtin
trace:loaddll:load_native_dll Loaded
L"Z:\home\user\tmp\test\CalculateCPP.exe" at 0x400000: native
trace:loaddll:load_builtin_dll Loaded
L"C:\windows\system32\msvcrt.dll" at 0x72540000: builtin
trace:loaddll:load_builtin_dll Loaded
L"C:\windows\system32\advapi32.dll" at 0x68550000: builtin
trace:loaddll:load_builtin_dll Loaded L"C:\windows\system32\gdi32.dll"
at 0x684b0000: builtin
trace:loaddll:load_builtin_dll Loaded
L"C:\windows\system32\version.dll" at 0x6e960000: builtin
trace:loaddll:load_builtin_dll Loaded
L"C:\windows\system32\user32.dll" at 0x68380000: builtin
trace:loaddll:load_builtin_dll Loaded
L"C:\windows\system32\rpcrt4.dll" at 0x70d00000: builtin
trace:loaddll:load_builtin_dll Loaded L"C:\windows\system32\ole32.dll"
at 0x685c0000: builtin
trace:loaddll:load_native_dll Loaded
L"C:\windows\system32\gdiplus.dll" at 0x4ec50000: native
trace:loaddll:load_native_dll Loaded
L"C:\windows\system32\MSVCR100.dll" at 0x78aa0000: native
trace:loaddll:load_builtin_dll Loaded
L"C:\windows\system32\shlwapi.dll" at 0x686c0000: builtin
trace:loaddll:load_builtin_dll Loaded
L"C:\windows\system32\comctl32.dll" at 0x68720000: builtin
trace:loaddll:load_builtin_dll Loaded
L"C:\windows\system32\msimg32.dll" at 0x68810000: builtin
trace:loaddll:load_native_dll Loaded
L"C:\windows\system32\mfc100u.dll" at 0x785f0000: native
trace:loaddll:load_builtin_dll Loaded L"C:\windows\system32\imm32.dll"
at 0x68bc0000: builtin
trace:loaddll:load_builtin_dll Loaded
L"C:\windows\system32\winex11.drv" at 0x68980000: builtin
trace:loaddll:load_builtin_dll Loaded
L"C:\windows\system32\uxtheme.dll" at 0x68c10000: builtin
trace:loaddll:load_builtin_dll Loaded
L"C:\windows\system32\dwmapi.dll" at 0x68c40000: builtin
trace:loaddll:load_native_dll Loaded
L"C:\windows\system32\MFC100ENU.DLL" at 0x5d360000: native
fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:win:EnumDisplayDevicesW ((null),0,0x32f744,0x00000000), stub!
So, non-native gdiplus.dll used?! Hmm... Can I see into gdiplus.dll anyway? I really need to understand how pixeloffset works.