On Thu, Jul 7, 2016 at 7:22 PM, Aaryaman Vasishta <jem456.vasishta@gmail.com
wrote:
@@ -65,6 +65,7 @@ void d3drm_device_destroy(struct d3drm_device *device) IDirectDraw_Release(device->ddraw); IDirect3DRM_Release(device->d3drm); }
- d3drm_object_cleanup((IDirect3DRMObject
*)&device->IDirect3DRMDevice_iface, &device->obj); HeapFree(GetProcessHeap(), 0, device); }
I should've probably put d3drm_object_cleanup at the beginning.