Hi Stefan,
I've tested two games "FarCry3" and "Splinter Cell Blacklist" with : - Wine 1.7.1 + CS patch + CSMT On/Off - Wine 1.7.1 clean
- CSMT On = CSMT enabled + StrictDrawOrdering disabled - CSMT Off = CSMT disabled + StrictDrawOrdering enabled
I run the game by *WINEDEBUG=fps,err-all,fixme-all primusrun /home/berillions/Desktop/Build/32/wine-1.7.1-{clean/csmt}/wine "$1" 2>&1 | tee /dev/stderr | grep --line-buffered "^trace:fps:" | osd_cat -c white -s 1 -l2;*
## My Laptop ##
- Nvidia GTX670MX - Intel I5-3230M - Debian Sid 64-bits - Nvidia drivers 325.15
## FarCry 3 tests ##
Graphic options : - Texture : High - Ambient Lighting : High - Shadow : Ultra - Post Fx : Ultra - Geometry : Ultra - Vegetation : Very High - Terrain : High - Water : Very High - Environment : High
Wine 1.7.1 clean : - Main Menu : ~35 fps - In-game (move or static camera) : ~12 fps average
Wine 1.7.1 + CS patch + CSMT Off : - Main Menu : ~45fps - In-game : ~14 fps average
Wine 1.7.1 + CS patch + CSMT On : - Main Menu : ~45fps - In-game : ~18 fps average
## Splinter Cell Blacklist ##
Graphic Options : - Texture detail : Ultra - Shadow Quality : High - Parallax : On - Tesselation : Off - Texture Filtering : Anisotropic 4x - V-Sync : On - Dynamic ambient Occlusion : Field AO - Anti-Aliasing : FXAA - Directx : Dx9
Wine 1.7.1 clean : - In-game : ~15 fps average
Wine 1.7.1 + CS patch + CSMT Off : - In-game : ~15 fps average
Wine 1.7.1 + CS patch + CSMT On : - In-game : ~3 fps average
In resume, CS patch works for FarCry 3, +6fps but cause a very low fps for SC Blacklist, divide by 5 the fps in game.
Max