Are the Windows Kits SDK WinRT .idl files acceptable to read-rework inside the wine source? They are akin to header files, no?
I asked on the irc but didn't get any reply.
There was a follow up comment asking about ReactOS headers as well:
on the topic of headers, are we allowed to look at ReactOS NDK headerS s/headerS/headers/ they contain internal structure definitions only, nothing else
Thank you,
James
We are already actively using those files in Wine, just look at /include in the tree. Though, not all of the ones from the Win Sdk may work right now, so feel free to add the missing features to Widl.
-- Bernhard
James McDonnell topgamer7@gmail.com schrieb am Di., 29. Nov. 2022, 20:19:
Are the Windows Kits SDK WinRT .idl files acceptable to read-rework inside the wine source? They are akin to header files, no?
I asked on the irc but didn't get any reply.
There was a follow up comment asking about ReactOS headers as well:
on the topic of headers, are we allowed to look at ReactOS NDK headerS s/headerS/headers/ they contain internal structure definitions only, nothing else
Thank you,
James
I didn't think those were taken/re-worked from those files directly. I thought they were reverse engineered from the MSDN docs and working with programs that implement those interfaces. But this clarifies that then. Thank you.
On 11/29/22 11:28, Bernhard Kölbl wrote:
We are already actively using those files in Wine, just look at /include in the tree. Though, not all of the ones from the Win Sdk may work right now, so feel free to add the missing features to Widl.
-- Bernhard
James McDonnell topgamer7@gmail.com schrieb am Di., 29. Nov. 2022, 20:19:
Are the Windows Kits SDK WinRT .idl files acceptable to read-rework inside the wine source? They are akin to header files, no? I asked on the irc but didn't get any reply. There was a follow up comment asking about ReactOS headers as well: > on the topic of headers, are we allowed to look at ReactOS NDK headerS > s/headerS/headers/ > they contain internal structure definitions only, nothing else Thank you, James