It is required by the Mass Effect Legendary Edition launcher.
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com --- .../api-ms-win-core-psapi-ansi-l1-1-0.spec | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec index e4f758581f6..340198c6edf 100644 --- a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec +++ b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec @@ -4,3 +4,4 @@ @ stdcall K32GetMappedFileNameA(long ptr ptr long) kernel32.K32GetMappedFileNameA @ stdcall K32GetProcessImageFileNameA(long ptr long) kernel32.K32GetProcessImageFileNameA @ stdcall QueryFullProcessImageNameA(ptr long ptr ptr) kernel32.QueryFullProcessImageNameA +@ stdcall K32GetModuleBaseNameA(long long ptr long) kernel32.K32GetModuleBaseNameA
They are required by the Mass Effect Legendary Edition launcher.
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com --- .../api-ms-win-core-psapi-l1-1-0.spec | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/dlls/api-ms-win-core-psapi-l1-1-0/api-ms-win-core-psapi-l1-1-0.spec b/dlls/api-ms-win-core-psapi-l1-1-0/api-ms-win-core-psapi-l1-1-0.spec index c54c1077843..321fc3fe928 100644 --- a/dlls/api-ms-win-core-psapi-l1-1-0/api-ms-win-core-psapi-l1-1-0.spec +++ b/dlls/api-ms-win-core-psapi-l1-1-0/api-ms-win-core-psapi-l1-1-0.spec @@ -14,3 +14,5 @@ @ stdcall K32QueryWorkingSet(long ptr long) kernel32.K32QueryWorkingSet @ stdcall K32QueryWorkingSetEx(long ptr long) kernel32.K32QueryWorkingSetEx @ stdcall QueryFullProcessImageNameW(ptr long ptr ptr) kernel32.QueryFullProcessImageNameW +@ stdcall K32GetModuleBaseNameW(long long ptr long) kernel32.K32GetModuleBaseNameW +@ stdcall K32GetModuleInformation(long long ptr long) kernel32.K32GetModuleInformation
On Wed, Sep 22, 2021 at 1:58 AM Giovanni Mascellani gmascellani@codeweavers.com wrote:
It is required by the Mass Effect Legendary Edition launcher.
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
.../api-ms-win-core-psapi-ansi-l1-1-0.spec | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec index e4f758581f6..340198c6edf 100644 --- a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec +++ b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec @@ -4,3 +4,4 @@ @ stdcall K32GetMappedFileNameA(long ptr ptr long) kernel32.K32GetMappedFileNameA @ stdcall K32GetProcessImageFileNameA(long ptr long) kernel32.K32GetProcessImageFileNameA @ stdcall QueryFullProcessImageNameA(ptr long ptr ptr) kernel32.QueryFullProcessImageNameA +@ stdcall K32GetModuleBaseNameA(long long ptr long) kernel32.K32GetModuleBaseNameA
Hi Giovanni, thanks for the patch. Please keep these lists alphabetized: For example, K32GetModuleBaseNameA should be between K32GetMappedFileNameA and K32GetProcessImageFileNameA.
-Alex
Forgot to reply all:
It should be noted I submitted this months ago:
https://bugs.winehq.org/show_bug.cgi?id=51199
It's currently in staging:
https://github.com/wine-staging/wine-staging/tree/master/patches/api-ms-win-...
And was originally submitted May 29 to upstream:
[PATCH 1/2] api-ms-win-core-psapi-l1-1-0: Add K32GetModuleBaseNameW and K32GetModuleInformation. [PATCH 2/2] api-ms-win-core-psapi-ansi-l1-1-0: add K32GetModuleBaseNameA
On Wed, Sep 22, 2021 at 11:27 AM Alex Henrie alexhenrie24@gmail.com wrote:
On Wed, Sep 22, 2021 at 1:58 AM Giovanni Mascellani gmascellani@codeweavers.com wrote:
It is required by the Mass Effect Legendary Edition launcher.
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
.../api-ms-win-core-psapi-ansi-l1-1-0.spec | 1 + 1 file changed, 1 insertion(+)
diff --git
a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
index e4f758581f6..340198c6edf 100644
a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
+++
b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
@@ -4,3 +4,4 @@ @ stdcall K32GetMappedFileNameA(long ptr ptr long)
kernel32.K32GetMappedFileNameA
@ stdcall K32GetProcessImageFileNameA(long ptr long)
kernel32.K32GetProcessImageFileNameA
@ stdcall QueryFullProcessImageNameA(ptr long ptr ptr)
kernel32.QueryFullProcessImageNameA
+@ stdcall K32GetModuleBaseNameA(long long ptr long)
kernel32.K32GetModuleBaseNameA
Hi Giovanni, thanks for the patch. Please keep these lists alphabetized: For example, K32GetModuleBaseNameA should be between K32GetMappedFileNameA and K32GetProcessImageFileNameA.
-Alex
Hi,
Il 22/09/21 21:02, Thomas Crider ha scritto:
Forgot to reply all:
It should be noted I submitted this months ago:
https://bugs.winehq.org/show_bug.cgi?id=51199 https://bugs.winehq.org/show_bug.cgi?id=51199
Sorry, I didn't want to take your credits. I hadn't noticed those patches had already been submitted.
Personally, it's totally ok for me to commit the patches crediting Thomas instead of me. The only thing I care about is having them committed, so that the game works.
Giovanni.